View previous topic :: View next topic |
Author |
Message |
pudingus
New Member


Joined: 20 May 2019 Posts: 16 Location: Czech Republic 35 Bank Notes
Items
|
|
Back to top |
|
 |
MrSpudnik
Junior Member


Joined: 31 Oct 2015 Posts: 66 Location: Ukraine 144 Bank Notes
Items
|
|
Why is it always created for 3ds Max, but never for Blender? Due to the fact that code is easier there than Python? _________________
 |
|
Back to top |
|
 |
pudingus
New Member


Joined: 20 May 2019 Posts: 16 Location: Czech Republic 35 Bank Notes
Items
|
|
MrSpudnik wrote: | Why is it always created for 3ds Max, but never for Blender? Due to the fact that code is easier there than Python? |
I can't tell you if its easier, never made an addon for Blender. The reason why this is for 3ds Max is because I started with fixing Mr F scripts. I wanted to export Guliano Bridge with transparent textures, which it didn't support. Then I wanted to edit sectors, so I added that. After that it was just easier to keep updating it than making something new. Now there is almost nothing left from the original code. |
|
Back to top |
|
 |
djbozkosz
Mafiascene Veteran Modder


Joined: 06 Mar 2013 Posts: 102 Location: Czech Republic 1880 Bank Notes
Items
|
|
Back to top |
|
 |
Duelist
Member


Joined: 06 Nov 2016 Posts: 150 Location: Poland 306 Bank Notes
Items
|
|
I like your scripts better, they are nicely structured. Mine are exactly what they are - someones first "coding" experience. |
|
Back to top |
|
 |
pudingus
New Member


Joined: 20 May 2019 Posts: 16 Location: Czech Republic 35 Bank Notes
Items
|
|
Duelist wrote: | I like your scripts better, they are nicely structured. Mine are exactly what they are - someones first "coding" experience. |
Don't let that discourage you, you've made more progress than me |
|
Back to top |
|
 |
huckleberrypie
Member


Joined: 08 Aug 2014 Posts: 213
444 Bank Notes
Items
|
|
Is this stable enough for importing and exporting custom cars into the game? And weapons for that matter since I'd like to have a Half-Life crowbar mod lol. |
|
Back to top |
|
 |
pudingus
New Member


Joined: 20 May 2019 Posts: 16 Location: Czech Republic 35 Bank Notes
Items
|
|
huckleberrypie wrote: | Is this stable enough for importing and exporting custom cars into the game? And weapons for that matter since I'd like to have a Half-Life crowbar mod lol. |
Yes |
|
Back to top |
|
 |
huckleberrypie
Member


Joined: 08 Aug 2014 Posts: 213
444 Bank Notes
Items
|
|
pudingus wrote: | huckleberrypie wrote: | Is this stable enough for importing and exporting custom cars into the game? And weapons for that matter since I'd like to have a Half-Life crowbar mod lol. |
Yes |
That's good to know. |
|
Back to top |
|
 |
Smelson
Junior Member


Joined: 06 Feb 2018 Posts: 28
62 Bank Notes
Items
|
|
Pudingus, are you going to do the 5DS plugin for 3ds max? |
|
Back to top |
|
 |
pudingus
New Member


Joined: 20 May 2019 Posts: 16 Location: Czech Republic 35 Bank Notes
Items
|
|
Smelson wrote: | Pudingus, are you going to do the 5DS plugin for 3ds max? |
Probably not |
|
Back to top |
|
 |
Smelson
Junior Member


Joined: 06 Feb 2018 Posts: 28
62 Bank Notes
Items
|
|
pudingus wrote: | Smelson wrote: | Pudingus, are you going to do the 5DS plugin for 3ds max? |
Probably not |
Uhh, okay. I wanted to test some motion capture. |
|
Back to top |
|
 |
pudingus
New Member


Joined: 20 May 2019 Posts: 16 Location: Czech Republic 35 Bank Notes
Items
|
|
Just want to inform you, that my work on this plugin is going to continue. My focus from the start has been on ease of use, quality and performance. That is going to stay the same. For the next version I'm working on support for skinned meshes. |
|
Back to top |
|
 |
huckleberrypie
Member


Joined: 08 Aug 2014 Posts: 213
444 Bank Notes
Items
|
|
pudingus wrote: | Just want to inform you, that my work on this plugin is going to continue. My focus from the start has been on ease of use, quality and performance. That is going to stay the same. For the next version I'm working on support for skinned meshes. |
Well as long as we have options and/or alternatives, 'tis very much appreciated. |
|
Back to top |
|
 |
pudingus
New Member


Joined: 20 May 2019 Posts: 16 Location: Czech Republic 35 Bank Notes
Items
|
|
Version 0.4.0 released.
Quote: |
- Import and export of skinned meshes and bones
- Import of morphs
- Faster vertex splitting algorithm
- Added support for Physical Material
- Added error message when importing invalid files
- Edges are now visible in wireframe mode
- Fixed error in parameter editor when adding parameters to unsupported objects (like lights, cameras...) |
Download - How to use
(Because of a bug in 3ds Max, skinned meshes are broken in Max 2012, 2013 and 2014)
The main difference between Duelists plugin in regards to custom characters, is that this supports vertex splitting for skinned meshes, so you get correct UVs and vertex normals, and easier lod creation. But it doesnt support morphs yet.
And dog models are supported too.

Last edited by pudingus on Wed Jul 29, 2020 12:28 pm; edited 2 times in total |
|
Back to top |
|
 |
|
|