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How to extract MAPS and MODELS in Chameleon game?

 
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Hans_Poskocil_

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PostPosted: Sun Dec 08, 2019 5:53 pm    Post subject: How to extract MAPS and MODELS in Chameleon game? Reply with quote

Hello all,

How to extract chameleon libraries?

thx Šafry
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Muggy

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PostPosted: Sun Dec 08, 2019 6:25 pm    Post subject: How to extract MAPS and MODELS in Chameleon game? Reply with quote

Although made under a similar engine
Chameleon is not Mafia related - therefore
I have moved this to Games Off-Topic
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ASM.

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PostPosted: Sun Dec 08, 2019 11:25 pm    Post subject: How to extract MAPS and MODELS in Chameleon game? Reply with quote

Maybe give this one a try:

http://hd2rip.brainstorming.hu/downloads/dta_unpacker_2012.rar (notes)
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Hunter

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PostPosted: Mon Dec 09, 2019 4:55 am    Post subject: How to extract MAPS and MODELS in Chameleon game? Reply with quote

You don't have the Polish (English) version, do you?
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mammix

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PostPosted: Mon Dec 09, 2019 4:12 pm    Post subject: How to extract MAPS and MODELS in Chameleon game? Reply with quote

I was supposed to get my Polish version out of the basement, I'll try to do it soon when I'll be taking Christmas decorations out...
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Hunter

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PostPosted: Wed Dec 11, 2019 7:34 am    Post subject: How to extract MAPS and MODELS in Chameleon game? Reply with quote

Would be nice if you could share the texture archive or simply the aforementioned files

pg_GSprislusNTWbarrelx128.tga
pg_GSprislusNTWbodyx128.tga
pg_GSprislusNTWScopex128.tga

which are missing from BillyOwens's patch.
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AMadeMan

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PostPosted: Fri Dec 13, 2019 8:50 pm    Post subject: How to extract MAPS and MODELS in Chameleon game? Reply with quote

I wonder if its possible to port Chameleon's maps to Mafia
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ASM.

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PostPosted: Sun Dec 15, 2019 4:25 pm    Post subject: Re: How to extract MAPS and MODELS in Chameleon game? Reply with quote

AMadeMan wrote:
I wonder if its possible to port Chameleon's maps to Mafia

Most likely yes. However since it's running on a more recent iteration of LS3D than Mafia, I could imagine there're certain aspects (like graphics features/effects) that can't be ported (easily).

I think Duelist successfully ported (some of) the H&D 2 maps to Mafia but from what I know he never came around to release anything of that before he disappeared.
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AMadeMan

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PostPosted: Sun Dec 15, 2019 8:34 pm    Post subject: Re: How to extract MAPS and MODELS in Chameleon game? Reply with quote

ASM. wrote:
AMadeMan wrote:
I wonder if its possible to port Chameleon's maps to Mafia

Most likely yes. However since it's running on a more recent iteration of LS3D than Mafia, I could imagine there're certain aspects (like graphics features/effects) that can't be ported (easily).

I think Duelist successfully ported (some of) the H&D 2 maps to Mafia but from what I know he never came around to release anything of that before he disappeared.


That's right, I forgot. I hope Duelist comes back so he may release his maps
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