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Motorfield City Mod
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T3mas1

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PostPosted: Thu Aug 13, 2015 9:15 pm    Post subject: Motorfield City Mod Reply with quote

From now you will be spawned in your NEW apartment with every load, and also your chosen car will be spawned next to your home in the garden. For the first time I used the Zmodeler....

Photos:





For now I do not have more interesting pictures, because I focused on details and deleting collisions and stuff.

And for information, I was trying to creat new pedastrian bridge in Zmodeler, because the present is veerryy ugly. Very happy




It could be very frequent object in the city, but I have a little problem. When I try to enlarge it in the World Editor, in the game later I can see the object to the 150 meters toward it, farther the object is invisible. Sad

Anyway things will be somehow, I hope, fixed, only time is running out... and the time is precious.
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Sliderv2

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PostPosted: Thu Aug 13, 2015 10:53 pm    Post subject: Motorfield City Mod Reply with quote

For that draw distance download tool 4ds Manager by DjBozkosz.
Then open your model and go to objects a change "Lod Ratio" to "0" (zero),
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T3mas1

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PostPosted: Thu Aug 13, 2015 11:15 pm    Post subject: Motorfield City Mod Reply with quote

Thx Sliderv2.

It works. Smile
I did not know it.
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T3mas1

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PostPosted: Sun Sep 27, 2015 10:21 am    Post subject: Motorfield City Mod Reply with quote

Hi everyone! I am back and I have got new pictures of my progress. I have already done my village, and I have made some new streets. Take a look.





















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mafian565

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PostPosted: Sun Sep 27, 2015 5:49 pm    Post subject: Motorfield City Mod Reply with quote

It looks good, but it would look even better with lightmaps
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linukkis

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PostPosted: Mon Sep 28, 2015 1:22 pm    Post subject: Motorfield City Mod Reply with quote

Looks great, love it! Thumbs up (left)
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AsaSK

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PostPosted: Thu Oct 01, 2015 10:45 pm    Post subject: Motorfield City Mod Reply with quote

I love the details, good stuff! Thumbs up (left)
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T3mas1

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PostPosted: Wed Oct 07, 2015 7:20 pm    Post subject: Motorfield City Mod Reply with quote

Thx all!

I think, that I will move on making new street again. Because I was making some models of buildings in Zmodeler. I am much better in Zmodeler than ever before, because I have made some workable models of cars/planes for GTA V in Zmodeler 3. It taught me a lot. I like that the versions of Zmodeler are similar to each other.

I can show you a snatch of my work:

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linukkis

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PostPosted: Thu Oct 08, 2015 7:13 pm    Post subject: Motorfield City Mod Reply with quote

I'd make the textures a little darker perhaps, but in any case, great work! You've got skills, man Thumbs up (left)
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T3mas1

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PostPosted: Sat Nov 07, 2015 8:21 pm    Post subject: Motorfield City Mod Reply with quote

Hi everyone!

I want to say you that I made new MISSION. And I uploaded gameplay of it.

Take a look: https://www.youtube.com/watch?v=xb2EroRwIXk

And also I made a lot of collisions. On pavements, on buildings and so on...


I hope you will like my work. Smile
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linukkis

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PostPosted: Sun Nov 08, 2015 7:39 pm    Post subject: Motorfield City Mod Reply with quote

It's quite nice. Just a shame I didn't understand anything Very happy
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T3mas1

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PostPosted: Sun Nov 08, 2015 8:49 pm    Post subject: Motorfield City Mod Reply with quote

linukkis: Do not worry, I reckon that eventually I will change the dialog.
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T3mas1

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PostPosted: Wed Nov 18, 2015 8:24 pm    Post subject: Re: Motorfield City Mod Reply with quote

Sliderv2 wrote:
For that draw distance download tool 4ds Manager by DjBozkosz.
Then open your model and go to objects a change "Lod Ratio" to "0" (zero),


Sadly it does not work anymore. Settings will not change after save.

*FIXED

Last edited by T3mas1 on Sun Feb 07, 2016 3:35 pm; edited 1 time in total
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T3mas1

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PostPosted: Sun Nov 22, 2015 12:45 am    Post subject: Motorfield City Mod Reply with quote

Hi.

I completely changed one part of the city and I made lines on the road. And this I want to make with lot of places in the city. Just give them new better face. It is a lot of work for one person... So it will take a little time.

Here are photos:













I think near the curch could be interisting mission.

And I also divided the city into streets and added specific signs.

For example:





I would like to say that I am disappointed that here's low activity. I need your feedback and your opinion. If you can see something that you do not like and you think it could be better. Tell me it and I will try to do something with it.

What about lightmaps: I want to work with lightmaps at the end.
What about collisions: The 70% of the Motorfield City (without village) is done

Pic. of the progress




And that is all for now.
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T3mas1

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PostPosted: Wed Dec 02, 2015 7:01 pm    Post subject: Motorfield City Mod Reply with quote

Progress: I continue with rebuilding the parts of the city.

The first one is a park.

I built the park in the middle of the city, where were two big not interesting high buildings. Now there is the park. The park is not completely finished, but I think it is on good way.









And with the rebuilding I moved the restaurant, where the player goes for missions. And also I little shortened the building in the Zmodeler for better look and finally added the italien logo.



What about the hole Middle Street? I reckon it will be finally completely rebuilt.

The last alteration you can find next to your spawn point. There was practical nothing. Now there are some buildings and more space for parking cars.



That is all.
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