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MAFIA 2 - a way to import modded objects into the scene
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T3mas1

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PostPosted: Fri Jun 14, 2019 4:33 pm    Post subject: MAFIA 2 - a way to import modded objects into the scene Reply with quote

The map editor by Greavesy has been released. You can use the editor to delete objects, move objects, edit collisions, import new models etc.

Some screens and a video:










DOWNLOAD: https://github.com/Greavesy1899/Mafia2Toolkit/releases/tag/v2.00_EX

It is very experimental! Further updates are expected.

Also note that there have been numerous attempts to bring traffic to the added LH map. It is surely interesting to see at least some traffic there, but it is bugged, unfortunately. Hopefully Greavesy will figure out all problems when he comes back from his holiday.

Feel free to join the M2 toolkit community by following this invitation link: https://discord.gg/SSQB97U

Here is a tutorial on how to replace models on the LH map (with English subtitles):


There is more important news:

agens has made a tutorial video on how to convert maps into Mafia 2 using Zmodeler 3. I suggest that YOU make a map convert. The more M2 modders, the better.

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AMadeMan

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PostPosted: Sun Jun 16, 2019 2:03 pm    Post subject: MAFIA 2 - a way to import modded objects into the scene Reply with quote

Very cool! Thanks for the update.
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T3mas1

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PostPosted: Tue Jun 18, 2019 10:59 pm    Post subject: MAFIA 2 - a way to import modded objects into the scene Reply with quote

Another breaktrhough!

Greavesy has achieved what was thought to be impossible. New collisions (created in Zmodeler) can now be fixed with his tool so they are basically 1:1 with Mafia 2s.

No bugs with collisions anymore!
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T3mas1

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PostPosted: Thu Sep 12, 2019 7:22 pm    Post subject: MAFIA 2 - a way to import modded objects into the scene Reply with quote

In the past, it was thought that converting skinned models was rather impossible.

But it is possible, Sliderv2, a M2 youtuber, made a few skinned models and they do look great! He used Zmodeler 3.

Tommy:


Paulie:



Toy Story:



a robot:



a dog



Moreover, Greavesy has recently allowed us to add new translocators with his toolkit. Translocators are things such as rubbish bins, telephone boots, lamps, lights, billboards etc.

Szymon has written a wiki on translocators, it is very well written and also with screenshots.

Link to the wiki: https://github.com/Greavesy1899/Mafia2Toolkit/wiki/Translokator---Object-group-4
This is object group number 4, for other object groups look for pages on the right.

The map convert of LH is being updated. It is gonna be a big update. Almost all interiors from missions from M1 should be also available in M2 on the LH map. Agens has added already a lot of places that I exported for him. A few places like the Saliery's bar will be functional. Szymon is working on placing translocators on the map.

Screens:
































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newto

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PostPosted: Sat Sep 14, 2019 2:10 am    Post subject: MAFIA 2 - a way to import modded objects into the scene Reply with quote

incredible. speechless. thank you for your great work
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