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Salvaging object data from the hex

 
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AsaSK

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PostPosted: Mon Jan 01, 2018 4:46 pm    Post subject: Salvaging object data from the hex Reply with quote

So unfortunately DC||ED has just decided to mangle my scene2. However, although the file can no longer be read with anything, I have found that a lot of data is actually still intact in the hex.
Does anyone know if position/rotation data can be salvaged using a hex editor? I've retrieved several scripts already, so I was wondering if object positions, etc are possible.

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mammix

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PostPosted: Tue Jan 02, 2018 11:09 am    Post subject: Salvaging object data from the hex Reply with quote

Probably it won't help you, but in situations like that I just copy the positions and rotations to and from Mafia World Editor (after insterting the objects again in bsv6). Frustrating, but works...
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AsaSK

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PostPosted: Tue Jan 02, 2018 5:58 pm    Post subject: Salvaging object data from the hex Reply with quote

I would do that, but unfortunately even MWE won't read it Sad

If it helps anyone, here are two errors I get when trying to open the mission in different tools. The first is from DNC Extractor and the second is from MWE.




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ASM.

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PostPosted: Wed Jan 03, 2018 2:27 am    Post subject: Salvaging object data from the hex Reply with quote

You can PM me your scene2.bin so I can have a look if you want.
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