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Mafia World Editor
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Zsombor

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PostPosted: Sat Apr 09, 2016 7:05 pm    Post subject: Mafia World Editor Reply with quote

I need some help! How I can move the selected object by mouse?? Thinking (Sorry for bad english.)
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Mr Robville

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PostPosted: Mon Apr 11, 2016 2:03 pm    Post subject: Mafia World Editor Reply with quote

The keys 1 2 3 & 4 toggle between the translation tools I believe. Press one and if you click and hold the object you can move it. Be careful to not accidentally click another object and having that moved instead since the selection tool is still active.
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Zsombor

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PostPosted: Mon Apr 11, 2016 7:11 pm    Post subject: Mafia World Editor Reply with quote

Mr Robville, if I understand correctly, just hold the left mouse button on selected object, amd move it. And where I push 1 2 3 & 4? Because I simply pushed those and nothing happened.
Just push 1 and drag the selected object by mouse? Thinking Please tell that to me in detail. (Sorry for bad english.)
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Ventilator

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PostPosted: Mon Apr 11, 2016 10:29 pm    Post subject: Re: Mafia World Editor Reply with quote

Zsombor wrote:
Mr Robville, if I understand correctly, just hold the left mouse button on selected object, amd move it. And where I push 1 2 3 & 4? Because I simply pushed those and nothing happened.
Just push 1 and drag the selected object by mouse? Thinking Please tell that to me in detail. (Sorry for bad english.)


Here is a part of the Manual (old version but keys are the same)

The following keys and key combinations are available:

--------------
Camera Control
--------------

W - Move Forward
S - Move Backward
A - Move Left
D - Move Right
Q - Move Down
E - Move Up

ALT-R - Reset Camera

------------
Mode Control
------------

Shift-W - World Editing Mode
Shift-C - Collision Model Editing Mode

Ctrl-S - Switch between Model and Object selection mode

Ctrl-1 - Look Mode
Ctrl-2 - Select Mode
Ctrl-3 - Translation Mode
Ctrl-4 - Rotation Mode
Ctrl-5 - Scale Mode

Right Mouse Button - Switch to Select or Look mode

-------
Editing
-------

CTRL-K - Create collision data for selection
CTRL-J - Delete face collision data from selection

Ctrl-C - Clone currently selected object
Ctrl-M - Move selected object to camera position
Ctrl-R - Reset Object (sets object's rotation and scaling back to identity)

Delete - Delete currently selected object
X - Lock selection
Space - Snap to grid when moving selection

Cursor Keys - Transform selection (depends on editing mode)

----
Misc
----

Ctrl-E - Show settings dialog

Ctrl-L - Show Log Window
Ctrl-T - Show Tool Window
Ctrl-P - Show Property Window



COLLISION TYPES:
00 Empty
01 Asfalt
02 Pavement
03 Pavement 2
04 Concrete
05 Grass
06 Sand/Country road
07 Clay/Road
08 Gravel
09 Rock
10 Railroad track (loco\tram)
11 Leaves
12 Empty
13 Wood 0%
14 Wood 30%
15 Wood 70%
16 Parquet
17 Marble/stone/bar
18 Carpet
19 Metal construction
20 Metal surface 0%
21 Metal surface 30%
22 Metal surface 70%
23 Empty
24 Breakable glass
25 Bulletproof glass
26 Empty
27 Fence met
28 Fense wood
29 Fense glass
30 Empty '30
31 Dead water
32 Empty
33 Universal coll
34 Empty
35 Body
36 Lattice?
37 Foam in a bath?
38 Brick wall
39 Empty
40 Dead-coll
41 Crash-coll
42 Straw?
43 ?
44 Alive water
45 Mirror or a pool
46 Country road else?



Press CTRL+3 to move objects , you can move with mouse in x+y direction hold alt to move up + down.

Hope that helps...
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Zsombor

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PostPosted: Tue Apr 12, 2016 6:21 am    Post subject: Mafia World Editor Reply with quote

Quote:
Ctrl-1 - Look Mode
Ctrl-2 - Select Mode
Ctrl-3 - Translation Mode
Ctrl-4 - Rotation Mode
Ctrl-5 - Scale Mode

Ok, so not simply press 1 2 3 & 4, press Ctrl too. (Now, I understand.)
Quote:
Press CTRL+3 to move objects , you can move with mouse in x+y direction hold alt to move up + down.

So, (if I understand correctly) after press Ctrl-1, select an object, and after perss ctrl-3, move that object with mouse? (Sorry for bad english.)
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Ventilator

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PostPosted: Tue Apr 12, 2016 7:23 am    Post subject: Re: Mafia World Editor Reply with quote

Zsombor wrote:
Quote:
Ctrl-1 - Look Mode
Ctrl-2 - Select Mode
Ctrl-3 - Translation Mode
Ctrl-4 - Rotation Mode
Ctrl-5 - Scale Mode

Ok, so not simply press 1 2 3 & 4, press Ctrl too. (Now, I understand.)
Quote:
Press CTRL+3 to move objects , you can move with mouse in x+y direction hold alt to move up + down.

So, (if I understand correctly) after press Ctrl-1, select an object, and after perss ctrl-3, move that object with mouse? (Sorry for bad english.)


That user interface is a little bit complicated...

Rightclick in the Viewport lets you look around.
Leftclick select objects.

If you want to move an object press Ctrl+3 grab with mouse and move around.

as soon as you rightclick you are in viewmode again.

if you want to move an object you have to press Ctrl+3 again Impossible
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ASM.

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PostPosted: Tue Apr 12, 2016 9:55 pm    Post subject: Mafia World Editor Reply with quote

Zsombor wrote:

Ok, so not simply press 1 2 3 & 4, press Ctrl too. (Now, I understand.)

Depends on the version you're using. In v0.4.0 you switch modes by simply pressing 1, 2, 3 or 4. In anything older than 0.4.0 you need to press CTRL-[1,2,3,4,5].

The current edit mode is shown on the left-hand side in the status bar of the main window.

Ventilator wrote:

If you want to move an object press Ctrl+3 grab with mouse and move around.

as soon as you rightclick you are in viewmode again.

if you want to move an object you have to press Ctrl+3 again Impossible

This was reworked in v0.4.0. In this version the right mouse button toggles between lookmode and the current edit mode.
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Zsombor

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PostPosted: Wed Apr 13, 2016 7:22 pm    Post subject: Mafia World Editor Reply with quote

Asm, I think I use v0.4.0, because nothing happened when I just press 1 2 3 & 4 keys. Thinking
Ventilator, so first, move the camera and select an object, second, press Ctrl-3 and grab that object with mouse, and third, right click for wiewmode? Thanks for this solid (helpful) answer. Wink
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Zsombor

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PostPosted: Thu Apr 14, 2016 4:34 pm    Post subject: Mafia World Editor Reply with quote

I need some help again! I insert some object perfectly, but they are phantom objects, because I can walk through those objects! Oops! How I can make theese material (and usable)?? Thinking (Sorry for bad english.)
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PostPosted: Thu Apr 14, 2016 4:39 pm    Post subject: Mafia World Editor Reply with quote

BScript View always helped in my case
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Zsombor

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PostPosted: Thu Apr 14, 2016 5:40 pm    Post subject: Mafia World Editor Reply with quote

What do you mean, mafian565? (What I need to do?)
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Zsombor

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PostPosted: Thu Apr 14, 2016 7:25 pm    Post subject: Mafia World Editor Reply with quote

Just tell to me, how I can make new object's material (for example: metal, wood, ect.)??? Thinking (Because I can't use my new objects! Oops!)
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ASM.

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PostPosted: Thu Apr 14, 2016 10:45 pm    Post subject: Mafia World Editor Reply with quote

Zsombor wrote:

Asm, I think I use v0.4.0, because nothing happened when I just press 1 2 3 & 4 keys. Thinking

The version is printed to the console (check the first few lines).

Zsombor wrote:

I need some help again! I insert some object perfectly, but they are phantom objects, because I can walk through those objects! Oops! How I can make theese material (and usable)?? Thinking

Depends on what you want to do. If you want to create static collision data for your object, you can use MWE (check docs\Collision Model Editing.txt for details). If you want to create a physics or door entity, you'll have to use BScriptView or DC||ED for that.
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Zsombor

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PostPosted: Fri Apr 15, 2016 7:29 am    Post subject: Mafia World Editor Reply with quote

What do you mean, Asm? I can't do that in Mafia Word Editor, so I need to use BScriptView or DC||ED?? (Please give a tutorial link for this collision data editing.) Thinking
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PostPosted: Sat Apr 16, 2016 3:02 pm    Post subject: Mafia World Editor Reply with quote

Zsombor wrote:

What do you mean, Asm? I can't do that in Mafia Word Editor, so I need to use BScriptView or DC||ED??

As I said, it depends on what you want to do. For static collision data you can use MWE. Static collision data is typically used for buildings, walls, terrain etc.. On the other hand there're also other types of solid objects like doors and physics entities (like these grey and wooden boxes you see in certain places in the game). Since MWE doesn't support creating/editing entities, you have to use DC||ED or BScriptView for that.

Zsombor wrote:

(Please give a tutorial link for this collision data editing.) Thinking

There're some video tutorials for creating static collision data with MWE on YouTube, like this one by MarrtyLP (who I think is a member here). I also remember there being a written tutorial where some guy showed how to create static collision data for that house next to the lighthouse in Oakwood/Oak Hill, but I'm unable to find it. Sad
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