View previous topic :: View next topic |
Author |
Message |
MatteoCapoletti
Mafiascene Veteran Modder


Joined: 05 Mar 2013 Posts: 508
977 Bank Notes
Items 
|
|
Zsolti wrote: | Well, the Mafia is in it, just in a different way. |
Yeah and the "Vegetarian Steak House" has steak in it, on the sign on the door
Don't serve me tofu and call it prime rib |
|
Back to top |
|
 |
Muggy
Site Staff


Joined: 05 Jan 2005 Posts: 831 Location: Sydenham SE26 276322 Bank Notes
Items more...
|
|
Anyway moving on...
Game Informer released a cover reveal
for why the devs at Hangar13 took the
path for Mafia III. I think you have to
subscribe to the magazine to read the
full 12 page article or you can read the
digital version.
November Cover Revealed – Mafia III
meanwhile there is a video teaser from
Game Informer discussing the direction
the devs took .
_________________
 |
|
Back to top |
|
 |
Mr Robville
Mafiascene Veteran Modder


Joined: 11 Sep 2006 Posts: 548 Location: Dutchland 255850 Bank Notes
Items 
|
|
I love the cover art. It has a nice atmosphere.
Also glad to see that they are aware of the worries many people have about not having the Italian mafia as the main center of focus. Gives me a bit more trust in them.
This game not following the typical Italian style mafia only makes me more curious. A look from the other side. In the previous Mafia games and even in TV shows you see countless of people getting killed who got caught into shady businesses with them. How did it affect the lives surrounding these people? It's never shown.
Makes me think about a scene within an Austin Powers movie where they actually parodied the lack of consequences towards the berieved of a nameless henchman who died:
_________________
www.Robville.net |
|
Back to top |
|
 |
huckleberrypie
Member


Joined: 08 Aug 2014 Posts: 151
305 Bank Notes
Items
|
|
Mr Robville wrote: | I love the cover art. It has a nice atmosphere.
Also glad to see that they are aware of the worries many people have about not having the Italian Mafia as the main center of focus. Gives me a bit more trust in them.
This game not following the typical Italian style Mafia only makes me more curious. A look from the other side. In the previous Mafia games and even in TV shows you see countless of people getting killed who got caught into shady businesses with them. How did it affect the lives surrounding these people? It's never shown.
|
Well at least they're trying not to make it into a cliché or flog a dead horse with a similar tale about the Cosa Nostra. |
|
Back to top |
|
 |
Mr Robville
Mafiascene Veteran Modder


Joined: 11 Sep 2006 Posts: 548 Location: Dutchland 255850 Bank Notes
Items 
|
|
Back to top |
|
 |
huckleberrypie
Member


Joined: 08 Aug 2014 Posts: 151
305 Bank Notes
Items
|
|
Mr Robville wrote: | Exactly. We've seen it all. |
Any more of it would be like the zombie fad we see every so often these days.  |
|
Back to top |
|
 |
Mr Robville
Mafiascene Veteran Modder


Joined: 11 Sep 2006 Posts: 548 Location: Dutchland 255850 Bank Notes
Items 
|
|
Oh man don't get me started.
I'd punch the next developer in the face I see who would gather his team during a brainstorm and say "I have this amazing idea, let's make an open world zombie survival game..... nonono this one is different, this one has backwards walking zombies in it, that has never been done before!"
We live in a day and age where in the gaming industry everyone plays it safe. It's almost taboo to do something innovative and only a handful of indies managed to have the balls to do something new. For AAA it's an absolute no-go. Electronic Arts, Ubisoft, Square Enix, It's the same stuff over and over and over and over and over again every single year, just with a different skin. I'm very relieved to see that a AAA developer is finally willing to take a risk. I wish all of them dared.
These big AAA publishers always playing it safe creates this mentality among gamers that change is not needed. So you can expect that when a game finally offers a challenge (like not having every item glow green or not having an ability that shows every enemy behind 3 walls) or that turns into a new direction, that most gamers will go apeshit about it because it doesn't live up to former standards anymore -which are in my opinion, quite shallow. _________________
www.Robville.net |
|
Back to top |
|
 |
huckleberrypie
Member


Joined: 08 Aug 2014 Posts: 151
305 Bank Notes
Items
|
|
Mr Robville wrote: | Oh man don't get me started.
I'd punch the next developer in the face I see who would gather his team during a brainstorm and say "I have this amazing idea, let's make an open world zombie survival game..... nonono this one is different, this one has backwards walking zombies in it, that has never been done before!"
We live in a day and age where in the gaming industry everyone plays it safe. It's almost taboo to do something innovative and only a handful of indies managed to have the balls to do something new. For AAA it's an absolute no-go. Electronic Arts, Ubisoft, Square Enix, It's the same stuff over and over and over and over and over again every single year, just with a different skin. I'm very relieved to see that a AAA developer is finally willing to take a risk. I wish all of them dared.
These big AAA publishers always playing it safe creates this mentality among gamers that change is not needed. So you can expect that when a game finally offers a challenge (like not having every item glow green or not having an ability that shows every enemy behind 3 walls) or that turns into a new direction, that most gamers will go apeshit about it because it doesn't live up to former standards anymore -which are in my opinion, quite shallow. |
Or the media industry as a whole for that matter. They do so as it would neither be safe nor profitable, hence why they stoop to the lowest common denominator. Nintendo is equally guilty of it, depending so much on brand loyalists and their oft-used flagship character Mario for revenue - they only began venturing into the likes of mobile gaming recently.
Same case with Mattel, particularly American Girl, whose line is criticised for playing it equally safe. Despite pressure from fans to make a character of colour, or at least "something completely different", it always has been the blond or blue-eyed white girl using the same face mold over and over. |
|
Back to top |
|
 |
Zsolti
Junior Member


Joined: 09 Jul 2014 Posts: 70 Location: Lost Heaven 126 Bank Notes
Items 
|
|
MatteoCapoletti wrote: |
Yeah and the "Vegetarian Steak House" has steak in it, on the sign on the door. |
I don't think that's a good comparison. |
|
Back to top |
|
 |
Draconian
New Member


Joined: 23 Feb 2015 Posts: 14
31 Bank Notes
Items
|
|
The New Open-World Philosophy Of Mafia III
From the article: "Spending time with Vito, the protagonist from Mafia II who was banished to NOLA after the conclusion of the last game, ties up some loose ends players hoped would be addressed in this sequel."
Perhaps that was the condition on which Vito was allowed to live, he had to leave Empire Bay. That would've satisfied Mr. Chu and the Triads.
My hope was that Vito would go full on rabid dog mode after learning that Joe was to be killed. I just can't believe Vito would calmly sit there as Joe was taken away to be executed. If you look at Vito's face at the end of Mafia 2, he's contemplating what he should do. He sorta looks like he wants to do something, pull a gun or something.
It's shady AF what Leo did. He can't even look Vito in the eye, as he tells him he sold his best friend down the river. I hope we see a **** where Leo gets killed.
I wonder if they'll show flashbacks of Mafia 2's ending after the two cars separate. |
|
Back to top |
|
 |
Mnich
Site Staff


Joined: 05 Mar 2013 Posts: 252 Location: Poland 46571 Bank Notes
Items 
|
|
Back to top |
|
 |
Mr Robville
Mafiascene Veteran Modder


Joined: 11 Sep 2006 Posts: 548 Location: Dutchland 255850 Bank Notes
Items 
|
|
Thanks for posting!
I must say, after seeing this footage in one go I'm way more exited. In the first screenshots I wasn't sure about the art style, but seeing it now it looks really pleasing to the eye and definitely has that same vibe to it that Mafia 2 had. Also as far as I could hear the sounds, the sound design appears to be really well done. Especially gun sounds.
I hope so much they don't exaggerate the action going after the GTA style. Some slight relief I heard was that the guy said that not every car is going to explode, which is what the gameplay footage in the background was actually contradicting. The footage is now a bit older so I hope they really toned down that Michael Bay grade car stuff. That's the only thing I'm concerned about. _________________
www.Robville.net |
|
Back to top |
|
 |
huckleberrypie
Member


Joined: 08 Aug 2014 Posts: 151
305 Bank Notes
Items
|
|
Yeah I do wish it wan't just a Just Cause clone set in a historical era. Engine-wise I'm sure they'll stick to that (un)intentional tradition of coding the game to a DirectX renderer one generation older than the latest (Mafia I ran on DX8, Mafia II was a DX9 game despite being released a few years after DX10 became available), but the graphics are top-notch physically-based stuff. |
|
Back to top |
|
 |
|
|