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Mr Robville
Mafiascene Veteran Modder


Joined: 11 Sep 2006 Posts: 595 Location: Dutchland 255950 Bank Notes
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It has been ages since I've posted here on the forum, but progress hasn't stopped since last time. Those who've kept the ModDB, Facebook page, Youtube & Discord channel in watch have seen a big announcement.
In Q2 of this year, the first part of the Titanic Mod shall be released:
https://www.youtube.com/watch?v=6HCF-9GFzes
Aside of that, with the latest MafCapone editor and 3ds Max plugins, ingame implementation has been a real treat. More and more areas are making their final way into the game:
Also various interactivity is being added. You'll be able to sit on different chairs and benches:
And, from the programming wonders of Asa, the pool is actually swimmable!
https://www.youtube.com/watch?v=DcCUa6JX25g
All the areas seen in the videos and latest screenshots will be included within the first release. _________________
www.robville.net |
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MatteoCapoletti
Mafiascene Veteran Modder


Joined: 05 Mar 2013 Posts: 536
1054 Bank Notes
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Absolutely awesome, you've done such a wonderful job of the Ship and surrounds
Is there a plan for retexturing the people? Only say that because they almost seem out of place with your beautiful models |
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mammix
Junior Member


Joined: 20 Sep 2014 Posts: 97 Location: Lublin, Poland 3026 Bank Notes
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All I can say is: wow! Can't wait to see it myself. |
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linukkis
Veteran Member


Joined: 06 Mar 2013 Posts: 596 Location: Lithuania 1401 Bank Notes
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Are you sure that's still Mafia in the screens?
Kidding aside, every time you release a sneak peak of the Titanic mod my jaw drops. But this time? This time it dropped so low I still haven't pulled it together...
I mean just look at those pics and that short video. It's so incredible, so beautiful I'm out of words. I agree with Matteo - the original assets feel very dated compared to yours, Mr Rob, you've outdone them in every way possible. Come to think of it, I think you outdid yourself this time too
Can't wait!! |
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Mr Robville
Mafiascene Veteran Modder


Joined: 11 Sep 2006 Posts: 595 Location: Dutchland 255950 Bank Notes
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Thanks guys! I really appreciate it.
Regarding the NPC's. Modifying them is a low priority item for now. Thankfully with the latest 3ds Max converters it is a lot easier to create custom characters, but the time required for it will be currently spent on the environment.
Also, me and Asa have spent some time scratching our heads over random crashes to desktop which turned out to be related to a memory cap. Originally, Mafia is programmed to only allow 1GB of RAM to be used at maximum. If it goes over by one MB, it crashes to desktop without warning.
Thankfully, the game's executable could be patched to 64Bit, allowing double RAM usage. So I now have to keep a close eye on the astonishing 2GB of available RAM. Any new texture contributes to that so that's why I also let NPC's mostly be for now since the ship is more important.
Luckily though, pretty much all of the mod's textures were oversized, so I have plenty of margin left for the remaining areas. _________________
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