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Ikarus mod 3.0
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pinkshit

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PostPosted: Wed Jun 12, 2013 9:44 am    Post subject: Ikarus mod 3.0 Reply with quote

Greetings!

First of all I have to thank Neutral and Mugshot to come back here because the registration is closed! I'm glad that Mafiascene is still alive. I think this site is for the "senior members" of Mafia.

...

In this topic I want to keep the crew's interest for Ikarus mod. We had a large "off modding" time period but the situation is changed fortunately.Smile I want to let everybody knows that Mafia Ikarus mod is still alive because we continue the project again. I don't want to tell about the new thing because it's "secret" but I think me and Neutral will show some new pictures of the mod. We want to release a big because we're in the backstage for a long a time and we don't want to let down the peoples who likes Ikarus mod. The overall progress is 40% maybe because we have a lot of things to do about the mod. So don't worry the mod is alive again. I hope it's enough now I'll post some comments in this topic about the mod progress.SmileI have to talk over with Neutral and maybe some new pictures are coming soon.

Regards, Pinkshit

(sorry for my english, and thanks again for the "vip" registration)
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MatteoCapoletti

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PostPosted: Wed Jun 12, 2013 3:08 pm    Post subject: Ikarus mod 3.0 Reply with quote

good to hear, and welcome back. we need more input an Ikarus has always been top shelf!
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pinkshit

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PostPosted: Thu Jun 13, 2013 12:15 pm    Post subject: Ikarus mod 3.0 Reply with quote

I have talked with Neutral so we are going to decide to upload some pictures but not now.

Otherwise I need some help of a well known scripter because it's a complicated thing. The topic about of the help is, frm_setpos and storing with flt.
I can move objects now but in our new project the flt and frm_setpos reacts real strange. If anybody have time to help in this please write, and we can continue in private because it's going to be off-topic.

So sorry about the "OFF"
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MatteoCapoletti

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PostPosted: Fri Jun 14, 2013 4:04 pm    Post subject: Ikarus mod 3.0 Reply with quote

Just wondering if you got the help you needed....considering the secretive nature
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pinkshit

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PostPosted: Fri Jun 14, 2013 5:46 pm    Post subject: Ikarus mod 3.0 Reply with quote

I'm not so secretive at all but we have to keep our project in safe:)I hope somebody can help us because this frm_setpos script is wierd. It our project it works in a differetn way like lucas bertones autoservice door. When you repair your car the door close down and the script is with frm_setpos and flt[x,y] stores the value about the door coordimates.
Anyway if somebody can help and understand our problem please write:)


Regards
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Ventilator

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PostPosted: Fri Jun 14, 2013 7:43 pm    Post subject: Re: Ikarus mod 3.0 Reply with quote

**** wrote:
I'm not so secretive at all but we have to keep our project in safe:)I hope somebody can help us because this frm_setpos script is wierd. It our project it works in a differetn way like lucas bertones autoservice door. When you repair your car the door close down and the script is with frm_setpos and flt[x,y] stores the value about the door coordimates.
Anyway if somebody can help and understand our problem please write:)


Regards



I got some similar problems with a car repair box like Bertone´s

Instead of a Garage door (frame) that goes up/down i used normal doors,
thats much easier.

Sorry for the offtopic
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MatteoCapoletti

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PostPosted: Fri Jun 14, 2013 8:57 pm    Post subject: Re: Ikarus mod 3.0 Reply with quote

**** wrote:
I'm not so secretive at all but we have to keep our project in safe:)I hope somebody can help us because this frm_setpos script is wierd. It our project it works in a differetn way like lucas bertones autoservice door. When you repair your car the door close down and the script is with frm_setpos and flt[x,y] stores the value about the door coordimates.
Anyway if somebody can help and understand our problem please write:)


Regards


if you want to PM me something, I will take a look at it and see if I can find a way to make it work
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pinkshit

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PostPosted: Sat Jun 15, 2013 6:50 am    Post subject: Ikarus mod 3.0 Reply with quote

Hi everyone!

OFF: Matteo I have PM you but the message is still in outbox i hope it sends to you

Ikarus mod:

Neutral take some screens about the mod we're gonna discuss what pictures do we release so it will coming soon.:)Keep in touch. We've decided to release the screes in here the Ikarus mod 3.0 topic because the reason of the topic is only the Ikarus mod.Smile

Regards
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Neutral

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PostPosted: Sat Jun 15, 2013 4:29 pm    Post subject: Ikarus mod 3.0 Reply with quote

We finally have our forum over at your house again. Smile I do not upload pictures yet but they are being discussed. The mod to tell you about so much that we were all older and more experienced, so now we boldly modding the major parts of the city. Therefore, the new method is not only about transport fans, but a lot of fun for anyone who likes to be challenges and those who just want to feel like the living city. This is not a story mod but arguably will the most complex freeride mod to the game. Tremendous amount of things to be done according to the plans yet, but will be made on its time. Of course, the problem is multiplied when protruding into the game and this is all we need to improve before release, it is useful for us to test and who is tormented by a mod and indicate what you find. Some things can not be repaired and should be considered if it will result in new thing rests or worthwhile to be back at the start again, and something else to try. I'll be back soon. Smile
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pinkshit

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PostPosted: Sun Jun 16, 2013 6:14 am    Post subject: Ikarus mod 3.0 Reply with quote

Ey. Wink

The pictures have been discussed so Neutral going to upload them shortly.
Otherwise last night our projects big problem have been sold. I found the solution in mathematics and physics book. So thank you for all I don't need the help no more in this case because it's finished. I hope the next project in the mod goes more smoothly than this one.Smile

So stay tune pics are going to hit the topic in the upcoming future.

Cheers
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Neutral

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PostPosted: Sun Jun 16, 2013 2:40 pm    Post subject: Ikarus mod 3.0 Reply with quote

Some pictures that I promised, You do not see any effect on them as it will be in the game you will try. We will continue soon, because was a breakthrough in the case of major project, resolved by master Pinkshit. Laughing










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PITEK

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PostPosted: Wed Jun 19, 2013 6:14 pm    Post subject: Ikarus mod 3.0 Reply with quote

This will be the best Eastern Europe's socialism era simulator ever! Laughing
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PostPosted: Thu Jun 20, 2013 9:10 am    Post subject: Ikarus mod 3.0 Reply with quote

Great screenshots!!! Unluckilly, I can play Mafia I no longer, nor mod it for that matter, so I will only follow all other news closely...
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pinkshit

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PostPosted: Thu Jun 20, 2013 1:15 pm    Post subject: Ikarus mod 3.0 Reply with quote

Our goal is to make a great socialism era to the game. Wink The city was awesome in those times.
Otherwise the mod is still injected by new features. This is only a part of it. Wink
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pinkshit

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PostPosted: Sun Jul 14, 2013 12:51 pm    Post subject: Ikarus mod 3.0 Reply with quote

Hi!

Our big project is almost done, only the little things are needed to be done. After that we're gonna see the "benchmark" and if it's great we can jump to the next project. Maybe but not sure we're gonna upload 1-2 picture about the finished project.

Stay tune Wink
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