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LS3D Sandbox
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djbozkosz

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PostPosted: Fri May 24, 2013 2:32 pm    Post subject: LS3D Sandbox Reply with quote

Some screens from draft:





First 4ds testing:





Pre alpha version:







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PostPosted: Fri May 24, 2013 8:11 pm    Post subject: LS3D Sandbox Reply with quote

Wow, Boz, this looks awesome Very happy Keep up the good work.

Care to share a little info on what we can expect from this wonderful looking tool?

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djbozkosz

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PostPosted: Mon May 27, 2013 3:55 pm    Post subject: LS3D Sandbox Reply with quote

I would like to create some usable tool in this summer without switching between MWE, BSV, DCED, CHE, ROE, Zmodeler, ... etc.
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PostPosted: Mon May 27, 2013 10:25 pm    Post subject: LS3D Sandbox Reply with quote

That would be utterly fantastic.
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PostPosted: Sat Jun 01, 2013 9:39 am    Post subject: LS3D Sandbox Reply with quote

Sector editing would be brilliant I agree, but what are render hints Darren?
I've seen them occasionally in cache.bin/Mafia Editor and I'm curious..
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djbozkosz

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PostPosted: Sat Jun 01, 2013 6:47 pm    Post subject: LS3D Sandbox Reply with quote

Splash screen:


Mission:

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PostPosted: Sat Jun 01, 2013 9:49 pm    Post subject: LS3D Sandbox Reply with quote

This is gonna be a very useful tool.

Good work Thumbs up (left)
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PostPosted: Sat Jun 01, 2013 11:00 pm    Post subject: LS3D Sandbox Reply with quote

Looks fantastic! Does it render the sky and have lightmapping support? (To show lightmaps, not make them)

Also, what functions are currently implemented/work?
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PostPosted: Sun Jun 02, 2013 4:02 pm    Post subject: LS3D Sandbox Reply with quote

I piss myself everytime I see this tool. It's going to help so much!
It reminds me of the CryEngine SDK.

Regarding Darren's question, does it include sector creation and editing?

I love the splash screen btw.
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PostPosted: Sun Jun 02, 2013 6:57 pm    Post subject: LS3D Sandbox Reply with quote

Yes, I want to include all functions from my 4ds Manager, eg. sector creation, morph, billboard and mirror conversions, etc...

But now it is only pre-alpha version with load functions to open 4ds or mission.
Write all functions also with full scene2.bin support takes a lot of time.

First of all I want to optimize renderer because now rendering is tooo slow.
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PostPosted: Mon Jun 03, 2013 11:31 am    Post subject: LS3D Sandbox Reply with quote

If your programming is going to be just as flawless as the layout looks (as I'm sure you will) this tool is going to be amazing once done. Very happy

Btw, I was looking at your website and noticed this page:
http://www.djbozkosz.wz.cz/index.php?id=6
Is that your school that you replicated? It looks awesome!
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PostPosted: Wed Jun 12, 2013 3:12 pm    Post subject: LS3D Sandbox Reply with quote

Yes, it was my old graduation project according to the model of high school where I studied Wink
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PostPosted: Wed Jun 12, 2013 3:16 pm    Post subject: LS3D Sandbox Reply with quote

Standard rendering:


Object picking technique:

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PostPosted: Mon Jun 17, 2013 8:41 pm    Post subject: LS3D Sandbox Reply with quote

Some repetitive screenshot:


And multitexturing support:
alpha mapping,
smoothed color key,
environment mapping,
emission lighting,
etc...

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PostPosted: Tue Jun 18, 2013 9:44 am    Post subject: LS3D Sandbox Reply with quote

It keeps getting better and better! keep up the amazing job! Thumbs up (left)
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