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Boz Mod
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djbozkosz

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PostPosted: Wed Mar 06, 2013 11:17 pm    Post subject: Boz Mod Reply with quote

Web: Official Boz Mod page

Overall changes in Freeride:

  • reworked freeride scipts: speeding, gun shop
  • light auto-health
  • camera fov - for better acceleration and brake effect in the car
  • jump out of the car
  • photomode - custom camera set, save camera, etc.
  • dynamic weather and day cycle, sun ray effect, volumetric lights
  • reflective water - Water Shader (special thanks: MR F) + own water with sun reflection
  • reflective road
  • water isn't deadly now
  • draw distance is increased to three kilometers
  • sparial grass and other vegetation
  • work on road, common jumping platforms
  • various types of missions: action from Salieri, something with cars from Lucas
  • ...


Changes in Freeride: City:

  • new locations: Salieri's bar, Morello's bar, Italian Garden, Bertone's service, Tommy's house, aisle from Running Man mission, factory from Just For Relaxation mission (available in mission), etc.
  • cars on every car parks, some park are secured
  • subway - is linked on the old elevated railroad, from Winslet Ave in Little Italy over train station in Works Quarter, under harbor to Municipal Building in Central Island, then over Downtown to church in Oakwood and to Market Ave in Hoboken
  • countryside as background
  • ...


Changes in Freeride: Countryside:

  • new locations: Clarks Motel, meadows and fields which were unavailable before - around motel, farms and behind rest stop, road to the hill in the center of coutryside, hole near downhill from big bridge, Deadfall Pass - pass behind the dam, road around vineyards - both are conversions from PlayStation 2 game version
  • new city and countryside as background, patches in countryside - new forests, etc.
  • ...


Changes which are visible in whole game:

  • high resolution ground textures
  • HD trees + mipmapping
  • mipmapping for all buildings in the city
  • enhanced reflection for all cars
  • some more modified textures (blood, glows, particle effects, etc.)
  • inproved gun sounds, glass sounds, etc.
  • ...


Map:


City screenshots:


Concept arts:


Countryside screenshots:

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Last edited by djbozkosz on Fri Mar 15, 2013 9:29 am; edited 3 times in total
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Luppi

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PostPosted: Wed Mar 06, 2013 11:24 pm    Post subject: Boz Mod Reply with quote

Looks very good, thank you for the contribution and please keep coming back.
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MatteoCapoletti

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PostPosted: Wed Mar 06, 2013 11:28 pm    Post subject: Boz Mod Reply with quote

Awesome looking screens and textures.

I would love to see some on the subway you mentioned


I wish I could do that stuff Salute
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PostPosted: Wed Mar 06, 2013 11:34 pm    Post subject: Boz Mod Reply with quote

Hi djbozkosz

Welcome to Mafia Scene

I was looking at one of your videos on this really interesting
mod, I think it was the one in that warehouse and the sewage
or those large drains. The gameplay looked really good and
I would be most interested in the development of this.
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PostPosted: Wed Mar 06, 2013 11:47 pm    Post subject: Boz Mod Reply with quote

Now usually I am against extreme graphical modding like this, but those trees and the hi-res lensflare and road textures in Chinatown are fantastic! Thumbs up (left)
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PostPosted: Thu Mar 07, 2013 9:31 am    Post subject: Re: Boz Mod Reply with quote

AsaSK wrote:
Now usually I am against extreme graphical modding like this

Whistling


I must admit that I'm a kind of a graphics junky. I could spend lots of time looking at neat effects and tiny details, so this is definitely a mod for me Smile
I know that better graphics do not make a better game, but they do often set a better atmosphere just like this mod.
I'm very glad Djbozkosz could implement his features to the Titanic mod.

Of course the new features such as the new subway will be something I will look really forward to! Very happy
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PostPosted: Sat Apr 06, 2013 7:57 am    Post subject: Boz Mod Reply with quote

I looked on your website and your work is fantastic, congratulations. Great things you have done! Thumbs up (left) Applause
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PostPosted: Sat Apr 06, 2013 10:24 am    Post subject: Boz Mod Reply with quote

I have played the factory mission too, I love it! The first few rooms are especially fantastic.
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PostPosted: Sun Apr 14, 2013 9:41 am    Post subject: Re: Boz Mod Reply with quote

AsaSK wrote:
Now usually I am against extreme graphical modding like this

Why? It gives the game a new life and refreshes it.
Excellent work djbozkosz! I'm looking forward for your mod! Drooling
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djbozkosz

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PostPosted: Wed Jul 17, 2013 8:30 pm    Post subject: Boz Mod Reply with quote

From car damage testing:
GIF
GIF
GIF
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djbozkosz

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PostPosted: Wed Jul 17, 2013 8:38 pm    Post subject: Boz Mod Reply with quote

From Google Sketchup "pick terrain" function testing:





Real location
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djbozkosz

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PostPosted: Wed Jul 17, 2013 8:41 pm    Post subject: Boz Mod Reply with quote

From "Bump Mapping" testing:

One point light:



Day light + blue point light:



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PostPosted: Wed Jul 17, 2013 8:57 pm    Post subject: Boz Mod Reply with quote

Absolutely love it!
That mountain looks damn realistic Sticking out tongue
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PostPosted: Thu Jul 18, 2013 3:30 am    Post subject: Boz Mod Reply with quote

oh my god,

mafia 1 have this graphics, I just die on it, thank you guys, you are just amazing.
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PostPosted: Thu Jul 18, 2013 7:52 pm    Post subject: Re: Boz Mod Reply with quote

Mr Robville wrote:
Absolutely love it!
That mountain looks damn realistic Sticking out tongue

My words exactly Sticking out tongue
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