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LS3D Sandbox
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Kamelot

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PostPosted: Wed Jun 19, 2013 8:32 am    Post subject: LS3D Sandbox Reply with quote

nice! great! Applause
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PostPosted: Fri Jul 05, 2013 4:09 pm    Post subject: LS3D Sandbox Reply with quote

Simple Scene2.bin analysis tree:

Code:

ROOT type: 4c53     size: b28
+ 0 type: 1     size: 8c          raw data
+ 1 type: afff     size: e          raw data
+ 2 type: 3200     size: 12          raw data
+ 3 type: 3010     size: a          raw data
+ 4 type: 3011     size: a          raw data
+ 5 type: 3211     size: e          raw data
+ 6 type: 4000     size: 8f1                    ############################## OBJECTS NODE
| + 0 type: 4010     size: 10d                    ############################## OBJECT NODE
| | + 0 type: 10     size: 15          string: Primary sector
| | + 1 type: b401     size: f2          raw data
| + 1 type: 4010     size: ec                    ############################## OBJECT NODE
| | + 0 type: 4011     size: a          int: 2
| | + 1 type: 10     size: e          string: DIR ext
| | + 2 type: 20     size: 12          floats: 12,   10,   10
| | + 3 type: 22     size: 16          floats: -0.173648,   0,   0.984808,   -0.258819
| | + 4 type: 2d     size: 12          floats: 1,   1,   1
| | + 5 type: 2c     size: 12          floats: 12,   10,   10
| | + 6 type: 4020     size: 1b
| | | + 0 type: 10     size: 15          string: Primary sector
| | + 7 type: 4040     size: 67          raw data
| + 2 type: 4010     size: ec                    ############################## OBJECT NODE
| | + 0 type: 4011     size: a          int: 2
| | + 1 type: 10     size: e          string: AMB ext
| | + 2 type: 20     size: 12          floats: 10,   10,   10
| | + 3 type: 22     size: 16          floats: 1,   0,   0,   0
| | + 4 type: 2d     size: 12          floats: 1,   1,   1
| | + 5 type: 2c     size: 12          floats: 10,   10,   10
| | + 6 type: 4020     size: 1b
| | | + 0 type: 10     size: 15          string: Primary sector
| | + 7 type: 4040     size: 67          raw data
| + 3 type: 4010     size: 9d                    ############################## OBJECT NODE
| | + 0 type: 4011     size: a          int: 9
| | + 1 type: 10     size: 11          string: denjasno00
| | + 2 type: 20     size: 12          floats: 0,   0,   0
| | + 3 type: 22     size: 16          floats: -0.573577,   0,   0.819152,   0
| | + 4 type: 2d     size: 12          floats: 0.9,   0.9,   0.9
| | + 5 type: 2c     size: 12          floats: 0,   0,   0
| | + 6 type: 4020     size: 1c
| | | + 0 type: 10     size: 16          string: Backdrop sector
| | + 7 type: 2012     size: 14          string: denjasno2.i3d
| + 4 type: 4010     size: e8                    ############################## OBJECT NODE
| | + 0 type: 4011     size: a          int: 2
| | + 1 type: 10     size: a          string: fog
| | + 2 type: 20     size: 12          floats: 13,   10,   10
| | + 3 type: 22     size: 16          floats: 1,   0,   0,   0
| | + 4 type: 2d     size: 12          floats: 1,   1,   1
| | + 5 type: 2c     size: 12          floats: 13,   10,   10
| | + 6 type: 4020     size: 1b
| | | + 0 type: 10     size: 15          string: Primary sector
| | + 7 type: 4040     size: 67          raw data
| + 5 type: 4010     size: ee                    ############################## OBJECT NODE
| | + 0 type: 4011     size: a          int: 2
| | + 1 type: 10     size: f          string: backdrop
| | + 2 type: 20     size: 12          floats: 11,   10,   10
| | + 3 type: 22     size: 16          floats: 1,   0,   -6.12303e-17,   0
| | + 4 type: 2d     size: 12          floats: 1,   1,   1
| | + 5 type: 2c     size: 12          floats: 11,   10,   10
| | + 6 type: 4020     size: 1b
| | | + 0 type: 10     size: 15          string: Primary sector
| | + 7 type: 4040     size: 68          raw data
| + 6 type: 4010     size: a7                    ############################## OBJECT NODE
| | + 0 type: 4011     size: a          int: 6
| | + 1 type: 10     size: 12          string: EnergyMeter
| | + 2 type: 20     size: 12          floats: 0,   0,   0
| | + 3 type: 22     size: 16          floats: 1,   0,   0,   0
| | + 4 type: 2d     size: 12          floats: 1,   1,   1
| | + 5 type: 2c     size: 12          floats: 0,   0,   0
| | + 6 type: 4020     size: 1b
| | | + 0 type: 10     size: 15          string: Primary sector
| | + 7 type: 4050     size: 1e          raw data
| + 7 type: 4010     size: a1                    ############################## OBJECT NODE
| | + 0 type: 4011     size: a          int: 6
| | + 1 type: 10     size: c          string: start
| | + 2 type: 20     size: 12          floats: 0,   0,   0
| | + 3 type: 22     size: 16          floats: 1,   0,   0,   0
| | + 4 type: 2d     size: 12          floats: 1,   1,   1
| | + 5 type: 2c     size: 12          floats: 0,   0,   0
| | + 6 type: 4020     size: 1b
| | | + 0 type: 10     size: 15          string: Primary sector
| | + 7 type: 4050     size: 1e          raw data
| + 8 type: 4010     size: 7a                    ############################## OBJECT NODE
| | + 0 type: 10     size: 16          string: denjasno00.glow
| | + 1 type: 20     size: 12          floats: -692.364,   545.087,   -585.402
| | + 2 type: 4090     size: a          raw data
| | + 3 type: b110     size: 42          raw data
| + 9 type: 4010     size: 7f                    ############################## OBJECT NODE
| | + 0 type: 10     size: 1b          string: denjasno00.lensflere
| | + 1 type: 20     size: 12          floats: -692.317,   545.087,   -585.504
| | + 2 type: 4090     size: a          raw data
| | + 3 type: b110     size: 42          raw data
| + 10 type: 4010     size: 30                    ############################## OBJECT NODE
| | + 0 type: 10     size: 18          string: denjasno00.slunko
| | + 1 type: 20     size: 12          floats: -697.683,   545.087,   -587.883
| + 11 type: 4010     size: 93                    ############################## OBJECT NODE
| | + 0 type: 4011     size: a          int: 9
| | + 1 type: 10     size: c          string: Tommy
| | + 2 type: 20     size: 12          floats: 0,   0,   0
| | + 3 type: 22     size: 16          floats: 1,   0,   -6.12303e-17,   0
| | + 4 type: 2d     size: 12          floats: 1,   1,   1
| | + 5 type: 2c     size: 12          floats: 0,   0,   0
| | + 6 type: 4020     size: 1b
| | | + 0 type: 10     size: 15          string: Primary sector
| | + 7 type: 2012     size: 10          string: Tommy.i3d
| + 12 type: 4010     size: 8f                    ############################## OBJECT NODE
| | + 0 type: 4011     size: a          int: 9
| | + 1 type: 10     size: 18          string: EnergyMeter_blood
| | + 2 type: 20     size: 12          floats: 0,   -10,   0
| | + 3 type: 22     size: 16          floats: 1,   0,   -6.12303e-17,   6.12303e-17
| | + 4 type: 2d     size: 12          floats: 1,   1,   1
| | + 5 type: 2c     size: 12          floats: -1777,   -4.84309,   8.79376
| | + 6 type: 2012     size: 1b          string: boz_camera_blood.i3d
+ 7 type: ae20     size: 133                    ############################## OBJECTS DEFINITIONS NODE
| + 0 type: ae21     size: 88                    ############################## OBJECT DEFINITION NODE
| | + 0 type: ae23     size: c          raw data
| | + 1 type: ae22     size: a          raw data
| | + 2 type: ae24     size: 6c          raw data
| + 1 type: ae21     size: 3a                    ############################## OBJECT DEFINITION NODE
| | + 0 type: ae23     size: 12          raw data
| | + 1 type: ae22     size: a          raw data
| | + 2 type: ae24     size: 18          raw data
| + 2 type: ae21     size: 6b                    ############################## OBJECT DEFINITION NODE
| | + 0 type: ae23     size: c          raw data
| | + 1 type: ae22     size: a          raw data
| | + 2 type: ae24     size: 4f          raw data
+ 8 type: ae50     size: 30                    ############################## INIT SCRIPTS NODE
| + 0 type: ae51     size: 2a          raw data
Done.

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djbozkosz

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PostPosted: Tue Jul 23, 2013 3:16 pm    Post subject: LS3D Sandbox Reply with quote

Basic scene2.bin and check.bin files support added.

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PostPosted: Tue Jul 23, 2013 10:42 pm    Post subject: LS3D Sandbox Reply with quote

This looks exciting! Finally ped/traffic pattern support.
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djbozkosz

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PostPosted: Fri Jul 26, 2013 11:01 pm    Post subject: LS3D Sandbox Reply with quote

Road.bin support added.

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PostPosted: Mon Jul 29, 2013 1:49 pm    Post subject: LS3D Sandbox Reply with quote

Finally I'll be able to create ped paths for NPCs!

djbozkosz, you genius.
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PostPosted: Mon Jul 29, 2013 2:31 pm    Post subject: LS3D Sandbox Reply with quote

Thanks a lot. Now I'm implementing collisions support.
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PostPosted: Mon Jul 29, 2013 8:16 pm    Post subject: LS3D Sandbox Reply with quote

When are you going to release this wonderful tool?
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PostPosted: Mon Aug 05, 2013 11:00 am    Post subject: LS3D Sandbox Reply with quote

I would like to release alpha version sometime in this month.

Btw, collissions tree.klz support implemented:

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PostPosted: Mon Aug 05, 2013 1:39 pm    Post subject: LS3D Sandbox Reply with quote

Getting pretty darn excited about this if I'm honest.
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MatteoCapoletti

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PostPosted: Mon Aug 05, 2013 4:01 pm    Post subject: LS3D Sandbox Reply with quote

woof! I am also licking my chops
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PostPosted: Mon Aug 05, 2013 5:40 pm    Post subject: LS3D Sandbox Reply with quote

When we think all that can be done with Mafia has been done, this comes along.... Impressive.
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PostPosted: Mon Aug 05, 2013 7:29 pm    Post subject: LS3D Sandbox Reply with quote

With this tool, you open a "new way" in the area of modding Very happy
Good to see that, this is an "all in one" editor, which will raise the modding. Good work for your remain work Wink
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PostPosted: Mon Aug 05, 2013 8:02 pm    Post subject: LS3D Sandbox Reply with quote

I hope it will work fine for me, because I can't even launch MWE and this one looks very promising. I'm waiting for alpha release then.
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Last edited by Mnich on Sat Sep 07, 2013 5:23 pm; edited 1 time in total
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PostPosted: Tue Aug 06, 2013 6:08 am    Post subject: Re: LS3D Sandbox Reply with quote

Darren wrote:
Wow, forget what I said earlier. This looks really promising.


Looking forward to a release.


I agree, hopefully it won't be too hard to pick up Smile
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