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addx_2015
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Joined: 02 Jan 2015 Posts: 67
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After I added few objects in the "clean mission" I wanted to play but nothing happened. Player or camera not moving at all. What I did wrong? I've used MWE4.0 to add objects and floor . |
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ASM.
Mafiascene Veteran Modder


Joined: 10 Jan 2014 Posts: 327
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Just for the record, does your setup feature any visual reference points to recognize motion? If you just use a huge solid-colored plane mesh for the ground for example and put the player somewhere in the middle of it, it might appear like the player is stuck as there're no reference points to determine the current position on the map. |
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addx_2015
Junior Member


Joined: 02 Jan 2015 Posts: 67
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I have a few buildings next to me and in front of me .... the camera is not moving at all ,left or right , nothing |
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ASM.
Mafiascene Veteran Modder


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Hm ok, that's weird then. Do you mind posting/PMing the mission here so we/I can have a look? |
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ASM.
Mafiascene Veteran Modder


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I installed the mission you sent me as freeitaly and it works fine this way. If you want to use a non-freeride entrypoint (like tutorial for example), you need to add a player actor to the mission. |
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addx_2015
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You're right , works at me as well in Little Italy. I had it placed in tutorial . Thank you. And how should I do if I want to use a non-freeride entry point, ,, I've inserted an actor with bsv6 (Tommy.i3d) , but didn't worked. Should I use other program? |
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ASM.
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From what I can tell BSV6 doesn't support creating player actors from scratch but DC||ED does.
You need to add a model frame to the scene first (you can use MWE for that). Open the scene2.bin in DC||ED, hit Edit->Add Object and select Object Definitions->Player. Specify the name of the model frame you created earlier as name for the new object definition (actor) and hit OK. Double click on the newly created actor in the object list and edit the properties as you see fit. You'll specifically want to set Speed to something greater than 0 as otherwise you won't be able to move ingame. |
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addx_2015
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Ok , got it . Now it works. Thank you for tutorial.  |
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