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NikoTheBosnian
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Joined: 29 Oct 2015 Posts: 13 Location: Yugoslavia 10 Bank Notes
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So I'm kind of mish-mashing several mods together but it always keeps the car names from the "starting mod", not sure what tool there is to easily change them? |
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Muggy
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Joined: 05 Jan 2005 Posts: 1008 Location: Sydenham London 278064 Bank Notes
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MatteoCapoletti
Mafiascene Veteran Modder


Joined: 05 Mar 2013 Posts: 536
1054 Bank Notes
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Muggy has it correct if you want to change the name of the car model that is displayed on screen. You need to know the name of the model (in the game) then search the name in text editor and change it, save it.
You will have to restart the came to have the new name show up |
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Muggy
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Joined: 05 Jan 2005 Posts: 1008 Location: Sydenham London 278064 Bank Notes
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MatteoCapoletti wrote: |
Muggy has it correct if you want to change the name of the car model that is displayed on screen. You need to know the name of the model (in the game) then search the name in text editor and change it, save it.
You will have to restart the came to have the new name show up |
Also isn't there a Carcylopedia in the text folder of Mafia which can
also be edited with MTE as well? _________________
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MatteoCapoletti
Mafiascene Veteran Modder


Joined: 05 Mar 2013 Posts: 536
1054 Bank Notes
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Muggy wrote: |
Also isn't there a Carcylopedia in the text folder of Mafia which can
also be edited with MTE as well? |
I have never really used that except to find model name for the car a wanted
for instance A Red Ford v8 coup has the model name of ForVco01.4ds
And some of the names are completely different
like a Wright Coupe in the game is a buiCou01.4ds
(geez I have a lot of stuff to remember getting back into this) |
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Hunter
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Joined: 21 Mar 2013 Posts: 418 Location: Eugene 2365 Bank Notes
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carindex.def = car names
textdb_en.def = carcyclopedia strings
That also will include any modified text the mod has which refers to cars ("The Don wants you to steal that Lassiter").
IMO, you could, depending on what you want to do, install the mod you want, then throw on something like real car names, which probably (depending on string length/usage) won't cause issues. But only for carindex.def. If you just want to tweak it without changing the game or the mod too much, the text editor makes it easy.
You still have to be careful with string length though, or the table gets messed up and your text won't display correctly in game.
When writing strings longer than usual or in atypical locations (other than where the game has placed such text) you should check in game before moving on to ensure you didn't mess up the table or just cut off some text somewhere.
If you just want the default car names, that's easy. You don't need a text editor. Just delete carindex.def.  |
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