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Great tip for 3D modelling for Mafia - KHED Editor

 
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DavosWorks

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PostPosted: Sun Aug 30, 2020 9:38 pm    Post subject: Great tip for 3D modelling for Mafia - KHED Editor Reply with quote

Hi guys, I see, creating world or models for mafia is still painful for lot of modders. So here could be a solution.

KHED Editor 1.1.5. Its very easy and light program for creating/editing 3D models. Its very stable, and also UV editor is beast. It will save your time 10times Very happy

You will like it.
1/ You have to still use 3DSMAX or Zmodeler to import 4ds and export it to 3DS.

2/ Then you just open it in KHED, and its better to save it in KHE format. because 3ds is weird.

3/ When you are finished, you should rename your groups to names without space. for exampe "group01" or "box01" or whatever but without space. Its ideal to regroup it by materials. then Its easy to make collisions in MWE editor.

4/ when you are finished and ready, export it to 3ds, and open it in Zmodeler. Then export to 4ds, and configure in Boz 4ds manager.

5/there could appear some glitches with rotation. But it can be fixed very easily, by change rotation by 90/180 in MWE

You can download it here:
https://gamebanana.com/tools/3841
or
http://www.flat2d.com/khed.html

See video, how easy I can connect two worlds very accurate
(there is bug with Windows screen recorder, it didn't record UV editor)




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