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MWE, disable transparency

 
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Mr Robville

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PostPosted: Tue Feb 02, 2016 7:41 am    Post subject: MWE, disable transparency Reply with quote

Hi, does anyone know how to disable transparency within the latest Mafia World Editor?

I ask because when I'm making collisions, I use a low poly model that's used for face-collision generation. This model is of course completely transparent since it's for technical purposes only.
In earlier versions of MWE, transparency didn't work on these objects and they would show with either a checkerboard or gray shading which I could click on. But now that the object is completely invisible in the editor, I cannot click on it anymore.

In case it's mentioned in the editor's documents, my apologies for missing it.
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ASM.

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PostPosted: Wed Feb 03, 2016 12:34 am    Post subject: MWE, disable transparency Reply with quote

There's no option to disable transparency in MWE. What I'd recommend instead is to tag your collision meshes by naming them wcol*. Meshes named after this pattern are not rendered by the game but they're visible in MWE if the Draw Disabled Objects option is ticked.
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Mr Robville

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PostPosted: Sun Feb 07, 2016 11:54 am    Post subject: MWE, disable transparency Reply with quote

Thanks a lot, I'll try this out.
Do I need to change the * only with a number or do names work as well?
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ASM.

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PostPosted: Mon Feb 08, 2016 2:13 am    Post subject: MWE, disable transparency Reply with quote

It can be anything.
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