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LS3D Sandbox
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Mr Robville

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PostPosted: Tue Aug 13, 2013 5:34 pm    Post subject: LS3D Sandbox Reply with quote

It looks more userfriendly than most of the other modding tools. Sticking out tongue And, it's written in English! Applause
Cryengine SDK looks very similar to this as well, so I guess it's less searching for the buttons for me hehe.
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djbozkosz

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PostPosted: Wed Aug 21, 2013 1:26 pm    Post subject: LS3D Sandbox Reply with quote

Materials editor box in Rollup Bar:

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AsaSK

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PostPosted: Wed Aug 21, 2013 1:55 pm    Post subject: LS3D Sandbox Reply with quote

Now he's incorporating 3DS Max into it Laughing

This will truly be an all-in-one editor when it's released - brilliant work!
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PostPosted: Wed Aug 21, 2013 3:41 pm    Post subject: LS3D Sandbox Reply with quote

Remember to keep it easy enough for us cheese burger modders to use Shocked Wink
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Mr Robville

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PostPosted: Thu Aug 22, 2013 6:27 pm    Post subject: LS3D Sandbox Reply with quote

As I see you can select faces, vertices, textures etc. Can you use this Sandbox to import .3ds models as well? It would be great to finally say goodbye to Zmodeler.
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djbozkosz

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PostPosted: Mon Aug 26, 2013 3:33 pm    Post subject: LS3D Sandbox Reply with quote

Mr Robville: no, I haven't decoded structure of 3DS files

... and support for buttons in ribbon will be implemented later Wink
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PostPosted: Mon Aug 26, 2013 3:35 pm    Post subject: LS3D Sandbox Reply with quote

Basic modifying model object parameters in Rollup Bar:

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PostPosted: Mon Aug 26, 2013 10:18 pm    Post subject: LS3D Sandbox Reply with quote

I'm getting so excited about this! Very happy
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PostPosted: Thu Sep 05, 2013 10:08 pm    Post subject: LS3D Sandbox Reply with quote


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AsaSK

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PostPosted: Fri Sep 06, 2013 1:31 am    Post subject: LS3D Sandbox Reply with quote

Utterly fantastic. I can't wait to be able to edit models, textures and traffic/ped patterns in-game!

Also Boz, if you open up one of the game files with a C++ client, is the original dev code they programmed it with there? I dabble in C so it would be really interesting to take a look at Smile
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PostPosted: Fri Sep 06, 2013 1:44 pm    Post subject: Re: LS3D Sandbox Reply with quote

AsaSK wrote:
Utterly fantastic.


That's exactly what I think.

The more you updating, the more I can't wait! Smile
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djbozkosz

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PostPosted: Thu Sep 12, 2013 1:48 pm    Post subject: Re: LS3D Sandbox Reply with quote

Thank for the compliments Smile

AsaSK wrote:
...

There are not any original source codes in the game. All C or C++ codes which I wrote are based on reading game files in hex editor. Smile This is too much time-consuming...

Latest screenshot is from testing mafia script syntax highlighting.

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PostPosted: Thu Sep 12, 2013 1:54 pm    Post subject: LS3D Sandbox Reply with quote

Ah okay, fair enough Smile

Wow, the colour-coding is great - and it has an inbuilt script reference!

Good job Applause
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PostPosted: Thu Sep 12, 2013 10:42 pm    Post subject: LS3D Sandbox Reply with quote

This thread is so informative and helpful in the modding of Mafia that I have made it a sticky.
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PostPosted: Sat Sep 14, 2013 8:21 pm    Post subject: LS3D Sandbox Reply with quote

Public alpha version:

Static Link Download

Please download editor into empty folder with full access rights. Don't forget unblock exe file in properties.

Read carefully license, changelog and help.
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