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  Topic: Can someone explain flt's for me?
Frog_808

Replies: 3
Views: 1049

PostForum: Ask a Modder - Modding   Posted: Sat Mar 20, 2021 3:12 pm   Subject: Can someone explain flt's for me?
Hello,

I have written a scripte for you, which I would like to use to briefly explain the function:

As an example, let's take the command "car_getspeed". If we look in the script refe ...
  Topic: event-command?
Frog_808

Replies: 2
Views: 467

PostForum: Ask a Modder - Modding   Posted: Fri Mar 19, 2021 8:04 pm   Subject: event-command?
Oh, thank you very much!!
  Topic: event-command?
Frog_808

Replies: 2
Views: 467

PostForum: Ask a Modder - Modding   Posted: Fri Mar 19, 2021 7:29 pm   Subject: event-command?
Hello,
can someone tell me what the "event" command in the script does?
The script reference says "subroutine", but that tells me nothing.
I would be very grateful.
  Topic: Lifeguard for Player Script?
Frog_808

Replies: 6
Views: 2391

PostForum: Ask a Modder - Modding   Posted: Wed Mar 17, 2021 5:30 pm   Subject: Lifeguard for Player Script?
Hello, thank you very much for your good script.
Maybe you can answer another question for me: When I give an enemy or friend two weapons (pistol and MP for example), he usually only uses the pistol ...
  Topic: Lifeguard for Player Script?
Frog_808

Replies: 6
Views: 2391

PostForum: Ask a Modder - Modding   Posted: Wed Nov 25, 2020 4:02 pm   Subject: Lifeguard for Player Script?
Yes, I know that. But I had tried out at Tommy and I can´t see 8 inventory slots.
But thanks anyways.
  Topic: Lifeguard for Player Script?
Frog_808

Replies: 6
Views: 2391

PostForum: Ask a Modder - Modding   Posted: Tue Nov 24, 2020 7:16 pm   Subject: Lifeguard for Player Script?
Thanks! I will try it out.

Can you explain me, what "human_set8slot" do?
  Topic: Lifeguard for Player Script?
Frog_808

Replies: 6
Views: 2391

PostForum: Ask a Modder - Modding   Posted: Sun Nov 22, 2020 11:23 am   Subject: Lifeguard for Player Script?
Hello, does anyone have an idea for an script of an enemy who guards the player?

(Follow player and shoot at enemys)

I would be grateful.
  Topic: Lightmapping?
Frog_808

Replies: 5
Views: 2459

PostForum: Ask a Modder - Modding   Posted: Fri Jul 03, 2020 3:13 pm   Subject: Lightmapping?
I don't have to edit it, placing / displaying the bank would be enough for me.
  Topic: Weapons drawn - how to change enemy AI behaviour?
Frog_808

Replies: 9
Views: 2993

PostForum: Ask a Modder - Modding   Posted: Wed Jul 01, 2020 7:01 pm   Subject: Weapons drawn - how to change enemy AI behaviour?
Very good!


Maybe you should replace "enemy_action_fire" with "enemy_setstate 9"?
  Topic: Weapons drawn - how to change enemy AI behaviour?
Frog_808

Replies: 9
Views: 2993

PostForum: Ask a Modder - Modding   Posted: Wed Jul 01, 2020 5:51 pm   Subject: Weapons drawn - how to change enemy AI behaviour?
I have created a brand new script. It is important, however, that an object can be assigned to the script (with the same name). You must therefore open a mission in DC ED, click on "add a new Obj ...
  Topic: Weapons drawn - how to change enemy AI behaviour?
Frog_808

Replies: 9
Views: 2993

PostForum: Ask a Modder - Modding   Posted: Wed Jul 01, 2020 4:24 pm   Subject: Weapons drawn - how to change enemy AI behaviour?
Neutral script (not related to any object):
(Don't forget an object with the same name for this object definition script.)
_______________________________________________________
SCRIPTNAME
------ ...
  Topic: Weapons drawn - how to change enemy AI behaviour?
Frog_808

Replies: 9
Views: 2993

PostForum: Ask a Modder - Modding   Posted: Wed Jul 01, 2020 3:23 pm   Subject: Weapons drawn - how to change enemy AI behaviour?
I don't know who you mean as an enemy, but I think you have to list every enemy whose status you want to set in your script.

I experimented a little and came up with the following:

_____________ ...
  Topic: How to add usable weapon into a mission? SOLVED
Frog_808

Replies: 3
Views: 1890

PostForum: Ask a Modder - Modding   Posted: Wed Jul 01, 2020 9:43 am   Subject: How to add usable weapon into a mission?
Hello, it's very easy.
You need DC ED 2 Editor for this. Open the mission\scene2 and click on "add object". Then select Object Defintions\Script in the window and name the script exactly l ...
  Topic: Insert bank.4ds in free ride?
Frog_808

Replies: 0
Views: 1520

PostForum: Ask a Modder - Modding   Posted: Mon Jun 29, 2020 5:57 am   Subject: Insert bank.4ds in free ride?
Hello, I found out that there is a file in the models folder called bank.4ds, which probably contains the complete bank and interior.

The problem is that this file is different from many other 4ds. ...
  Topic: Lightmapping?
Frog_808

Replies: 5
Views: 2459

PostForum: Ask a Modder - Modding   Posted: Sun Jun 28, 2020 3:28 pm   Subject: Lightmapping?
Thank you for your quick response. Is there a way to insert the bank as a whole in freeride mode, only with MWE or boz4ds manager?

(Am I correct in assuming that MAX is not a free program?)
 
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