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DavosWorks
Junior Member


Joined: 10 Jan 2018 Posts: 30
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Hi guys I'm working on few extensions. (using 3.0 mod)
-People in bars
-New country
-railroad near Lost Heaven port
-cars in salierys bar
maybe somebody could add bars from city bars mod And do better colisions.
I still have very goof FPS on my Windows Tablet.
(Surface Pro 6, Core i5 8250u quad-core, passive cooled, 8GB RAM, uHD620 GPU)
Look that. I Always though that Track12 from PS2 is somewhere here
And there is another tip for all modders or creators of models
Use KHED editor Its much simpler than zmodeler, and you can model so fast. Also UV editor is much better and its great for precision.
But you need to work in original KHE format, and when you finish your model, you need to recopy it and export it to 3ds format (because sometimes its buggy). And then through zmodeler to 4ds.
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AMadeMan
Senior Member


Joined: 23 May 2017 Posts: 400 Location: United States 565 Bank Notes
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Excellent work!
And good thing that you mentioned the KHED editor. Zmodeler and the lack of an alternative was something that bugged a lot of modders in the past. |
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Firefox3860
Junior Member


Joined: 23 Aug 2014 Posts: 49 Location: The Russian Federation, Samara 111 Bank Notes
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DavosWorks, not bad. But one thing you do some wrong. A new country territory should be placed by other way. The end of the road on your first screen is intended for this.
There is one secret. The fktr.4ds file must by in the models folder. Insert this file to the mission with zero coordinates and zero rotations. And look at this road — there will be the same territory. |
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DavosWorks
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Joined: 10 Jan 2018 Posts: 30
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Firefox3860
Junior Member


Joined: 23 Aug 2014 Posts: 49 Location: The Russian Federation, Samara 111 Bank Notes
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DavosWorks wrote: | It looks like mafia has collision range limit or something, or some kind of grid | And there is. A grid within which collisions operate exists. Its borders may be set in Tools window at the Col tab. |
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DavosWorks
Junior Member


Joined: 10 Jan 2018 Posts: 30
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Thank you Firefox so much, it works I've incerased grid by 2000 minimum and maximum
I was looking for that years ago, and I never found a solution. I've gave u some bank notes for that
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DavosWorks
Junior Member


Joined: 10 Jan 2018 Posts: 30
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Firefox3860 wrote: | DavosWorks, not bad. But one thing you do some wrong. A new country territory should be placed by other way. The end of the road on your first screen is intended for this.
There is one secret. The fktr.4ds file must by in the models folder. Insert this file to the mission with zero coordinates and zero rotations. And look at this road — there will be the same territory. |
LOOOOOOOOOOOOOOOOOOOOL WTF Its really that place.
A thing, what I was just imagined, that how it could be, IS REAL LOL. wtfff. Thats impossible |
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Firefox3860
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Joined: 23 Aug 2014 Posts: 49 Location: The Russian Federation, Samara 111 Bank Notes
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DavosWorks
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Firefox3860
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Joined: 23 Aug 2014 Posts: 49 Location: The Russian Federation, Samara 111 Bank Notes
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wow, DavosWorks, i like it already i probably will ask you for this connection of territories... |
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DavosWorks
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Zsombor
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Joined: 09 Nov 2014 Posts: 98
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Good job, bro!!
If there will be a small town (village?), I suggest to place a gas station somewhere there, so the player doesn't need to go back into the city when needed to refuel.
(I think one of the original Mafia's problem is: the player needs to go back into the town, because Countryside doesn't have any gas stations.) |
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Muggy
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Joined: 05 Jan 2005 Posts: 1017 Location: Sydenham London 278080 Bank Notes
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Zsombor wrote: | (I think one of the original Mafia's problem is: the player needs to go back into the town, because Countryside doesn't have any gas stations.) |
Hmm Not unless someone could maybe script
in a gas station for the countryside.
Just a side note: Please don't use white for
typing it is so hard to read against the background _________________
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flovivi
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Joined: 22 Dec 2014 Posts: 67
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Muggy wrote: | Zsombor wrote: | (I think one of the original Mafia's problem is: the player needs to go back into the town, because Countryside doesn't have any gas stations.) |
Hmm Not unless someone could maybe script
in a gas station for the countryside. |
Should not be too hard, especially for veteran modders: When the player is in a car and stops by the motel and presses "action" key, the screen turns black, a few lines of code sets the car's tank to 100%, and reduces your money by a certain amount, and then turns back to normal.
What would be cool is if the player could just talk to a guy next to the motel (after placing the car on the correct position) and a little scene would play, showing Tommy leaning against the gas pump and smoking a cigarette, while the person can be seen standing at the back of the car doing some animation. After that's done, the car is fully tanked and the player is free to shoot the guy.
I think all of that is technically possible, but it's just a pain in the ass writing that script, starting the game, testing, going back to the editor, moving objects, changing scripts in DCED, constantly being afraid of it crashing and ruining the scene2 file,...
But hey, give it a few more years and we might someday have an editor that allows all of that, including switching to game and editor mode. After all the progress that is happening now (we can add custom character models!!!) only the speed of light is the limit  |
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Zsombor
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Joined: 09 Nov 2014 Posts: 98
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Ikarus mod 3.0 basically just ported a gas station from the city into countryside. I suggesting something similar, nothing fancy.  |
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