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Boz Mod
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AsaSK

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PostPosted: Thu Apr 24, 2014 9:50 pm    Post subject: Boz Mod Reply with quote

You have very clever and inventive ways of pushing the game's graphic capabilities, boz.
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Lorenzitto

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PostPosted: Fri Jul 04, 2014 10:33 pm    Post subject: Boz Mod Reply with quote

Hows going, Master Boz?
I'm available for testing, but I don't know if the fps limit of 63 could be unblocked...
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PostPosted: Tue Dec 02, 2014 9:23 pm    Post subject: Boz Mod Reply with quote

Wow, I really, really hope this gets released...it's amazing.
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PostPosted: Fri Dec 05, 2014 10:16 pm    Post subject: Boz Mod Reply with quote

No news at all? Development stopped? Or still working hard?
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Uncle_Gregory

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PostPosted: Sat Dec 06, 2014 6:50 pm    Post subject: Boz Mod Reply with quote

He studies so he hasn't time for modding. So be patient, when he will have some time he will make it for sure (at least I hope he will). However he also makes LS3D Sandbox and I think it's his main project.
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PostPosted: Tue Jan 20, 2015 11:09 am    Post subject: Boz Mod Reply with quote

What happened?it has been a long .i liked this mod but when it will be complete.its graphics were amazing.
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PostPosted: Tue Jan 20, 2015 5:04 pm    Post subject: Boz Mod Reply with quote

I'm sure he's just busy with exams. Wink
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kushalmattio

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PostPosted: Wed Jan 21, 2015 4:00 am    Post subject: Boz Mod Reply with quote

how much time will it take can you tell?
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PostPosted: Wed Jan 21, 2015 5:36 am    Post subject: Re: Boz Mod Reply with quote

kushalmattio wrote:
how much time will it take can you tell?


You have already been told that djbozkosz is probably
busy with exams, that is he is still in education and this project is
what he does in his spare time. Modifications to the game are not
done at our beck and call, therefore please be patient - I am sure
djbozkosz will as and when he can, give an update as to what is
happening in regards to the development of Boz Mod.


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kushalmattio

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PostPosted: Wed Jan 21, 2015 1:51 pm    Post subject: Boz Mod Reply with quote

Thanks for the feedback, in the last comment I wanted to say that how much time will he take to finish his exams, sorry for wrong comment. I will be so happy if he start his mod again and do a good result in his exams.

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Ahsan Habib Kushal

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PostPosted: Thu Jan 22, 2015 10:52 pm    Post subject: Boz Mod Reply with quote

Don't know why this was overlooked, but this mod is a major
work and this topic deserves sticky status.

@djbozkosz:

Looking forward to hearing from you in regards to further
developments.
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djbozkosz

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PostPosted: Mon Jan 26, 2015 4:57 pm    Post subject: Boz Mod Reply with quote

Mr Robville wrote:
I'm sure he's just busy with exams. Wink

Yes, exactly. Very happy

kushalmattio wrote:
...

The main problem is during semester I have to do a lot of school things, like projects, exams, exercises, etc. I counted the last semester and I spent every day about 12 or more hours with school (projects, lectures, etc ... both) Very happy
How much do you think I have time for other things? like sleep Very happy
This is the reason why I suspend everything about Mafia from September to May. The lack of time.

Muggy and others wrote:
...

Current status?

My top priority about Mafia is (and still is over two years) to finish LS3D Sandbox. Again, I hope to finish it (or major part) in September 2015.
Then, I can revive the work on Boz Mod.

PS: between semesters:
I want to make some extensions for DTA archives. You know, rw_data.dll is used as filesystem library for access the files in DTA archives or in folders.
I managed to reimplement basic funcionality of old rw_data.dll into my own rw_data. Now I can add some new functions about files and archives. First thing that came to mind is possibility to pack user mods into one simple archive (zip, ...) which would be accessed by game system (like old DTAs). Eventually with encrypt protection (also like old DTAs but with better encryption).
What do you think?
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PostPosted: Mon Jan 26, 2015 6:06 pm    Post subject: Boz Mod Reply with quote

Yup, this idea with DTA is good Wink
BTW nice you wrote something to know where you are in progress and what we may expect in near future Smile
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PostPosted: Wed Jan 28, 2015 10:58 am    Post subject: Boz Mod Reply with quote

DTA files can be replaced by zip? Then as with them will work Mafia World Editor?
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Mr Robville

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PostPosted: Wed Jan 28, 2015 2:41 pm    Post subject: Boz Mod Reply with quote

You never stop with adding amazing functions do you? haha that is awesome!
My biggest worry with releasing the Titanic mod as a free project is that within one week, more than 1500 lazy thieves steal all of my models and textures and plaster these around the internet with a big stamp next to their names. I can tell by the vast amount of people that already tried to steal my work.
If I can place the whole project within a protected and encrypted file, I don't have to worry about this piracy anymore and see 8+ years of work going down the drain.

And not just that, it would be very useful as well if one would want to install multiple mods without mixing them up.

One question,
If you would implement this feature, is it possible to make the RWdata.dll read multiple 'custom' DTA files and give priority to which file must be read first?
I ask because, if I would have to make a patch for a 2GB mod, it would be far easier to release a stand alone patch that people can install into their Mafia folder instead of having to reupload the whole mod again with a few fixed files in it.

E.G. my mod is in TitanicV1.DTA. I have made a few fixes, and created a patch named TitanicV1.1.DTA.
It would be great if RWdata.dll would recognize this file as a patch file for a main DTA file.
This way, both the original mod and the patch remain encrypted, and I don't need to reupload the mod every time a patch is made.
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