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MrSpudnik
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Joined: 31 Oct 2015 Posts: 31 Location: Ukraine 65 Bank Notes
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CurtisTea wrote: | Any updated on this mod? Any news or new features? That would be interesting, as it is (at least!) the first mod that makes the countryside farm available in: 1) a daytime; 2) a freeride (almost). |
Yes, i did something first. I this is not boasted, but now have the opportunity . For example adds new car without replacing the original or new lightsectors in town...
Updates will be, even now i sometimes working on it. I work myself, and i have this not much time, so do not expect quick action.
Until i made a small update to make a from city and get into racing track and few more details. I will try to present several screenshots in the near future.
CurtisTea wrote: | By the way, Mr. Orloff's revenge was merciless back then: he banned me at his forum (a WebGamer clone) and I am all tears now Laughing Though there were several people there that are really great at Mafia modding. |
You got what you deserved (of course this is a joke ). I do not communicate and do not support the vatnik's forums , not see any reason to do so. |
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CurtisTea
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Joined: 17 Sep 2014 Posts: 17 Location: Ukraine 34 Bank Notes
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MrSpudnik wrote: | I do not communicate and do not support the vatnik's forums, not see any reason to do so. |
It makes some sense, yes. But on the other hand, there are were some other modders there, who were actual grown-ups (not just sick chauvinistic kids) and they don't want to be involved in such kind of discussions and I was never offended in any way.
Mr. Orloff's problem is his excessive pride of his Alive Bars, though the only thing that such mods with tons of surrealistic features do is just ruin the original atmosphere imho.
Anyway, I really like the idea of bootlegging in Mafia. I went even a bit further with my personal mod: I made EVERY car (that is suitable for placing crates) to be able to carry those crates. Even if you have just stolen a Ford T pickup from the traffic you could use it ACTUALLY as a pickup. And you could have an endless number of pickups and trucks that could carry and endless number of crates. Even more: I put some special pickups in traffic that carry the crates already and made them be driven by gangsters. And since the traffic is run by .exe the number of those cars is endless too. So now you have a whole game mechanics actually: stalk the gangsters, kill them, steal their crates (put them into your bigger truck) or just steal their car and sell their crates to the bars. And again, and again and again. It might be the best addition to a usual freeride that I've ever made!...
...BUT I will never be released. I works perfect (I tested it in and out!) untill it comes to saving/loading/death/changing the mission. Mafia is a mission by mission game, but not a free-play game, and it gives me hell to make things work in an actual free play mode.
Though I made lots of other additions that require very strict save/load/mission change control that work perfectly, now I officially give up on that crates idea
Here's one of those things that I made a bit earlier. It is totally synchronized with mission change/load/save etc. A clothes shop where you can buy a hat, a jacket and a pair of pants separately from each other, so there's more than 80 possible skin variations. Buying an item in the store puts it to your home wardrobe automatically. The video shows an early version of it, now it works a bit more smooth and looks a bit more fancy:
https://youtu.be/01s-pgwkPzU
https://youtu.be/-taqWQBhmOI |
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MrSpudnik
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Joined: 31 Oct 2015 Posts: 31 Location: Ukraine 65 Bank Notes
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CurtisTea wrote: | It makes some sense, yes. But on the other hand, there are were some other modders there, who were actual grown-ups (not just sick chauvinistic kids) and they don't want to be involved in such kind of discussions and I was never offended in any way.
Mr. Orloff's problem is his excessive pride of his Alive Bars, though the only thing that such mods with tons of surrealistic features do is just ruin the original atmosphere imho. |
I communicate with several those talking about, i so good to know who's who! I think too much attention is given to this subjects, they do not deserve. More about this will not write, it off topic.
CurtisTea wrote: | Anyway, I really like the idea of bootlegging in Mafia. I went even a bit further with my personal mod: I made EVERY car (that is suitable for placing crates) to be able to carry those crates. Even if you have just stolen a Ford T pickup from the traffic you could use it ACTUALLY as a pickup. And you could have an endless number of pickups and trucks that could carry and endless number of crates. Even more: I put some special pickups in traffic that carry the crates already and made them be driven by gangsters. And since the traffic is run by .exe the number of those cars is endless too. So now you have a whole game mechanics actually: stalk the gangsters, kill them, steal their crates (put them into your bigger truck) or just steal their car and sell their crates to the bars. And again, and again and again. It might be the best addition to a usual freeride that I've ever made!... |
In the game it is very difficult to create a free mode about which you wrote, because the game was designed for mission way of play. For example save the game with the boxes in car impossible, they always disappear. I tried different ways to make transport crates and came to the result that i got in my mod. The idea of a clothing store feasible, unless you consider the numbers are large Thomas models. This works very well on the video  |
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silent_gxg
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Joined: 30 Aug 2015 Posts: 19
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CurtisTea wrote: | "Anyway, I really like the idea of bootlegging in Mafia. I went even a bit further with my personal mod: I made EVERY car (that is suitable for placing crates) to be able to carry those crates. Even if you have just stolen a Ford T pickup from the traffic you could use it ACTUALLY as a pickup. And you could have an endless number of pickups and trucks that could carry and endless number of crates. Even more: I put some special pickups in traffic that carry the crates already and made them be driven by gangsters. And since the traffic is run by .exe the number of those cars is endless too. So now you have a whole game mechanics actually: stalk the gangsters, kill them, steal their crates (put them into your bigger truck) or just steal their car and sell their crates to the bars. And again, and again and again. It might be the best addition to a usual freeride that I've ever made!... " |
@CurtisTea
This sounds so good ...
I would really like to do the first mission with a Ford model A pick-up.
Could be really helpful if you could give a few pointers on how one can modify a certain car to be able to carry boxes.
Cheers. |
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CurtisTea
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Joined: 17 Sep 2014 Posts: 17 Location: Ukraine 34 Bank Notes
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silent_gxg wrote: | Could be really helpful if you could give a few pointers on how one can modify a certain car to be able to carry boxes. |
If you want a CERTAIN car to be able to carry CERTAIN boxes - it's easy to do. You just need to add special DUMMYs to your car - destination points for every box. Examine a model of a truck from the cigars mission so you understand what DUMMYs I'm talking about. And later when you create boxes you should just type those destination DUMMYs as their destination points ("your_car_name.dummy_name").
But it will work only with those CERTAIN cars added by you with CERTAIN names. My idea was to make every pickup or truck usable for carrying boxes. And I made a 100% working script (with only one minor gameplay restriction, absolutely acceptable). But the problem is that when you save the game it returns some important data to its defaults. And it ruins the whole script and the whole idea
I gave up my hopes to do that half a year ago. But now I think that I could make a couple more restrictions that could make this mechanics work. Maybe less realistic, but totally reliable. After all, we are the modders and it is up to us to make the rules, init? |
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silent_gxg
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Joined: 30 Aug 2015 Posts: 19
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mickey55
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Joined: 05 Jul 2016 Posts: 2
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Hey. first of all, I am new about Mafia modding so don't take a heart will ya?
Alright, your mod is great I've been playing about 1 hour straight and then when I get the booze back to the city, the car health is soo fraction, like even when I hit the pavement the mission failed and even a little bumb would end the mission and last, I see the sign "Game Saved" and when I go to Load Game menus, there is no saved game...? |
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MrSpudnik
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Joined: 31 Oct 2015 Posts: 31 Location: Ukraine 65 Bank Notes
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mickey55 wrote: | Alright, your mod is great I've been playing about 1 hour straight and then when I get the booze back to the city, the car health is soo fraction, like even when I hit the pavement the mission failed and even a little bumb would end the mission and last, I see the sign "Game Saved" and when I go to Load Game menus, there is no saved game...? |
Most likely the modification is incorrectly installed. Read the file carefully readme_en.txt or readme_ua.txt.
1. The mod should be installed on a clean game!
2. No need to unpack original game dta archives!
3. Run the game only in version 1.0, or from file Bootlegger.exe! |
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TommyScaletta
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Joined: 25 Jan 2018 Posts: 6
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When i go to the locations of cars it doesnt spawn, why? this is after completing the first mission |
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MrSpudnik
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Joined: 31 Oct 2015 Posts: 31 Location: Ukraine 65 Bank Notes
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TommyScaletta wrote: | When i go to the locations of cars it doesnt spawn, why? this is after completing the first mission |
After completing the first mission happen autosave and you can see an message indicating the number of cars in the city (It also appears when you save the game at home). The more money you have earned, the more bootlegger cars in the city will appear (no more than four, of course ). According to the plan, there will be one new car after the butlegger's mission. But if you severely crush the goods, when you traveled around the city, you will be paid less, and you will have to again go through the mission on the old car.
For each car you need to have a certain amount of money:
2 car - not less than 2400
3 car - not less than 5980
4 car - not less than 10770
It is also possible to earn good money by completing two secret missions, but for this you also need to have money.
Last edited by MrSpudnik on Sat Jan 27, 2018 4:46 pm; edited 2 times in total |
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TommyScaletta
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Joined: 25 Jan 2018 Posts: 6
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I don't understand, i think its bug or something, i go to any location of car "Car 2, Car 3, Car 4" but it doesnt spawn anything,
but if I hit with fists in the location of the car
I can hear the sounds of car blows, its like its invisible or something |
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MrSpudnik
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Joined: 31 Oct 2015 Posts: 31 Location: Ukraine 65 Bank Notes
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TommyScaletta wrote: | I hit with fists in the location of the car
I can hear the sounds of car blows, its like its invisible or something |
I think there may be a possibility of of the occurrence of this bug due to the unpredictable version of the game itself, but in 99% of the cases this is due to incorrect placement this mod in the game. Therefore, first of all you need to be sure that it is done as specified in readme_en.txt or readme_ua.txt. See my post above:
MrSpudnik wrote: | Most likely the modification is incorrectly installed. Read the file carefully readme_en.txt or readme_ua.txt.
1. The mod should be installed on a clean game!
2. No need to unpack original game dta archives!
3. Run the game only in version 1.0, or from file Bootlegger.exe! |
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TommyScaletta
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Joined: 25 Jan 2018 Posts: 6
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I did everything in that order, but I do not know why this happens, I installed it in a clean game, and I opened it from the bootlegger.exe, maybe it is that for the cars to appear I have to get more money or something like that? |
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MrSpudnik
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Joined: 31 Oct 2015 Posts: 31 Location: Ukraine 65 Bank Notes
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TommyScaletta wrote: | I did everything in that order, but I do not know why this happens, I installed it in a clean game, and I opened it from the bootlegger.exe, maybe it is that for the cars to appear I have to get more money or something like that? |
For 2 car it is necessary to earn not less than 2400 dollars. But in any case, if the machines are not shown, a hit with car should not happen. To do this, was used a command car_invisible 1,1 and the car loses clipping. Why it does not work in your case is also a riddle for me  |
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TommyScaletta
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Joined: 25 Jan 2018 Posts: 6
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I made a video, maybe you can understand what I'm saying
look at my money and the car doesn't spawn, but you can hear the car's blown sounds
https://youtu.be/7nPgds_emV4 |
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