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Altering Pedestrians

 
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SooperK

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PostPosted: Sun May 20, 2018 11:33 pm    Post subject: Altering Pedestrians Reply with quote

In DC/ED I changed the models of the street police and the street gangsters. In game, I can see the changes applied as the models changed, but it seems something has altered their script as they will not attack and run when you fire shots at them. In the DC/ED all I did was change their model names so I am not sure why their behavior has changed, any help would be great. Thanks.
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Hunter

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PostPosted: Sun May 20, 2018 11:45 pm    Post subject: Altering Pedestrians Reply with quote

How about if you copy the different model but use the old names?
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SooperK

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PostPosted: Tue May 22, 2018 4:31 pm    Post subject: Altering Pedestrians Reply with quote

Doing this in DC/ED is the only way I know how to access it. Through Bscript when I load the scene2.bin file, no changeable script comes up. In the DC/ED I am at the Pedestrian Setup, and changing the pedestrians is no problem as only their model is changing, but changing the gangsters and the police to a different model makes them act like regular pedestrians. I changed them back to their original models and they went back to shooting and being aggressive when provoked. So maybe there is something in the scripting that is reading only that particular model (FREEgang01 [gangster] and pol01 [street police])? Maybe I need to change the model somewhere else besides the Pedestrian Setup, but I have no idea where I should look.
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flovivi

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PostPosted: Wed May 23, 2018 9:21 am    Post subject: Altering Pedestrians Reply with quote

It would be interesting to find out where the developers put the code that is responsible for what guns the police or the street gangsters are carrying, or the civilians you drag out of a car (sometimes they are armed with a colt detective special or a baseball bat). Also a script that controls their behavior. It would be much more realistic if civilians run away once you pull your gun (there is a behavior that is exactly like this).
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