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MAFIA 2 - a way to import modded objects into the scene
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AMadeMan

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PostPosted: Sun Jan 20, 2019 1:17 am    Post subject: MAFIA 2 - a way to import modded objects into the scene Reply with quote

SO AWESOME!!

Congrats to you guys for your amazing work! Applause

I can't wait for a Mafia 2 World Editor!
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T3mas1

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PostPosted: Wed Feb 20, 2019 11:29 am    Post subject: MAFIA 2 - a way to import modded objects into the scene Reply with quote

Agens is updating his mod and he has released a trailer! Take a look!

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AsaSK

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PostPosted: Wed Feb 20, 2019 3:39 pm    Post subject: MAFIA 2 - a way to import modded objects into the scene Reply with quote

Interesting stuff! Have to keep an eye on this..
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AMadeMan

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PostPosted: Wed Feb 20, 2019 7:13 pm    Post subject: MAFIA 2 - a way to import modded objects into the scene Reply with quote

Looks great! Now all that's needed is pedestrians and traffic.
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PostPosted: Thu Feb 21, 2019 3:57 pm    Post subject: MAFIA 2 - a way to import modded objects into the scene Reply with quote

@AMadeMan Traffic is fundemental for good gameplay and fun, but I don't think that is the only thing missing. Obviously it is all up to agens, but I personally hope that he will also fix shadows and replace all the M1 trees with the better M2 trees.

However, seeing this mod even at this state is pleasing and the absence of some things doesn't lessen my admiration to what agens has done so far.

Luckily agens says that he wants to release further updates.

As for the traffic, there is no program for editing traffic files of Mafia 2. That is a problem, but the community of Mafia is big, so I hope that somebody will make such a program eventually.

@AsaSK It is indeed. This mod has a lot of potential!
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PostPosted: Tue Feb 26, 2019 8:28 pm    Post subject: MAFIA 2 - a way to import modded objects into the scene Reply with quote

Version 2.0 of the Lost Heaven convert has been released recently. You can download it and play.

Download: http://www.playground.ru/files/mafia_2_the_city_of_lost_heaven_map_v_2_0-184656/

Here are some screens that I took. More screens from the author - agens can be found on playground.




*NPCs and cars were spawned with a trainer

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AMadeMan

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PostPosted: Tue Feb 26, 2019 8:42 pm    Post subject: MAFIA 2 - a way to import modded objects into the scene Reply with quote

It looks great!!
It even has the trams working!

Outstanding work! Applause
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PostPosted: Tue Feb 26, 2019 10:31 pm    Post subject: MAFIA 2 - a way to import modded objects into the scene Reply with quote

Unfortunately, the trams don't work. It is just a static model.
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T3mas1

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PostPosted: Thu Feb 28, 2019 6:46 pm    Post subject: MAFIA 2 - a way to import modded objects into the scene Reply with quote

Well, as you may have noticed, FPS drops do occur during gameplay in some places of converted Lost Heaven in Mafia 2.

The solution of this problem seems to be simple. The model of the city is too big and we need LODs!

What is a LOD? The letters stand for "level of detail". More about it can be found here: https://en.wikipedia.org/wiki/Level_of_detail

With that being said, agens needs somebody to take the model of the whole city of Lost Heaven and decrease its overall number of polygons (=its level of detail), so the model is smaller in size and has as little polygons as possible. Just bare in mind that the skyline of the city and pretty much all the buildings should be preserved. Also the size of textures applied onto surfaces of buildings and other objects the model of the city consists of should be as small as possible.

I am sure that here are lots of talented young people who have time and would be able to make a LOD model of the city that would be used in the mod so the game doesn't lag and there are no FPS drops. Please help make this huge LOD/LODs.

If you are willing to help, please write under one of my videos, or under one of agens' videos or use DISCORD and we will send you a link to a full model of Lost Heaven from which you would make the LOD model. Using the provided model for other purposes is forbidden.
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AsaSK

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PostPosted: Fri Mar 01, 2019 7:24 pm    Post subject: Re: MAFIA 2 - a way to import modded objects into the scene Reply with quote

T3mas1 wrote:
Well, as you may have noticed, FPS drops do occur during gameplay in some places of converted Lost Heaven in Mafia 2.

The solution of this problem seems to be simple. The model of the city is too big and we need LODs!

What is a LOD? The letters stand for "level of detail". More about it can be found here: https://en.wikipedia.org/wiki/Level_of_detail

With that being said, agens needs somebody to take the model of the whole city of Lost Heaven and decrease its overall number of polygons (=its level of detail), so the model is smaller in size and has as little polygons as possible. Just bare in mind that the skyline of the city and pretty much all the buildings should be preserved. Also the size of textures applied onto surfaces of buildings and other objects the model of the city consists of should be as small as possible.

I am sure that here are lots of talented young people who have time and would be able to make a LOD model of the city that would be used in the mod so the game doesn't lag and there are no FPS drops. Please help make this huge LOD/LODs.

If you are willing to help, please write under one of my videos, or under one of agens' videos or use DISCORD and we will send you a link to a full model of Lost Heaven from which you would make the LOD model. Using the provided model for other purposes is forbidden.


Is there any way of emulating the cache.bin behaviour or occluders? Those are the obviously the other ways rendering distance is limited.
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PostPosted: Sun Mar 03, 2019 4:12 am    Post subject: MAFIA 2 - a way to import modded objects into the scene Reply with quote

AsaSK: I will have to ask, but I doubt it. The way I see it, the easiest solution would be making a low poly - low texture LOD.

I have heard that you could do it using a feature of 3ds max. I have almost zero knowing of what it is.

"An entire district would need to be imported into 3ds max and optimized with ProOptimizer." "But it is not that easy..."

BTW: Don't mind me posting yet another screens from the mod... Smile





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AMadeMan

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PostPosted: Sun Mar 03, 2019 5:50 pm    Post subject: MAFIA 2 - a way to import modded objects into the scene Reply with quote

Another big step up in progress. Great work Applause
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