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View Distance Changing Tutorial

 
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MrSpudnik

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PostPosted: Wed Mar 25, 2020 8:50 pm    Post subject: View Distance Changing Tutorial Reply with quote

Original Tutorial

English Translation
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Hunter

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PostPosted: Wed Mar 25, 2020 9:06 pm    Post subject: View Distance Changing Tutorial Reply with quote

Interesting information about fog. Now if someone would just fix up the missions like this. Sticking out tongue

I know, I know, why don't I do it; because, I don't want to spend weeks or months doing this. For myself. Who knows how many mlha objects are scattered around; dozens I am sure.

Also you have to consider performance. I do at least. "Ideal" quality and the ideal balance of performance and quality, especially on night missions differ. I probably shouldn't say anything though, my computer's old now. Sad
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MrSpudnik

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PostPosted: Wed Mar 25, 2020 10:33 pm    Post subject: Re: View Distance Changing Tutorial Reply with quote

Hunter wrote:
I know, I know, why don't I do it; because, I don't want to spend weeks or months doing this. For myself. Who knows how many mlha objects are scattered around; dozens I am sure.


For each mission there is only one fog object, it refers Primary sector. He controls the entire location space (more precisely, everything related to the Primary sector). It works by simply following in front of the player’s camera when it is in the main Primary sector.

Hunter wrote:
Also you have to consider performance. I do at least. "Ideal" quality and the ideal balance of performance and quality, especially on night missions differ. I probably shouldn't say anything though, my computer's old now. Sad


Yes, this will affect performance, but you can always reduce the visibility range by default settings of the game.
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Hunter

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PostPosted: Fri Mar 27, 2020 3:57 am    Post subject: View Distance Changing Tutorial Reply with quote

Good to know. Maybe I will do it one day then. Don't hold your breath. Sticking out tongue
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