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andrewthiago
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Joined: 02 Mar 2014 Posts: 7
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Last edited by andrewthiago on Tue Oct 18, 2016 3:53 pm; edited 1 time in total |
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MatteoCapoletti
Mafiascene Veteran Modder


Joined: 05 Mar 2013 Posts: 520
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The taxi scripts are in another file
But you can reconstruct them rather complicated though
Have you downloaded thes yet?
Mafia Script Helper
Improved Mafia Script Reference
Can you post of a copy of the scripts that are crashing? there might be an easily fixed formatting problem |
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andrewthiago
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Joined: 02 Mar 2014 Posts: 7
22 Bank Notes
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MatteoCapoletti wrote: | The taxi scripts are in another file
But you can reconstruct them rather complicated though
Have you downloaded thes yet?
Mafia Script Helper
Improved Mafia Script Reference
Can you post of a copy of the scripts that are crashing? there might be an easily fixed formatting problem |
I have pasted your script here as you can see
/Muggy (Admin)
Code: | Hi, i created a script that after talking to a NPC, the compass show me a location to go, that's ok. Now, how that target will detect me so i can move to the next steps of the mission? Do i need to create another file in bscript view and there, write the rest of the code? Take a look at my script:
dim_act 2
dim_flt 2
dim_frm 2
findactor 0,"Tommy"
findactor 1,"66guy"
findframe 1,"taxi_point28"
let flt[1] = frm1
frm_seton 1,1
label 1
enemy_playanim "nudastativ.i3d"
wait 1000
goto 1
event use_ab
setcompass 1
wait 1000
goto1
-------------------
What should i do then?
Thank you so much man! |
Last edited by andrewthiago on Tue Oct 18, 2016 4:31 pm; edited 1 time in total |
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andrewthiago
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Joined: 02 Mar 2014 Posts: 7
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I wrote that code above in another post yesterday. I'm really sorry for that. I just wrote a new scritp below, now, for a new mission, who I spent maybe more than 15 hours exploring all the files, trying to figure out what i'm doing wrong. Take a look at this please:
1 - NPC ( 66MAN1) SCRIPT:
*************************
dim_act 3
dim_frm 6
dim_flt 3
findactor 0,"Tommy"
findactor 1,"66man1"
findactor 2,"66target1"
findframe 0,"tommy"
findframe 2,"66target1"
findframe 3,"taxi_point21"
seton 2,0 //Here, i deactivated i won't use before talking to the NPC.
seton 3,0
label 1
enemy_playanim "nudastativ.i3d"
wait 7000
goto 1
event use_ab /// I must talk to the npc, so the code can continue
enemy_stopanim
wait 300
seton 2,1 // I activated the frame (66TARGET1) first.
wait 300
setcompass 2 // Now, the compass is set to aim to (66TARGET1)
////(66MAN10 SCRIPT FINISHED...
>
///////// After talking to the NPC (66MAN1) , the compass will show me the (66TARGET1), whom is my next destination i should go. The next part of the code, will be inside the (66target1) FILE.
///////////////////////////////////////////////////////////////////////DOWN
2 - (66TARGET1) file SCRIPT:
dim_act 3
dim_flt 6
dim_frm 4
findactor 0,"tommy"
findactor 1,"66,man1"
findactor 2,"66target1"
findframe 2,"66target1"
findframe 3,"taxi_point21"
label DETECT
//////////////////////NEGATIVE
wait 200
detector_inrange 0, 10
if flt[0] = 0, -1, DETECT
getactordist 0,2,0
if flt[0] > 10,-1,DETECT
detector_issignal 2, DETECT, -1
goto DETECT
///////////////////////POSITIVE
getactordist 0,2,0 // Calculates the distance between "tommy" and the (66TARGET1)
if flt[0] < 10,5,DETECT
detector_issignal 2,5,DETECT
goto DETECT
label 5
wait 500
setcompass -1
human_addweapon 0,20,0,0
wait 3000
setcompass 3 //Sets compass to the "taxi_point21" frame.
label finish
end
---------------------------------------------------------------
The (66TARGET1) never detects me when i come next to him! I swear, I tried a lot of code combinations, but it never get to work properly.
Which code should i insert, so the (66TARGET1) can detect "Tommy", and proceed to the next part of the mission?
Thank you anyway, and sorry for messing up this post. |
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