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Daylight Robbery

 
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AsaSK

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PostPosted: Mon Jan 07, 2019 3:54 pm    Post subject: Daylight Robbery Reply with quote

So my PC is in for repairs and I'm unable to work on other Mafia projects for a few weeks. Yesterday I had a few hours to myself and thought it might be fun to remake The Villa from Visiting Rich People, converting it to daytime. It's not perfect and there may be a bug here and there, but it feels rather different and is worth checking out




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Last edited by AsaSK on Tue Jan 08, 2019 10:05 pm; edited 2 times in total
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PostPosted: Mon Jan 07, 2019 4:28 pm    Post subject: Daylight Robbery Reply with quote

404 Not Found :/
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AsaSK

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PostPosted: Mon Jan 07, 2019 6:40 pm    Post subject: Daylight Robbery Reply with quote

Sorry I should have been more specific, I meant available in the Downloads section soon Smile
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PostPosted: Tue Jan 08, 2019 3:53 pm    Post subject: Daylight Robbery Reply with quote

Nifty!

I also created a daylight variant of the mission for a freeroam mod back in the day. I'd probably have to do some digging to find it again, though. Thinking

Do you plan to continue working on it at some point? At the moment the exterior lighting is very diffuse, like on an overcast/rainy day. I could imagine that a sunny setup with a few shadows would look really nice. As for the interiors I think it would be cool if there was daylight flooding in from the windows with the sun light creating bright spots and shadows (cast from the window frames) on the floor/walls.
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PostPosted: Tue Jan 08, 2019 9:44 pm    Post subject: Daylight Robbery Reply with quote

It would be cool to play that mission in first-person to make even more intense.
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PostPosted: Wed Jan 09, 2019 12:13 am    Post subject: Daylight Robbery Reply with quote

That makes it look even more like a Hitman mission. Add a skin and a weapon or two and the illusion is complete Sticking out tongue
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AsaSK

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PostPosted: Wed Jan 09, 2019 7:18 pm    Post subject: Re: Daylight Robbery Reply with quote

ASM. wrote:
Nifty!

I also created a daylight variant of the mission for a freeroam mod back in the day. I'd probably have to do some digging to find it again, though. Thinking

Do you plan to continue working on it at some point? At the moment the exterior lighting is very diffuse, like on an overcast/rainy day. I could imagine that a sunny setup with a few shadows would look really nice. As for the interiors I think it would be cool if there was daylight flooding in from the windows with the sun light creating bright spots and shadows (cast from the window frames) on the floor/walls.


Smile

AMadeMan wrote:
It would be cool to play that mission in first-person to make even more intense.


If only, one of the first things I tried to do when I learned to script was move the camera relative to the player Thinking

Hunter wrote:
That makes it look even more like a Hitman mission. Add a skin and a weapon or two and the illusion is complete Sticking out tongue




Say no more Sticking out tongue
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PostPosted: Fri Jan 18, 2019 2:28 am    Post subject: Daylight Robbery Reply with quote

This mission did present some hitman vibes. Good job on the conversion! Regarding this mission as a whole, I didn't know until recently that you could interact with the electric panel at the left of the spawn on the other side of the hedge to turn off the lights.
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PostPosted: Fri Jan 18, 2019 9:11 pm    Post subject: Re: Daylight Robbery Reply with quote

AMadeMan wrote:
This mission did present some hitman vibes. Good job on the conversion! Regarding this mission as a whole, I didn't know until recently that you could interact with the electric panel at the left of the spawn on the other side of the hedge to turn off the lights.


Fun fact:

...which you probably now know

When you do that, it attracts a specific guy (might be the guy on the terrace, don't remember) who turns the lights on again.

Other fun fact:

You can use the key, but don't do that!
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