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C'est la vie (Chameleon the game that never reached us)
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BillyOwens

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PostPosted: Mon Feb 11, 2019 11:34 pm    Post subject: C'est la vie (Chameleon the game that never reached us) Reply with quote

Hi there, it's Billy!

The English patch number (1.3) refers to the patch not the game, as far as I know Chameleon has only 1.0 version.
My patch that you mentioned was however NOT 1.3, that's from a different guy, I released a FULL ENGLISH Translation patch 1.0 on Moddb.com, it includes English voice-overs.

About the gameplay, as far as I understand your problem, the guards in front of the propaganda center can see you and shoot at you. That is maybe because you have been seen before in a restricted area. If the eye icon at the bottom turns red once, many guards will be hostile if they see you again. Try to stay in the shadows, if you can. Or you could restart the mission, and sneak into the Farid's building without too much noise. Try climbing the cable on top of the building by the market. Don't let anyone see you and guards should have no problems with you when you return to safe areas. The way to approach the propaganda center is through the front. After the autosave, one guy goes to take a leak and the other you can paralyze.

Let me know if it helped you. I'll be here.
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Hunter

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PostPosted: Tue Feb 12, 2019 5:03 am    Post subject: Re: C'est la vie (Chameleon the game that never reached us) Reply with quote

BillyOwens wrote:
Hi there, it's Billy!

The English patch number (1.3) refers to the patch not the game, as far as I know Chameleon has only 1.0 version.
My patch that you mentioned was however NOT 1.3, that's from a different guy, I released a FULL ENGLISH Translation patch 1.0 on Moddb.com, it includes English voice-overs.

About the gameplay, as far as I understand your problem, the guards in front of the propaganda center can see you and shoot at you. That is maybe because you have been seen before in a restricted area. If the eye icon at the bottom turns red once, many guards will be hostile if they see you again. Try to stay in the shadows, if you can. Or you could restart the mission, and sneak into the Farid's building without too much noise. Try climbing the cable on top of the building by the market. Don't let anyone see you and guards should have no problems with you when you return to safe areas. The way to approach the propaganda center is through the front. After the autosave, one guy goes to take a leak and the other you can paralyze.

Let me know if it helped you. I'll be here.


Oh, wow. I had no idea the game was so hardcore, I thought it was broken. Sticking out tongue

How about this one. Hmm. Some missions you have to kill guys. Is it possible to do most without killing anyone? A few examples:

1. In the police station you MUST take out the guy watching the monitors (prison too, same thing) before you turn them off. You can do so nonlethally IF you brought the taser.

2. Beirut-after-attack. You are going back to headquarters, and there are two guys in the sewer. Now...you can always run a little to disturb them, then maybe if you have the taser remove one guy. Is that right, though? Seems to me like it might or should be possible to get past them without taking them out.

3. In Beirut underground, the game sort of implies you need to be, pretty much, run-and-gun, don't bother trying to sneak past the guy looking straight at your path forward, that kind of thing. But then I saw later on that same map that you can actually sneak past the card game in the garage.

It seemed possible, if unlikely, to get past the guard watching Fahrid's room and unlock the door there. I found that risk unreasonable, jumped on the table and strangled him, but wondered if that wasn't just the sloppy way to solve it.

Anyway, here's that data on Russian imagery we discussed Very happy
https://i.imgur.com/QhyxOKg.png
https://i.imgur.com/zcwEZ6n.png
https://i.imgur.com/86cq5hR.png
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BillyOwens

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PostPosted: Tue Feb 12, 2019 2:37 pm    Post subject: C'est la vie (Chameleon the game that never reached us) Reply with quote

I tried to do it the pacifist way, but it's ultra hardcore without the taser. Some parts of missions are designed to be shoot outs, e.g. belfast underground exit, the plane, the train, beirut underground, some of afganistan, sometimes you can run past the enemies, but I don't recommend it, it's pretty risky.

In the farm mission, you have to kill at least one guy: the guy in the tower, and possibly his companion downstairs, if you play on hard difficulty. Ireland doesn't let you take a taser with you Sad but I made a ALL WEAPONS mod on moddb so it's possible now to be non lethal.

In the police station, it's impossible to turn off the cameras without subduing the guard.

Beirut after attack, it is impossible to get through the sewer without being noticed or knocking the guys out. You can do the latter without being seen with the crossbow, more imaginary stealth points Sticking out tongue But maybe you try to get to the HQ on the ground level, there are some soldiers guarding it but if you expose yourself to them in the light while prone, they will start walking towards you a little, then slip back into the shadows. When they turn around, you should be able to sneak past them.

Beirut underground - you can sneak past the card game in the beginning, it's better to be sneaky, but when you get to the garage, you can only sneak to the storage backroom, where the weapons are. I usually use the flashbang grenades and throw them on the table with the guards playing cards. Then I run by them and kill the last guys (or shoot them with the crossbow). Fun fact, if you run out of ammo, keep the gun, in the next mission transition e.g. after attack -> underground, it refills any gun with full ammo.

It's impossible to go around everybody without being seen or knocking them out. I'd rather compromise some of those conditions to get the job done. It is disappointing that you can't be sneaky all the time in a stealth action game.
It should let you choose.

Maybe, there's a way to fix those Russian textures. Delete the maps folder in the directory and replace it with the maps folder in my Translation zip file.

Hope it helped!
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Hunter

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PostPosted: Wed Feb 13, 2019 2:57 am    Post subject: C'est la vie (Chameleon the game that never reached us) Reply with quote

Arrrgh. All right, I did the hard work for you, because I like this game. (Thanks AsaSK). The files are called

pg_GSprislusNTWbarrelx128.tga
pg_GSprislusNTWbodyx128.tga
pg_GSprislusNTWScopex128.tga

Da, they aren't in your mod which you could have confirmed if you actually loaded the game and checked it yourself.

So, I decided to revisit Beirut underground. I now know it is technically possible to do the whole level without even being seen. However, you do need to manipulate 3 guys. Guy #1, who's staring at you when you start. The next guy, the one near the empty shaft sitting. The last, the man around the corner from him sitting on a chair. Doing this is not hard, you just need to memorize the exact steps to get around them.

You can also sneak in front of the guy by Fahrid. The game sort of encourages you to find a way forward even when it's gamey and impractical. It's also true if you are seen or there is shooting, usually everyone else won't notice, which is nice in that it allows you to continue sneaking, but also ridiculous.

It is pretty silly though; part of the stealth experience is not knowing where guys are and being able to progress somehow. When you know where guys are, you can run into rooms you know are empty and creep through rooms you know are being watched.

I did feel though, on the subject of stealth, Chameleon is frequently unclear about how much force is necessary. Like you said, some sections are designed to be shoot outs, and I saw that, but I was never sure if I was in a shoot out section or if I was just being lazy. A prime example is Beirut underground.

By the way, I've never seen a laser sight in the game. How does that work?

Also, let me just leave this here:

"MOLDOVA, TRAIN STATION - Platfrom"
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BillyOwens

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PostPosted: Wed Feb 13, 2019 4:25 pm    Post subject: C'est la vie (Chameleon the game that never reached us) Reply with quote

My apologies,

You see, I have checked it since you contacted me and thought it was working.
Naturally, I loaded up the Czech version out of habit, and some textures there are already in English, like the weapon parts when you equip them. So, it was easy to overlook it, assuming you had the wrong version of the patch. However, after your last post, I re-downloaded the Russian version to test it and you were right.

These three files are missing from my translation and I will update it later this week. Thanks for the help.

In Beirut underground it think it's impossible to pass the last guards in the garage without being seen. On Hard difficulty that is, there are more guards. The guards in the Farid's corridor are pretty uncompromising.

The laser sight is not a real thing, unfortunately.

But on second thought, it should be possible by making a mod. Because the SAS units in Belfast Underground do have them. I'll have a look.
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PostPosted: Thu Feb 14, 2019 12:00 am    Post subject: C'est la vie (Chameleon the game that never reached us) Reply with quote

I see. For some reason, the Russian version is easily available, but the Czech or Polish version is not.

BillyOwens wrote:
Thanks for the help.


Hey, thanks for doing an update! I am looking forward to it Very happy

Ah, hard difficulty, I stay far away. Is there a way to switch the difficulty on a profile?

I'm amazed the laser sight is not real. I suggest deleting the text about it; I don't think there's any interface related reference to the laser sight. Also, there are "night vision optics" described on a few weapons. Is that also just imaginary?

What about this - in the controls there's a "roll" left and right setting. I assumed it would be like MAFIA's roll or maybe Splinter Cell's, but all I get with that button is a twitch, he barely moves at all. Am I doing it wrong?
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PostPosted: Sat Feb 16, 2019 12:27 am    Post subject: C'est la vie (Chameleon the game that never reached us) Reply with quote

It's not going to be a big update, I'll try to make it look a bit more English Very happy especially the weapon descriptions.

No, you can't switch back and forth between hard and normal.

Those night vision optics really don't work the way it's described, but there are night vision goggles, I suppose that's why this feature got scratched.

I tried the Beirut underground on Normal and it is possible to sneak around most of them. Except for the guy by the sewers that is sitting down. Did you have to knock him out?

I've never tried assigning a key to Roll, but you can do one by crouch + left/right + jump, I think Mafia has the same one.

Anyway, have you finished the game?
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Hunter

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PostPosted: Sat Feb 16, 2019 1:06 am    Post subject: Re: C'est la vie (Chameleon the game that never reached us) Reply with quote

BillyOwens wrote:
It's not going to be a big update, I'll try to make it look a bit more English Very happy especially the weapon descriptions.

No, you can't switch back and forth between hard and normal.

Those night vision optics really don't work the way it's described, but there are night vision goggles, I suppose that's why this feature got scratched.

I tried the Beirut underground on Normal and it is possible to sneak around most of them. Except for the guy by the sewers that is sitting down. Did you have to knock him out?

I've never tried assigning a key to Roll, but you can do one by crouch + left/right + jump, I think Mafia has the same one.

Anyway, have you finished the game?


All right...

Yeah, I finished it. That's when I started asking questions. I guess I have to play it again to see missions in hard mode Sticking out tongue

The "roll" key seems pointless; it doesn't do anything. It's too bad I didn't know how to roll; that could have been useful!

Beirut underground - no, I got it 100% through without being seen and without attacking anyone. I can quickly see how it may be impossible on hard, although it just depends on what is there. I just did the police station on hard and it's, AFAIK 100% identical to normal difficulty. I saw no extra enemies and again AFAIK that's the only change.

Unless there's some hidden change like enemies sight or hearing range.
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