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AsaSK
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Joined: 24 Feb 2013 Posts: 763 Location: London, England 13745 Bank Notes
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It seems that at the moment you can only view not edit, but it's really nicely laid out! Were you looking for feedback or just beta testers? _________________
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djbozkosz
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Joined: 06 Mar 2013 Posts: 94 Location: Czech Republic 1861 Bank Notes
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Note: watch console log if shaders were succesfully compiled to run on your hardware. If not, paste here errors from log.
If you see white geometry without textures, your graphic drivers or hardware is too old.
OpenGL 2.1 or higher required. _________________
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AsaSK
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Joined: 24 Feb 2013 Posts: 763 Location: London, England 13745 Bank Notes
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Darren wrote: |
In the docs it states there temporarily is no object picking, which might explain this problem.
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Ah yes, I missed that, thanks Darren. _________________
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djbozkosz
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Joined: 06 Mar 2013 Posts: 94 Location: Czech Republic 1861 Bank Notes
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Update: 0.0.2013.915
* Implemented: loading custom shader by enabling UseExternalShader in settings.ini.
* Fix: on nVidia GPUs shaders should be successfully compiled now.
* Fix: saving menu enabled while opening model via context menu. _________________
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djbozkosz
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AsaSK
Mafiascene Veteran Modder


Joined: 24 Feb 2013 Posts: 763 Location: London, England 13745 Bank Notes
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Djbozkosz I have run the editor again since you released the update and all it does is start, download the new files, restart, download the new files again, restart, download the new files again, restart, etc continuously.
Additional details: Right at the end of downloading the files it comes up with an error message in a command prompt box saying something about 'cannot find file specified', it flashes on and off very fast (it's hard to see the message) then it starts the process all over again. _________________
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djbozkosz
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Joined: 06 Mar 2013 Posts: 94 Location: Czech Republic 1861 Bank Notes
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It's a weird.
While updating look into editor folder if is also downloaded LS3DSandbox2.exe file. Then command prompt replaces new ...2.exe file with old exe file. Maybe your antivirus blocks downloading exe files programatically.
But you stiil can download and replace exe manually  _________________
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AsaSK
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Yeah tried turning off my antivirus, the second .exe is there while it's downloading the update, then when it restarts the LS3DSandbox2.exe is deleted..
Is this the link to manually download the update? (dl.dropboxusercontent.com/s/nh72dzd6bkmlz64/LS3DSandbox.exe) _________________
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djbozkosz
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AsaSK
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djbozkosz
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Update: 0.0.2013.919
* Implemented: possibility to expand / colapse Objects List, Rollup Bar and Console panels.
* Implemented: Standard Object into Billboard Object convertor tool - to full support please see help.
* Fix: some minor changes. _________________
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djbozkosz
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5DS specification, by: djbozkosz, (c) 2013, www.djbozkosz.wz.cz
Code: | 5ds - animation for 4ds models
signature - uint
file version - ushort
??? - uint
??? - uint
address to end of file - uint
objects count - ushort
timer max - ushort
string object address - uint
some parameter - uint
---
group type - uint: flags: 8421: 1 - pos, 2 - pos, 4 - rot, 8 - scale, sort: rot, scale, pos
--- number of groups by type above
anim groups count - ushort
timer - ushort
0 end timer, only for even anim groups count - ushort
W, only for rotation - float
X - float
Y - float
Z - float
---
object name - string\0 |
TCK - specification
Code: | tck - animation move file
file version - uint
start pos X - float
start pos Y - float
start pos Z - float
end pos X - float
end pos Y - float
end pos Z - float
timer max - uint
frame timer - uint
positions count - uint
X - flaot
Y - float
Z - float |
Some decoded files:
Code: | Loading 5ds animation: "C:\Hry\Mafia\models\@Rvetr1x.5DS"
File Signature: 5DS
File Version: 20
File Param1: 0xd800
File Param2: 0x9d64
File Param3: 0x67c3
File Param4: 0x1c1
End Address: 0x7f
Objects Count: 2
Timer Max: 25
Object 0 address: 0x6c
Object 0 param: 0x14
Object 1 address: 0x73
Object 1 param: 0x40
0 Group Type: 0x4, (Group Size: 1)
0, 0 Anim Defs Count: 2
0, 0 Timer 0: 0
0, 0 Timer 1: 25
0, 0 End Timer: 0
0, 0 Float 0: 1
0, 0 Float 1: 0
0, 0 Float 2: 0
0, 0 Float 3: 0
0, 0 Float 4: 0.707107
0, 0 Float 5: 0
0, 0 Float 6: -0.707107
0, 0 Float 7: 0
1 Group Type: 0x4, (Group Size: 1)
1, 0 Anim Defs Count: 2
1, 0 Timer 0: 0
1, 0 Timer 1: 25
1, 0 End Timer: 0
1, 0 Float 0: 1
1, 0 Float 1: 0
1, 0 Float 2: 0
1, 0 Float 3: 0
1, 0 Float 4: 0.707107
1, 0 Float 5: 0
1, 0 Float 6: -0.707107
1, 0 Float 7: 0
0 vrtul1
1 Rectangle01
Done. |
Code: | Loading 5ds animation: "C:\Hry\Mafia\anims\destnik01.5DS"
File Signature: 5DS
File Version: 20
File Param1: 0xfd00
File Param2: 0x5723
File Param3: 0xd701
File Param4: 0x1c1
End Address: 0xf4
Objects Count: 4
Timer Max: 22
Object 0 address: 0xd4
Object 0 param: 0x24
Object 1 address: 0xdf
Object 1 param: 0x50
Object 2 address: 0xe5
Object 2 param: 0x7c
Object 3 address: 0xed
Object 3 param: 0xa8
0 Group Type: 0x4, (Group Size: 1)
0, 0 Anim Defs Count: 2
0, 0 Timer 0: 0
0, 0 Timer 1: 22
0, 0 End Timer: 0
0, 0 Float 0: 0.993007
0, 0 Float 1: -0.00348537
0, 0 Float 2: -0.0204456
0, 0 Float 3: 0.116223
0, 0 Float 4: 0.993007
0, 0 Float 5: -0.00348537
0, 0 Float 6: -0.0204456
0, 0 Float 7: 0.116223
1 Group Type: 0x4, (Group Size: 1)
1, 0 Anim Defs Count: 2
1, 0 Timer 0: 0
1, 0 Timer 1: 22
1, 0 End Timer: 0
1, 0 Float 0: 0.840104
1, 0 Float 1: 0.108923
1, 0 Float 2: 0.0652029
1, 0 Float 3: 0.527361
1, 0 Float 4: 0.840104
1, 0 Float 5: 0.108923
1, 0 Float 6: 0.0652029
1, 0 Float 7: 0.527361
2 Group Type: 0x4, (Group Size: 1)
2, 0 Anim Defs Count: 2
2, 0 Timer 0: 0
2, 0 Timer 1: 22
2, 0 End Timer: 0
2, 0 Float 0: 0.532582
2, 0 Float 1: -0.198338
2, 0 Float 2: 0.81903
2, 0 Float 3: 0.0787945
2, 0 Float 4: 0.532582
2, 0 Float 5: -0.198338
2, 0 Float 6: 0.81903
2, 0 Float 7: 0.0787945
3 Group Type: 0x4, (Group Size: 1)
3, 0 Anim Defs Count: 2
3, 0 Timer 0: 0
3, 0 Timer 1: 22
3, 0 End Timer: 0
3, 0 Float 0: 0.946416
3, 0 Float 1: 0.267001
3, 0 Float 2: -0.178065
3, 0 Float 3: 0.0360572
3, 0 Float 4: 0.946416
3, 0 Float 5: 0.267001
3, 0 Float 6: -0.178065
3, 0 Float 7: 0.0360572
0 r_shoulder
1 r_arm
2 r_elbow
3 r_hand
Done. |
Animation files aren't too complicated, so I can write some animation tool into Sandbox later...  _________________
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djbozkosz
Mafiascene Veteran Modder


Joined: 06 Mar 2013 Posts: 94 Location: Czech Republic 1861 Bank Notes
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In development: picking and moving:
Fifth semester has started week ago so I haven't got a lot of time for developing new versions. _________________
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Mr Robville
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Joined: 11 Sep 2006 Posts: 552 Location: Dutchland 255861 Bank Notes
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djbozkosz wrote: |
Animation files aren't too complicated, so I can write some animation tool into Sandbox later...  |
*Imagines animated steam engine* _________________
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AsaSK
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Joined: 24 Feb 2013 Posts: 763 Location: London, England 13745 Bank Notes
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