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Matteo's Cheese Burger Modding Tips - 2 The Drive In

 
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MatteoCapoletti

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PostPosted: Sun Apr 28, 2013 3:15 am    Post subject: Matteo's Cheese Burger Modding Tips - 2 The Drive In Reply with quote

I believe this was enlightened to me on the old site by Axel Rokus (now Ventilator on this site) it is the technique for adding a drive in mission load to your mod

It was posted on the old site so its nothing new, but I thought I would put it down here again for the record, just so that it doesn't get lost again

step one add your load location as normal but instead of the click to load script use the script that is found in freeride to load to the countryside. You probably want to adjust some numbers
so that detector range is smaller, and the speed you load into the next scene is slower (the number after comma at the end of the load script. This one is set to initiate the load when you get within 5 of the detector, and set you at a speed of 4 mph on entering into the new scene



Everything is pretty much the same as a regular mission load EXCEPT you have to do one more step....you have to tickle the detector a certain way or nothing will happen...I tried for years to do this, until Axel told me the secret... for which you will need an ascii editor
I use XVI32 which was a free download

First locate your script, new ones are down at the bottom and are easy to find


Next Locate the string of numbers down the row from where your script begins



Its always 24 ae xx xx xx xx 01 00
(the xx numbers being unimportant it is the last two sets are important and they are always 01 00)
Its the last set of numbers in the highlighted box you are concerned with


Change that last 0 to a 1 and save the file, your script is now activated and will autoload as you drive within your detect radius


Last edited by MatteoCapoletti on Wed Aug 20, 2014 3:27 pm; edited 2 times in total
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AsaSK

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PostPosted: Sun Apr 28, 2013 1:23 pm    Post subject: Matteo's Cheese Burger Modding Tips - 2 The Drive In Reply with quote

Ah! I had forgotten how to do the hex part of this, thanks for the reminder Thumbs up (left)

Detector_inrange (as well as flt scripts in general) is such a brilliant scripting command, so useful and makes the game so much more dynamic!
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