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 The City  

By current standards, individual buildings in our game are worked out in unbelievable detail. We are basing the designs of the buildings on historical photographs; we have at our disposal photographs and drawings of a great number of government's architectural developments from the thirties. The textures are very fine and photo-realistic even the case of very ordinary buildings. They are not simply photographed, however. We have taken great care with tuning the and contrasts of all of the textures, paid great attention to their mapping, and to all other graphical aspects. We are creating tens of varieties of houses, apartment buildings, skyscrapers, and other buildings. There are many unique buildings in this game: cinemas, hotels, churches, fire stations, theatres, banks, and so on, which assist the player as points for orientation and are never repeated.

Tens of vehicles move through the town, pedestrians walk around, and the police maintain law and order. If the player commits an offence or crime in public, the police pursue him. Apart from the ordinary traffic, we are also busy creating a model of a public transport system. The player will be able to move around not only on foot or by driving a car but he will also be able to use a tram or elevated railway.

Indoor Locations
The buildings, in which missions will take place, are in a class of their own. There will be about thirty of them scattered around the town. These buildings are worked out down to the last detail, and in quality they are near rendered animation, because in the enclosed areas we can afford the maximum number of
polygons. These are buildings such as a pseudo Gothic church, a disreputable hotel, a huge Town Gallery, disused prison, a motel, apartments of the main characters, and docks. Their design is realistic an logical so that the player can orient himself in the environment. The days of many hours of play spent wandering through confusing mazes are gone.

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17th October 2003
 Shout Box
n0ughty_b0y shouts:
just added another video to my \'Unique Details\' series, thread didn\'t bump since no double-post allowed

Shouted at: 2:25pm BST on Wed 5th Aug 2020

AMadeMan shouts:
Performance is better in Mafia 2. My laptop isn\'t blasting hot air anymore

Shouted at: 9:59pm BST on Tue 19th May 2020

mikeszko shouts:
tell me more

Shouted at: 9:31pm BST on Tue 19th May 2020

AsaSK shouts:
Installing now (:

Shouted at: 5:21pm BST on Tue 19th May 2020

mammix shouts:
For those interested - part 3 of my mod is out! Smile

Shouted at: 4:33pm BST on Mon 18th May 2020

AMadeMan shouts:
Mafia Trilogy Remastered! Wink

Shouted at: 10:49pm BST on Thu 14th May 2020

mikeszko shouts:

Shouted at: 6:31pm BST on Thu 14th May 2020

JonyHarker shouts:
Mafia World Editor

Shouted at: 12:06pm BST on Mon 4th May 2020

AsaSK shouts:
Stay safe and keep your distance, folks!

Shouted at: 1:32pm BST on Thu 2nd Apr 2020

mammix shouts:
For some reasons, new posts don\'t show up for me as unread - ay chance of this being fixed?

Shouted at: 9:33am GMT on Fri 27th Mar 2020

linukkis shouts:
Thanks, you too Smile

Shouted at: 5:22pm GMT on Wed 18th Mar 2020

lostinmafia_heav... shouts:
Stay safe in these Corona times.

Shouted at: 7:07pm GMT on Sun 15th Mar 2020

AsaSK shouts:
Breaking even (:

Shouted at: 8:38pm GMT on Sat 8th Feb 2020

AMadeMan shouts:
How is everyone doing?

Shouted at: 1:03am GMT on Sat 8th Feb 2020

AsaSK shouts:
Ahoj! PM\'d you both Smile

Shouted at: 7:40pm GMT on Fri 31st Jan 2020

mikeszko shouts:
Ahoj, Milacku!

Shouted at: 6:42pm GMT on Fri 31st Jan 2020

Revan31 shouts:
What about Slovak speakers?

Shouted at: 6:29pm GMT on Fri 31st Jan 2020

AsaSK shouts:
Yo! Any Czech speakers around? Smile

Shouted at: 3:56pm GMT on Fri 31st Jan 2020

mikeszko shouts:
sure, sorry fot that Smile

Shouted at: 1:24pm GMT on Thu 30th Jan 2020

Muggy shouts:
Hi Mike, please do not put URL links in the shoutbox. Thanks Smile If you want to send me a PM with that link I will have a look. Wink

Shouted at: 10:55pm GMT on Wed 29th Jan 2020

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