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Updated 4ds plugin for 3ds Max (by pudingus)
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huckleberrypie

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PostPosted: Tue Jul 28, 2020 12:32 am    Post subject: Re: Updated 4ds plugin for 3ds Max (by pudingus) Reply with quote

pudingus wrote:
Version 0.4.0 released.
Quote:

- Import and export of skinned meshes and bones
- Import of morphs
- Faster vertex splitting algorithm
- Added support for Physical Material
- Added error message when importing invalid files
- Edges are now visible in wireframe mode
- Fixed error in parameter editor when adding parameters to unsupported objects (like lights, cameras...)

Download v0.4.0 - How to use

The main difference between Duelists plugin in regards to custom characters, is that this supports vertex splitting for skinned meshes, so you get correct UVs and vertex normals, and easier lod creation. But it doesnt support morphs yet.

And dog models are supported too.



Vouching on this one mate, thanks!
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pudingus

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PostPosted: Wed Jul 29, 2020 12:23 pm    Post subject: Updated 4ds plugin for 3ds Max (by pudingus) Reply with quote

Version 0.4.2 released with some fixes

Download - How to use
Quote:
0.4.2
- Weights are now properly assigned to a child bone
- Imported verts with two weights are now normalized
- Special thanks to huckleberrypie for the help with testing

0.4.1
- Fix skin exporting on older versions.
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pudingus

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PostPosted: Wed Sep 16, 2020 4:43 pm    Post subject: Updated 4ds plugin for 3ds Max (by pudingus) Reply with quote

Version 0.5.0 of Max 4ds Tools released!

- Added macros
- Unit scaling (centimeters, meters, inches...)
- Many skinning improvements
- Added support for glows
- Added support for targets (eye, neck)
- Color key material transparency preview in viewport

View full changelog here:
https://github.com/pudingus/mafia-4ds-import-export/releases
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