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Real Car Facing MOD v1.6
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How it will be better the new version ?
Only the original Mafia types of cars and other vehicles should not be included in (eg. Buses, commercial vehicles). In order to remaining the walkthrough of the original game.
43%
 43%  [29]
There may be other vehicles, but do not interfere with the walkthrough, so instead of just nicer truck to be used, for example. Buses are not for example.
16%
 16%  [11]
Rather, the original '30-'40 street view let there be most importance. In the freeride mode in the authentic atmosphere and buses, lorries nicer, newer cars, typical of the era. No matter Walkthrough, play more freeride mode.
40%
 40%  [27]
Total Votes : 67

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Neutral

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PostPosted: Thu Jul 27, 2017 6:43 am    Post subject: Real Car Facing MOD v1.6 Reply with quote

Abradox! Do you want to instruct me or politely ask for these changes for your "sborka" mode? Forget the words "must be" and "have to" or "Neutral need .." and picture without text or any help that where is this problem.
The RCF mod replay edition is to renew the basic mafia and the original cars, in the original order and in the carcyclopedia colors. Not permitted to be a car white while the its color name black in carcyclopedia.
I'm the only taxi I've insisted on because my old RCF is my favorite and best describes the '20s ending atmosphere.
In the freeride release now, I can use any color and then you can pick up what you need if you able to write more politely.
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silent_gxg

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PostPosted: Thu Jul 27, 2017 8:06 am    Post subject: Real Car Facing MOD v1.6 Reply with quote

Thank you arbitrarymobster for your reply.

Thank you Neutral for clearing that up.

Looking forward to next RFC version.

As for the colors of the cars...I too have change few...but the fact is that the RFC 1.6 models are so good that they look good on all colors, the problem is that there are limited slots in game...however, any changes to the mod must have first be allowed by the creator of the mod otherwise it is disrespectfull.
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Kaminsky

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PostPosted: Thu Jul 27, 2017 12:13 pm    Post subject: Real Car Facing MOD v1.6 Reply with quote

Thanks ABradox , i also thought it would be just this easy way .
I dunno why i ask it cause i can do it for myself too xd
maybe i want to 100% sure about that Shocked

I changed the colors myself too , it seems working now

BTW thanks for your reply !

AdilTL :

Thanks again for the help in PM .
I just tested the RCF 1.6 with retextured packs (by: SUUU and Silver Fletcher)
and of course with water shader and with my mod of mixed textures , well the game works perfectly fine , not even a bug or glitch or crash after 3-4 hours of playing . Glad you found that solution .
Works perfectly with GTX 970 . Applause


After all , with the color changes :

Neutral got his point now .
This version of RCF 1.6 are meant to be the "Replay" version with original cars , original colors .
The idea is good to change the colors , but if you want any changes on this mod i think you just ask politely or write a PM to Neutral , maybe you guys can do some great work together in the next RCF 1.6 "Free Ride" version .
But im just thinking out loud Sarcastic

Last edited by Kaminsky on Thu Jul 27, 2017 5:43 pm; edited 2 times in total
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AdilTL

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PostPosted: Thu Jul 27, 2017 12:26 pm    Post subject: Re: Real Car Facing MOD v1.6 Reply with quote

Kaminsky wrote:
Thanks ABradox , i also thought it would be just this easy way .
I dunno why i ask it cause i can do it for myself too xd
maybe i want to 100% sure about that Shocked

I changed the colors myself too , it seems working now

BTW thanks for your reply !

AdilTL :

Thanks again for the help in PM .
I just tested the RCF 1.6 with retextured packs (by: SUUU and Silver Fletcher)
and of course with water shader and with my mod of mixed textures , well the game works perfectly fine , not even a bug or glitch or crash after 3-4 hours of playing . Glad you found that solution .
Works perfectly with GTX 970 . Applause


After all , with the color changes :

Neutral got his point now .
This version of RCF 1.6 are meant to be the "Replay" version with original cars , original colors .
The idea is good to change the colors , but if you want any changes of this mod i think you just ask politely or write a PM to Neutral , maybe you guys can do soma great work together in the next RCF 1.6 "Free Ride" version .
But im just thinking loud Sarcastic


Glad to hear it) You are welcome)
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Abradox

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PostPosted: Thu Jul 27, 2017 11:53 pm    Post subject: Re: Real Car Facing MOD v1.6 Reply with quote

Neutral wrote:
Abradox! Do you want to instruct me or politely ask for these changes for your "sborka" mode? Forget the words "must be" and "have to" or "Neutral need .." and picture without text or any help that where is this problem.
The RCF mod replay edition is to renew the basic mafia and the original cars, in the original order and in the carcyclopedia colors. Not permitted to be a car white while the its color name black in carcyclopedia.
I'm the only taxi I've insisted on because my old RCF is my favorite and best describes the '20s ending atmosphere.
In the freeride release now, I can use any color and then you can pick up what you need if you able to write more politely.

I'm really sorry for that. I'm probably used wrong words when write my suggestion for next version of RCF.
I'm sorry for my bad english. I do not want to instruct you or something like that.
It's your project and only you decides how it be.

Do you plan to make another taxi model in next version of RCF?
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Neutral

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PostPosted: Fri Jul 28, 2017 7:35 pm    Post subject: Real Car Facing MOD v1.6 Reply with quote

Okay, thank you. Smile
In the next version, I would like to see more of the many taxis seen in the contemporary pictures in traffic. But there are many problems to solve about how it will work. There are ideas, but I need a team because I can not solve it alone.
The goal is to see the new vehicles with rich variation on the road traffic as it is in the contemporary pictures were and be more lifelike.
Now it is possible to apply the true colors of the cars regardless of the mafia, no need to observe the carcyclopedia because they will not show up there. Thinking
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taylordriven1930

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PostPosted: Sun Aug 27, 2017 9:29 am    Post subject: Real Car Facing MOD v1.6 Reply with quote

i always thought this RCF was amazing i had a few ideas myself

i always thought more open houses or buildings u can enter play around in give it a real 30s outlook

also i thought the trams and the electric train a newer model of a real one maybe

i had an idea for some of the older cars but i took it right out when i saw the bolt V8s very fantastic work

i thought on that myself but i thik some buildings opend up maybe the car dealer back in would be good I've always thought something along the lines will make it good
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mickey55

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PostPosted: Sun Aug 27, 2017 12:02 pm    Post subject: Real Car Facing MOD v1.6 Reply with quote

For some reason I can't download the mod at this site, after I press the downooad button a strange form of number and alphabet showed up, but everything else is fine on another mod....
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FrenchMafia92

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PostPosted: Mon Sep 18, 2017 8:34 pm    Post subject: Real Car Facing MOD v1.6 Reply with quote

Hi neutral,
fantastic job, i'm working in a classic garage in france and i love realism and orignal cars, so i'm verifying all thereal names of the cars, for example, the bugatti as is designed, is a type 54, between 1932 and 1934, with the left exhaust pipe. the power and the look is the 54, but we must change 4WD into RWD.
It's not a 53 because it doesn't look like your bugatti. I think we can change the 4WD into the RWD with the RHAM 3.0.
I'm looking for other models but main models are correct.
For the Miller, It's a 1932 miller FWD (4WD), maybe you have already this name in your list.
I'm looking for pictures too of the cars to replace in the menu for choose the car because it's the original pictures in the menu. ( like car45 car 46 .... in the maps)

thank you
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Neutral

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PostPosted: Thu Sep 21, 2017 5:25 pm    Post subject: Real Car Facing MOD v1.6 Reply with quote

I hope you will show us your classic garage, it will be great. Smile
Really many good ideas are still possible in this extended freeride version, thank you for sending me. What I able to do will try to do it.
In the enclosed picture I show the 3 type but 5 taxi company versions that are in the city as a separate model for the base cars with their own model name. Now I'm just making the new vehicles and then, when all is done, then will hot challenge that Tommy will be able to recognize the new cars and open and drive them.
Currently they are on the traffic, but Tommy can only be a passenger. But if I put gangsters in the cars, they can be removed from car, then it becames as your own, and be repairable as the original game cars (but only this one not all of those types ). Interesting that in this case Tommy is able to recognize the new alien car again and again until you leave the freeride mission. Our team is also helped by my Golod55 friend, I hope we can solve this and other problems as well. Smile
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PostPosted: Fri Sep 22, 2017 6:32 pm    Post subject: Real Car Facing MOD v1.6 Reply with quote

sick bro <3 keep it up
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AdilTL

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PostPosted: Sat Sep 23, 2017 4:26 am    Post subject: Real Car Facing MOD v1.6 Reply with quote

Great work)
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FrenchMafia92

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PostPosted: Mon Sep 25, 2017 3:49 pm    Post subject: Real Car Facing MOD v1.6 Reply with quote

Beautiful taxicabs
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AYTErhan

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PostPosted: Sun Oct 08, 2017 7:43 pm    Post subject: Real Car Facing MOD v1.6 Reply with quote

I use RCF and Retextured Mod together and I have a funny problem Very happy
While doing the missions after the Fairplay, when you can see a Lassiter V16 Phaeton, ai uses the Phaeton with Retextured Mod's textures. When I steal the car it converts into the RCF textures. How this could happen?
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PostPosted: Sun Oct 08, 2017 9:05 pm    Post subject: Re: Real Car Facing MOD v1.6 Reply with quote

AYTErhan wrote:
I use RCF and Retextured Mod together and I have a funny problem Very happy
While doing the missions after the Fairplay, when you can see a Lassiter V16 Phaeton, ai uses the Phaeton with Retextured Mod's textures. When I steal the car it converts into the RCF textures. How this could happen?

Neutral wrote:
I missed a Cadillac accidentally from the package, now I send it here. It does not look, but it was a very big project and I forgot what I did at the beginning. I'm sorry I'm getting older, so it's a miracle that pretty much everything is in the package circa 99,9 %
Smile Whistling

https://www.dropbox.com/s/bzxqw3yw8h0ji7y/RCF16_PATCH.7z?dl=0

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