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Who uses 3DS Max to make models for their Mafia mods?

 
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AsaSK

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PostPosted: Wed Dec 30, 2015 10:10 am    Post subject: Who uses 3DS Max to make models for their Mafia mods? Reply with quote

Hi all,

I was just wondering who among us uses the software 3DS Max to create models and scenery for Mafia, I know there are others who use Cinema 4D, Blender, Zmodeler, etc Smile
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huckleberrypie

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PostPosted: Wed Dec 30, 2015 12:19 pm    Post subject: Re: Who uses 3DS Max to make models for their Mafia mods? Reply with quote

AsaSK wrote:
Hi all,

I was just wondering who among us uses the software 3DS Max to create models and scenery for Mafia, I know there are others who use Cinema 4D, Blender, Zmodeler, etc Smile


I use it most of the time as you may know, particularly when I converted a weapon back in 2012.
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AsaSK

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PostPosted: Fri Jan 01, 2016 11:42 pm    Post subject: Who uses 3DS Max to make models for their Mafia mods? Reply with quote

Ah okay huckleberry, I knew you used something but for some reason I didn't think it was MAX Smile
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PostPosted: Sat Jan 02, 2016 1:31 am    Post subject: Re: Who uses 3DS Max to make models for their Mafia mods? Reply with quote

AsaSK wrote:
Ah okay huckleberry, I knew you used something but for some reason I didn't think it was MAX Smile


I did use ZM1 before, but that was for my gun mod to display properly ingame, along with some muzzle flash fix tool whose name I forgot.
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AsaSK

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PostPosted: Sat Jan 02, 2016 6:34 am    Post subject: Re: Who uses 3DS Max to make models for their Mafia mods? Reply with quote

huckleberrypie wrote:
AsaSK wrote:
Ah okay huckleberry, I knew you used something but for some reason I didn't think it was MAX Smile


I did use ZM1 before, but that was for my gun mod to display properly ingame, along with some muzzle flash fix tool whose name I forgot.


Yeah I have to do that sometimes as Mr. F's 4DS export script doesn't always work, and I find that many model problems often appear in the transition from program to game anyway.
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PostPosted: Mon Jan 04, 2016 6:36 am    Post subject: Re: Who uses 3DS Max to make models for their Mafia mods? Reply with quote

AsaSK wrote:
huckleberrypie wrote:
AsaSK wrote:
Ah okay huckleberry, I knew you used something but for some reason I didn't think it was MAX Smile


I did use ZM1 before, but that was for my gun mod to display properly ingame, along with some muzzle flash fix tool whose name I forgot.


Yeah I have to do that sometimes as Mr. F's 4DS export script doesn't always work, and I find that many model problems often appear in the transition from program to game anyway.


And I am still waiting for the 4DS format to be thoroughly studied as well. Sure enough, you can get away with re-texturing Tommy, but custom peds for Mafia 1 are long overdue.
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AsaSK

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PostPosted: Mon Jan 04, 2016 8:47 am    Post subject: Re: Who uses 3DS Max to make models for their Mafia mods? Reply with quote

huckleberrypie wrote:
AsaSK wrote:
huckleberrypie wrote:
AsaSK wrote:
Ah okay huckleberry, I knew you used something but for some reason I didn't think it was MAX Smile


I did use ZM1 before, but that was for my gun mod to display properly ingame, along with some muzzle flash fix tool whose name I forgot.


Yeah I have to do that sometimes as Mr. F's 4DS export script doesn't always work, and I find that many model problems often appear in the transition from program to game anyway.


And I am still waiting for the 4DS format to be thoroughly studied as well. Sure enough, you can get away with re-texturing Tommy, but custom peds for Mafia 1 are long overdue.


I agree, custom human models is a really interesting one - modelling and rigging the same as the Illusion Softworks NPC models doesn't seem to be an issue, but upon export it all goes horribly wrong. I guess one would need the .4ds format to be completely cracked before you were able to perfect a '.4ds exporter' capable of human models. Have you seen Djbozkosz' .4ds specification by the way? (You might need CZ Google Translate for the latter parts)
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PostPosted: Thu Mar 17, 2016 3:03 pm    Post subject: Who uses 3DS Max to make models for their Mafia mods? Reply with quote

Lol do you have any examples of bungled up ped mods? I'm still itching for a custom character or two you know. Wink
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