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Reduce player collision capsule

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Mr Robville

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PostPosted: Sun May 14, 2017 2:01 pm    Post subject: Reduce player collision capsule Reply with quote

would anyone know if it is possible (perhaps through HEX editing) to reduce the radius of tommy's collision capsule? The default radius I found is 86cm, which is the minimal width to use for doorways, otherwise the player can't fit through.

For the Titanic mod, this has been a huge annoyance since the start of development because most doorways are 65cm, and also quite a few corridors are less than 86cm in width.
Usually I just make the doorway in the collision model wider than the visual model, but this has become real troublesome when I eventually start adding doors, who remain within the doorway once opened.

86cm is simply a ridiculous size, considering humans can fit through 40cm wide gaps. If I could only reduce this capsule diameter to 60cm, there would be no problem whatsoever.

Does anyone know if this is possible and if so, how to do this?

For those wondering what I'm on about, a player capsule is the collision boundary of the character in which the animation can move without clipping through the environment.


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