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Ikarus mod 3.0
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Mr Robville

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PostPosted: Wed Jul 17, 2013 1:05 pm    Post subject: Ikarus mod 3.0 Reply with quote

I'm looking forward to it! Cool shades
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Neutral

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PostPosted: Tue Oct 08, 2013 8:34 pm    Post subject: Ikarus mod 3.0 Reply with quote

Hi everyone! We continue to work to end protracted summer break. It was not a vacation but a lot of work at the workplace. Now we creating another new part of the mod, but it is well making progress.
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PostPosted: Tue Oct 08, 2013 10:09 pm    Post subject: Ikarus mod 3.0 Reply with quote

How is it possible that I overlooked this topic? Thinking

It's good to see two well-known modders, Neutral and Pink*hit, so hello gentlemen (I know I'm late, but better late than never, right?). I've always liked Ikarus mod so it's great to know that you are making another part. I wish all the best and hope for more news! Wink
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MatteoCapoletti

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PostPosted: Sat Oct 12, 2013 3:21 pm    Post subject: Ikarus mod 3.0 Reply with quote

Just got a look at those screens, you have some interesting designs going on there and the textures....very different, but nice very nice

I love it
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pinkshit

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PostPosted: Wed Oct 16, 2013 2:17 pm    Post subject: Ikarus mod 3.0 Reply with quote

Hi!

Our latest project is almost done and we'll making another part of the mod. After that Ikarus mod 3.0 plan list is going to be discussed and if Neutral and me agreed the list the mod is done. But we cannot release then because we have to transfer the mod into "City night" and maybe some little things to countryside.

Anyway the mod is still alive Wink
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pinkshit

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PostPosted: Tue Oct 22, 2013 4:35 pm    Post subject: Ikarus mod 3.0 Reply with quote

Hi!

Our biggest project is done by today.There is only a little new feature that we must do and the whole mod progress is done.
Unfortunately the City night is still empty so we can't release until the night part is finished.
We're going to discuss about the new pictures of the mod.

Stay tuned!
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PostPosted: Tue Oct 22, 2013 5:28 pm    Post subject: Ikarus mod 3.0 Reply with quote

Although I'm not a big fan of those times (even if every era has it own advantages and disadvantages) I really liked your Ikarus mod so far and I'm following this thread regulary. Every major mod for Mafia have my blessing! Praying
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Neutral

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PostPosted: Mon Oct 28, 2013 2:55 pm    Post subject: Ikarus mod 3.0 Reply with quote

Now that completed large complex project time to show you some pictures of it. This is a real means of transportation in Budapest known for anybody that if you were in that city. Of course a little differently situated in the City of Lost Heaven as the original. Very happy













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PostPosted: Mon Oct 28, 2013 5:43 pm    Post subject: Ikarus mod 3.0 Reply with quote

This is sweet! This kind of ride can be found at a couple of places in my country too! Laughing
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pinkshit

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PostPosted: Tue Oct 29, 2013 7:36 pm    Post subject: Ikarus mod 3.0 Reply with quote

Well I hope the pictures are enough for everybody Wink It was a hard time but now it's finished and works correctly instead one or two bugs. Unfortunately those bugs are cannot be fixed because everybody use different types of CPU's.

Next step is in our mod is to improve Scene2.bin for better working. It means we have to clear our trash and make it back to normal. As the fix is ready there is one thing left. A little new project we're gonna do but don't worry this project is not enough hard as the previous one so it doesn't take much time. Wink After that the mod is ready but don't forget the "city night" Sad

Stay tune, I'll post if something is done in the mod.
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PostPosted: Tue Oct 29, 2013 8:22 pm    Post subject: Ikarus mod 3.0 Reply with quote

It looks A-W-E-S-O-M-E-!. You guys should get a special prize for the most creative Mafia 1 modders. Sticking out tongue
I think that I might saw this funicular railway when I drove through Budapest.
Anyway, good luck with the rest of the mod!
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Neutral

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PostPosted: Sun Dec 01, 2013 9:23 pm    Post subject: Ikarus mod 3.0 Reply with quote

Works in progress, build things. Of course, sometimes mistakes can happen, right now I'm fighting one of these. Either way but I will find out what is wrong with my model_ maybe my mate can helps. Confused

edit: Finally i caught the source of game crash problem, it was my new lighting experiment. Smile



Last edited by Neutral on Wed Dec 04, 2013 4:05 pm; edited 3 times in total
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MatteoCapoletti

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PostPosted: Tue Dec 03, 2013 4:27 pm    Post subject: Ikarus mod 3.0 Reply with quote

I don't know how I missed this, this is friggin AWESOME

I love the textures, I love how it is seamlessly added to the existing scenery, (especially the tunnel of the road) and I really like the cars
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PostPosted: Wed Dec 04, 2013 4:14 pm    Post subject: Ikarus mod 3.0 Reply with quote

Thanks Matteo Smile
Bad news will not be so detailed the neon. However, mafia works under all of lighting in the lower image. If Pinks_hit searches through the scripts to get more space I hope we can solve the original use of neon as well.
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PostPosted: Tue Dec 10, 2013 3:21 pm    Post subject: Ikarus mod 3.0 Reply with quote

What's going on in this threa... OMG that looks awesome! Applause

You guys should add some lightmapping with the world editor, that would would make it look even more beautiful.

A little hint to prevent crashes from newly imported models; always check that no material uses the glowing effect within Zmodeler before exporting.
Because unless the texture is an indexed color image (such as some original transparency textures from the game), any bitmap will become corrupt once exported using the glowing effect, causing the game and editors to crash. Wink
I had these crashes a lot of times in complex models with 40+ textures. It's hard to find out where the issue lies within those models.
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