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Frog_808
New Member


Joined: 13 May 2020 Posts: 16
44 Bank Notes
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Hello, does anyone have an idea for an script of an enemy who guards the player?
(Follow player and shoot at enemys)
I would be grateful. |
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SooperK
Junior Member


Joined: 10 Nov 2014 Posts: 52 Location: Jennewa, Airdenor 114 Bank Notes
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Bodyguard script: In this example I used "sam" in findactor 0, but you would put in the name of whatever you named your bodyguard
enemy_vidim 0
dim_frm 4
dim_act 6
dim_flt 5
commandblock 1
findactor 0, "Sam"
findactor 5, "Tommy"
human_addweapon 0, 10, 50, 200
human_holster 0
frm_seton 3, 0
commandblock 0
human_set8slot 0, 1
let flt[3] = 1
{ up
if flt[3] = 0, -1, 1
Label F
enemy_action_follow 5, 1.2, CROUCH
goto F
label 1
goto 1
}
event use_ab
enemy_actionsclear
wingman_setindicator 0, 1, 0
enemy_vidim 1
label Follow
event_use_cb 1
if flt[3] = 1, 2, -1
enemy_forcescript 0
let flt[3] = 1
return
label 2
let flt[3] = 0
return
enemy_vidim 0
dim_frm 4
dim_act 6
dim_flt 5
commandblock 1
findactor 0, "Sam"
findactor 5, "Tommy"
human_addweapon 0, 10, 50, 200
human_holster 0
frm_seton 3, 0
commandblock 0
human_set8slot 0, 1
let flt[3] = 1
{ up
if flt[3] = 0, -1, 1
Label F
enemy_action_follow 5, 1.2, CROUCH
goto F
label 1
goto 1
}
event use_ab
enemy_actionsclear
wingman_setindicator 0, 1, 0
enemy_vidim 1
label Follow
event_use_cb 1
if flt[3] = 1, 2, -1
enemy_forcescript 0
let flt[3] = 1
return
label 2
let flt[3] = 0
return |
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Frog_808
New Member


Joined: 13 May 2020 Posts: 16
44 Bank Notes
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Thanks! I will try it out.
Can you explain me, what "human_set8slot" do? |
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SooperK
Junior Member


Joined: 10 Nov 2014 Posts: 52 Location: Jennewa, Airdenor 114 Bank Notes
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HUMAN_SET8SLOT XX,YY
???Allows an actor to have eight inventory slots?
xx == ID of Actor to set
yy == Toggle (1 = on,0 = off)
The above is directly copied out of SomebodY's improved Script Ref which can be downloaded from this site. Its an awesome tool I use alot to understand script |
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Frog_808
New Member


Joined: 13 May 2020 Posts: 16
44 Bank Notes
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Yes, I know that. But I had tried out at Tommy and I can´t see 8 inventory slots.
But thanks anyways. |
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MatteoCapoletti
Mafiascene Veteran Modder


Joined: 05 Mar 2013 Posts: 536
1054 Bank Notes
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On Capoletti Mod I used this script
I had 15 body guards that My guy could activate by clicking on them. Then they would follow Tommy around a fight with Him
The First Body guard got a special script
Matman1 Script
-----------
commandblock 1
dim_flt 2
dim_act 15
(this section identifies all 15 body guards and Tommy)
findactor 0,"matman1"
findactor 1,"matman2"
findactor 2,"matman3"
findactor 3,"matman4"
findactor 4,"matman5"
findactor 5,"matman6"
findactor 6,"matman7"
findactor 7,"matman8"
findactor 8,"matman9"
findactor 9,"matman10"
findactor 10,"matman11"
findactor 11,"matman12"
findactor 12,"matman13"
findactor 13,"matman14"
findactor 14,"matman15"
findactor 15,"Tommy"
( This section gave the body guard a weapon)
human_addweapon 0, 10, 50, 500
human_holster 0
commandblock 0
(This section made all 16 characters as part of a team so they would not shoot eachother)
enemy_group_new 0
enemy_group_add 0,1
enemy_group_add 0,2
enemy_group_add 0,3
enemy_group_add 0,4
enemy_group_add 0,5
enemy_group_add 0,6
enemy_group_add 0,7
enemy_group_add 0,8
enemy_group_add 0,9
enemy_group_add 0,10
enemy_group_add 0,11
enemy_group_add 0,12
enemy_group_add 0,13
enemy_group_add 0,14
enemy_group_add 0,15
(This was an animation that played until the body guard was activated)
label 110
{ up
label 107
enemy_playanim "KurakLoop.i3d",0
wait 5000
enemy_playanim "KurakPotahnuti.i3d",0
let flt[0]=flt[0]-83
wait flt[0]
emitparticle 0,25
goto 107
}
( This script is what made them follow tommy, when he clicked on them)
event use_ab,10970007
enemy_action_follow 10, 5, crouch, nonext
That script was only for the first body guard, known as matman1
All the other matmans got a shorter script as only one was needed to group them
Scripts for matman2-matman14
commandblock 1
dim_flt 2
dim_act 2
findactor 0,"matman2"
findactor 1,"Tommy"
human_addweapon 0, 10, 50, 500
human_holster 0
commandblock 0
label 110
{ up
label 107
enemy_playanim "KurakLoop.i3d",0
wait 6000
enemy_playanim "KurakPotahnuti.i3d",0
let flt[0]=flt[0]-83
wait flt[0]
emitparticle 0,25
goto 107
}
event use_ab,10970007
enemy_action_follow 1, 5, crouch, nonext |
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