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Hunter
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Joined: 21 Mar 2013 Posts: 417 Location: Eugene 2363 Bank Notes
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Issue that seems to only occur on certain "layover" textures. An example is the sign for the gas station.
The main reason I am concerned by this is I want to do something in Chameleon, which has these giant posters on walls that flicker and disappear partially into walls like crazy.
This is probably just a driver issue, but maybe someone here has an idea.
Settings
Also if you happen to know what the newest nVidia driver that eliminates this is, that would be helpful.
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Grable
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Joined: 23 Apr 2020 Posts: 3
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Settings need to be done according to your hardware.  |
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ASM.
Mafiascene Veteran Modder


Joined: 10 Jan 2014 Posts: 326
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Just out of curiosity, do you happen to have a log.txt in your game folder? If so, do you mind posting its contents? |
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Hunter
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Joined: 21 Mar 2013 Posts: 417 Location: Eugene 2363 Bank Notes
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No
MAFIA log.txt:
Code: |
Date: 04/28/20 time:15:05:03
LS3D Engine V3.93.4 Feb 4 2003 GetVer:393
Detected OS: Windows XP ver. 5.1.2600 Service Pack 3
Detected CPU: GenuineIntel, Unknown 2675MHz, family:6, model:14, stepping:5
This DLL uses standard x87 math
Current display mode: 1280x1024, 60Hz, format: D3DFMT_X8R8G8B8
Using adapter number: 0
Driver: nv4_disp.dll
Description: NVIDIA GeForce GTX 460
Driver version: 6.14.13.1070
Vendor ID: 10DE
Device ID: E22
SubSys ID: 34FA1458
Revision: A1
GUID: D7B71E3E-4D62-11CF-C673F71400C2CB35
Using HARDWARE T&L.
Using SINGLEPASS rendering.
Trying to create device with FULLSCREEN mode: 1280x1024, 0Hz, BackFormat: D3DFMT_X8R8G8B8, DepthFormat: D3DFMT_D24X8
Maximum available texture memory ( AGP + VRAM ): 1128 MB
Using texture formats:
16bit textures: D3DFMT_R5G6B5
1bit Alpha textures: D3DFMT_A1R5G5B5
Alpha textures: D3DFMT_A4R4G4B4
TrueColor textures: D3DFMT_A8R8G8B8
DXT1 textures: D3DFMT_DXT1
DXT3 textures: D3DFMT_DXT3
*** Sound management: 32 free 3D channels claimed.
*** Speaker configuration: STEREO SPEAKERS
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Chameleon log.txt:
Code: |
Date: 01/14/20 time:23:35:25
LS3D Engine V5.58.10 Mar 1 2005 GetVer:558
Detected OS: Windows XP ver. 5.1.2600 Service Pack 3
Detected CPU: GenuineIntel, INTEL Pentium-IV 2675MHz Hyper-Threading, family:6, model:14, stepping:5
Current display mode: 1280x1024, 60Hz, format: D3DFMT_X8R8G8B8
Using adapter number: 0
Driver: nv4_disp.dll
Description: NVIDIA GeForce GTX 460
Driver version: 6.14.13.1070
Vendor ID: 10DE
Device ID: E22
SubSys ID: 34FA1458
Revision: A1
GUID: D7B71E3E-4D62-11CF-C673F71400C2CB35
Using HARDWARE T&L.
Using HARDWARE VERTEX SHADERS.
Trying to create device with FULLSCREEN mode: 1280x1024, 0Hz, BackFormat: D3DFMT_X8R8G8B8, DepthFormat: D3DFMT_D24X8
Maximum available texture memory ( AGP + VRAM ): 1076 MB
Using texture formats:
16bit textures: D3DFMT_R5G6B5
1bit Alpha textures: D3DFMT_A1R5G5B5
Alpha textures: D3DFMT_A4R4G4B4
TrueColor textures: D3DFMT_A8R8G8B8
DXT1 textures: D3DFMT_DXT1
DXT3 textures: D3DFMT_DXT3
DXT5 textures: D3DFMT_DXT5
Bump-maps: D3DFMT_V8U8
Sound hardware enumeration:
Driver: RtkHDAud.sys
Description: Realtek HD Audio output
Driver version: 5.10.00.6657
Driver: WaveOut 1
Description: VB-Audio Point (emulated)
Driver version: ?.??.??.????
Trying to use default sound device with mix freqency: 22050 Hz, 2 channels, 16 bps.
Sound management: 32 free 3D channels claimed.
Speaker configuration: CURRENT WINDOWS SPEAKER CONFIGURATION
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ASM.
Mafiascene Veteran Modder


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Hm OK, looks fine. I thought Mafia might use a weird depth buffer format or something but it looks alright.  |
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Hunter
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Joined: 21 Mar 2013 Posts: 417 Location: Eugene 2363 Bank Notes
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How about this? Take a sniper rifle to Salieri's and look at the gas station through the scope. Does this happen?
https://youtu.be/mcPPsW3DP_s |
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ASM.
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Yes, this flickers for me, too. From what I can tell it also flickers in MWE so I guess the depth buffer resolution is simply not enough for the given geometry at that distance.  |
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Hunter
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risan
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This never happened to me, I play on Windows 10 Home
I run the Game.exe in compatibility mode Windwos XP SP2
My setup settings:
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ASM.
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Oh dear.
If I were to guess, I'd say it's a driver issue. The problem could possibly be addressed by tweaking depth biases or something but that would require some RE I guess.
Have you already tried running the game (or Mafia for that matter) with dgVoodoo's d3d8 -> 9 wrapper? |
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Hunter
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Joined: 21 Mar 2013 Posts: 417 Location: Eugene 2363 Bank Notes
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ASM. wrote: |
Have you already tried running the game (or Mafia for that matter) with dgVoodoo's d3d8 -> 9 wrapper? |
Yes. No effect or CTD.
I guess all I can do is try the oldest drivers that will go on my card, and if that doesn't do it, this card is basically partially incompatible with these games. Sucky answer; upgrading your card is supposed to make games better, but eh. AGP was a long time ago.
Someone liked my private video Good, a lot of effort went into it! |
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n0ughty_b0y
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