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Last 20 Forum Posts:
 
Post: 1
Install Mafia 2 without going through Steam?
Last post by Tmax8855 in Mafia II Help on Aug 17, 2019 at 02:43:09

Post: 2
What's that animation?
Last post by mammix in Mafia Mods on Aug 16, 2019 at 22:39:31

Post: 3
Downtown 1930s Mafia V 2 Public Development Version
Last post by MafiaKing in Mafia Related on Aug 16, 2019 at 04:57:28

Post: 4
Doors model
Last post by mammix in Ask a Modder - Modding on Aug 15, 2019 at 19:41:50

Post: 5
Mafia 2: The Motorfield City Mod
Last post by T3mas1 in Mafia Mods on Aug 15, 2019 at 00:10:50

Post: 6
Road.bin file with fastest driving speed.
Last post by mafiantappolista in Mafia 1 Game on Aug 13, 2019 at 14:28:36

Post: 7
in game map while driving, did it exist?
Last post by Hunter in Mafia I Help on Aug 11, 2019 at 03:58:08

Post: 8
Mafia LTSR Mod Soviet Lithuania
Last post by AMadeMan in Mafia Mods on Aug 09, 2019 at 20:41:55

Post: 9
Sector editing
Last post by newto in Ask a Modder - Modding on Aug 05, 2019 at 10:25:11

Post: 10
MafiaCon v1.2 Help
Last post by ASM. in Ask a Modder - Tools on Aug 04, 2019 at 14:59:04

Post: 11
World's first proper custom Mafia character
Last post by AMadeMan in Mafia Mods on Aug 03, 2019 at 05:18:36

Post: 12
Mafia Freeride-Expansion Country+city
Last post by Nicolasncg in Mafia Mods on Jul 26, 2019 at 18:21:10

Post: 13
Help Installing Mods
Last post by Tmax8855 in Mafia I Help on Jul 23, 2019 at 02:16:33

Post: 14
Invisible man mission issue
Last post by rupk in Mafia I Help on Jul 20, 2019 at 08:19:57

Post: 15
Unknown Salieri gangster that was cut from the game
Last post by daviunic in Mafia 1 Game on Jul 15, 2019 at 20:54:18

Post: 16
Buildings project
Last post by AMadeMan in Mafia Mods on Jul 11, 2019 at 19:17:13

Post: 17
Mafia pre-release screenshots (over 400 screenshots!)
Last post by Hunter in Mafia 1 Game on Jul 09, 2019 at 11:41:08

Post: 18
New multi-player on the horizon
Last post by SoDana in Mafia Mods on Jul 07, 2019 at 18:45:10

Post: 19
PS2/Xbox echo sounds
Last post by linukkis in Mafia Mods on Jul 04, 2019 at 19:45:35

Post: 20
Player in BSV3
Last post by ASM. in Ask a Modder - Tools on Jul 01, 2019 at 21:47:16


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 The City  


Architecture
By current standards, individual buildings in our game are worked out in unbelievable detail. We are basing the designs of the buildings on historical photographs; we have at our disposal photographs and drawings of a great number of government's architectural developments from the thirties. The textures are very fine and photo-realistic even the case of very ordinary buildings. They are not simply photographed, however. We have taken great care with tuning the and contrasts of all of the textures, paid great attention to their mapping, and to all other graphical aspects. We are creating tens of varieties of houses, apartment buildings, skyscrapers, and other buildings. There are many unique buildings in this game: cinemas, hotels, churches, fire stations, theatres, banks, and so on, which assist the player as points for orientation and are never repeated.



Traffic
Tens of vehicles move through the town, pedestrians walk around, and the police maintain law and order. If the player commits an offence or crime in public, the police pursue him. Apart from the ordinary traffic, we are also busy creating a model of a public transport system. The player will be able to move around not only on foot or by driving a car but he will also be able to use a tram or elevated railway.



Indoor Locations
The buildings, in which missions will take place, are in a class of their own. There will be about thirty of them scattered around the town. These buildings are worked out down to the last detail, and in quality they are near rendered animation, because in the enclosed areas we can afford the maximum number of
polygons. These are buildings such as a pseudo Gothic church, a disreputable hotel, a huge Town Gallery, disused prison, a motel, apartments of the main characters, and docks. Their design is realistic an logical so that the player can orient himself in the environment. The days of many hours of play spent wandering through confusing mazes are gone.

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