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TondmiCZ
New Member


Joined: 02 Oct 2018 Posts: 21
92 Bank Notes
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Hi, i will show you how to maike breakable glass
1) Open Zmodeler and create flat surface
2) Set texture
3) Texture/Allocate UV
4) Export example.4ds
5) Export same model as example_c1.4ds
6) Now open Boz 4ds Full Manager and open example.4ds
7) Add effect/Alpha texture
Click on Object and add parameter ;X1G;
9) Save
10) Do the same with example_c1 and done
11) Open MWE and insert object example.i3d
12) Hold Y and select object and make colision XTOBB (41 Crash collision) |
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AsaSK
Mafiascene Veteran Modder


Joined: 24 Feb 2013 Posts: 793 Location: London, England 12026 Bank Notes
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newto
Junior Member


Joined: 24 May 2019 Posts: 55
137 Bank Notes
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wonderful info. thanks for sharing |
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CristinaPO
New Member


Joined: 05 Jun 2020 Posts: 3
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Thanks Tondmi. Excuse my total ignorance, I just began documenting on modding Mafia and just joined MafiaScene a few weeks ago. I did the steps you wrote but for some reason when I create a model of example.i3d into MWE, it doesn't load the texture. It's red. Is there something I missed? I'll continue to read documents on these tools, but if you experienced this before, you'd save me a ton of time. Thanks a lot! |
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CristinaPO
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Joined: 05 Jun 2020 Posts: 3
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Ignore that, I found my bug. I only tested this in MWE, not in the game. The game works fine and breaks the glass. The only thing I want to do now is to apply the texture on both sides. |
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TondmiCZ
New Member


Joined: 02 Oct 2018 Posts: 21
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CristinaPO wrote: | Ignore that, I found my bug. I only tested this in MWE, not in the game. The game works fine and breaks the glass. The only thing I want to do now is to apply the texture on both sides. |
You must in BOZ 4ds fullmanager check 2Sided |
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Duelist
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Joined: 06 Nov 2016 Posts: 150 Location: Poland 306 Bank Notes
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CristinaPO
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Joined: 05 Jun 2020 Posts: 3
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Thank you both. I'll try it out in Boz and read that thread. |
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