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Mafia Actually Really Remastered (By You, Not Yet)
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Honza_B

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PostPosted: Tue May 22, 2018 8:35 pm    Post subject: Re: Mafia Actually Really Remastered (By You, Not Yet) Reply with quote

ASM. wrote:
I'm unable to reproduce the edge issues you had with the ashtrays or round tables so far but maybe I just picked the wrong examples. I only tested with the vanilla models, though.


Just a quick one for now: Yes, sorry, I should have made this clear. My mistake. That was with the new models we created... You can download the individual models from the list should you wish https://1drv.ms/x/s%21AoO553Xc23G7gQxXldEWXV_Rrleo (xstul19 for the steamer tables and xpopelnik2 for those ashtrays at the bank).

Exam period for me now, Ill take an actual look at the rest later. Thank you for the explanations, especially the sectors thing makes me want to look into it once again when I have a little time and fix some of the lightmaps if possible and release a small update...
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ASM.

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PostPosted: Wed May 23, 2018 8:40 pm    Post subject: Re: Mafia Actually Really Remastered (By You, Not Yet) Reply with quote

Honza_B wrote:
Just a quick one for now: Yes, sorry, I should have made this clear. My mistake. That was with the new models we created... You can download the individual models from the list should you wish https://1drv.ms/x/s%21AoO553Xc23G7gQxXldEWXV_Rrleo (xstul19 for the steamer tables and xpopelnik2 for those ashtrays at the bank).

Ah I see, silly me. Oops! Thanks for the list. I'll have a look later.
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AMadeMan

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PostPosted: Wed Oct 10, 2018 7:28 pm    Post subject: Mafia Actually Really Remastered (By You, Not Yet) Reply with quote

So hows progress going? Any new models to show?
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madmaxgamer

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PostPosted: Sat Dec 01, 2018 6:12 pm    Post subject: Mafia Actually Really Remastered (By You, Not Yet) Reply with quote








I could mod the whole damn game, it would be my pleasure. Only problem is i keep running into export-import problems with the 4DS format. Every day there is less and less support for it. The exporting ruins models, materials, and creates glitches. Not to mention the looming limit that you hit at some point when you mod too much and the game becomes unstable.

I have tried to mod cars, importing them into Blender to edit, but they can never go back to 4DS format without having MAJOR issues. The only way to do it, is doing it in Zmod1, but even then I've had glitches, and i was only able to mod wheels cause Zmod1 is horrible. The other stuff i did in Blender, but their structure was less complex. If anyone knows a way, i would continue.

I did a test in Unreal, which i posted here a few months ago. Its doable, but i can't program for shit.


I would love to see this game look amazing, but as I've read here, its kinda pointless to do it on the old engine. I've experienced this myself. Its demoralizing. I could make models and texures WAAAAAAAAAAAAY easier and faster for UNREAL, and they would look way better, instead of the LS3D engine, which requires me to move the model through 4 different programs, and takes me about a day to properly do one of those models seen above.
If anyone ever wants to do a remaster, UNREAL or otherwise, let me know. But a REAL REMASTER, which means keeping everything as is in the game, taking as little artistic liberty as possible.
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AMadeMan

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PostPosted: Sat Dec 01, 2018 11:04 pm    Post subject: Mafia Actually Really Remastered (By You, Not Yet) Reply with quote

You've done some grand work man. We do intend to keep the game the same, just with a newer look. One of the biggest hurdles is making new models and textures for the buildings. I believe your work will have a great spot here, because this mod right here is about getting the community involved and give brand new life to this game. Keep it up
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madmaxgamer

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PostPosted: Sat Dec 01, 2018 11:20 pm    Post subject: Re: Mafia Actually Really Remastered (By You, Not Yet) Reply with quote

AMadeMan wrote:
You've done some grand work man. We do intend to keep the game the same, just with a newer look. One of the biggest hurdles is making new models and textures for the buildings. I believe your work will have a great spot here, because this mod right here is about getting the community involved and give brand new life to this game. Keep it up


Thanks. I could do buildings as well. Problem is, you would have to do all of them, otherwise the rest would look weird among the HighPoly ones. And, as many have said, game becomes unstable. Some buildings in Mafia now have as little as 8 triangles... they are basically boxes. And actual detailed buildings would have to go into the thousands of triangles. Not to mention new textures. So its kinda pointless, unless something can be done to get rid of the limits.
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AMadeMan

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PostPosted: Sun Dec 02, 2018 6:21 am    Post subject: Mafia Actually Really Remastered (By You, Not Yet) Reply with quote

A new tool would probably have to be made to bypass LS3D's limits or we'll have to go with a smart workaround like what Duelist did with the character skeleton rigging and animation that was previously thought to be impossible to modify.

If you need assistance, feel free to PM some of the mod vets around here such as Duelist, Neutral, or Asa.
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madmaxgamer

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PostPosted: Fri Dec 07, 2018 6:43 pm    Post subject: Mafia Actually Really Remastered (By You, Not Yet) Reply with quote



Game would look so much better in Unreal...
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muslicornflakes

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PostPosted: Sat Dec 08, 2018 1:45 pm    Post subject: Mafia Actually Really Remastered (By You, Not Yet) Reply with quote

Is it possible you can share the 3D models and textures you made for street lamp posts and fuel station? They look so great and the ugly vanilla lamp posts always bothered me Smile
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AMadeMan

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PostPosted: Sat Dec 08, 2018 11:13 pm    Post subject: Mafia Actually Really Remastered (By You, Not Yet) Reply with quote

Nice work man!
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AMadeMan

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PostPosted: Sat May 11, 2019 8:28 pm    Post subject: Mafia Actually Really Remastered (By You, Not Yet) Reply with quote

So hows progress on the remastering of models currently? Has anyone submitted any buildings?
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Hunter

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PostPosted: Sun May 12, 2019 2:29 am    Post subject: Re: Mafia Actually Really Remastered (By You, Not Yet) Reply with quote

madmaxgamer wrote:


I could mod the whole damn game, it would be my pleasure.


That's stunning. I think, the best you can do is a half measure. You can clean up textures without adding polygons. The sign doesn't need polygons. Even the lights, they don't look that bad (although in that case the value payoff of those polygons, since lights are everywhere might be fine, or if it's your pet peeve).

But those textures, definitely. The building textures are just awful. It's best not to study them too, they are covered in graffiti and some are burned/have broken windows.
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madmaxgamer

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PostPosted: Sun Jun 16, 2019 7:22 pm    Post subject: Re: Mafia Actually Really Remastered (By You, Not Yet) Reply with quote

Hunter wrote:
madmaxgamer wrote:


I could mod the whole damn game, it would be my pleasure.


That's stunning. I think, the best you can do is a half measure. You can clean up textures without adding polygons. The sign doesn't need polygons. Even the lights, they don't look that bad (although in that case the value payoff of those polygons, since lights are everywhere might be fine, or if it's your pet peeve).

But those textures, definitely. The building textures are just awful. It's best not to study them too, they are covered in graffiti and some are burned/have broken windows.


Problem, well... main problem is memory. High poly models do increase memory, but the main culprit is texture size. Which is also the most visible when it comes to shitty graphics. Meaning, you can leave less polygons, make things more squared, but it won't help much, cause you HAVE to increase texture size to have more definition. Which is what kills it, and makes the game crash. And its all guesswork... you don't know how much to increase but within what limits to stay. Plus, i hate doing things half measure. There would be a monumental amount of work to properly make this HD, and to do it half measure, only to see it looks... meh,kinda better... would kill it for me.
But, there is a sliver of hope, IMHO.. :

1. AI image resampling - Nvidia put out some sort of AI image resampling that uses AI to resize textures, so you could resize Mafia textures while keeping them original. But again, the problem will be how much can you increase them until the game crashes ?
2. Raytracing. Many of you have seen what raytracing did to Minecraft. Imagine that in Mafia. I think that will be a feature on day, to implement it in all old games.

Again, we need a proper tool to turn 4ds to ANY modern format, and viceversa, and removing memory limitations from the game. The game could be made to look better than Mafia 2.
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AMadeMan

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PostPosted: Mon Jun 17, 2019 3:05 am    Post subject: Re: Mafia Actually Really Remastered (By You, Not Yet) Reply with quote

madmaxgamer wrote:
Hunter wrote:
madmaxgamer wrote:


I could mod the whole damn game, it would be my pleasure.


That's stunning. I think, the best you can do is a half measure. You can clean up textures without adding polygons. The sign doesn't need polygons. Even the lights, they don't look that bad (although in that case the value payoff of those polygons, since lights are everywhere might be fine, or if it's your pet peeve).

But those textures, definitely. The building textures are just awful. It's best not to study them too, they are covered in graffiti and some are burned/have broken windows.


Problem, well... main problem is memory. High poly models do increase memory, but the main culprit is texture size. Which is also the most visible when it comes to shitty graphics. Meaning, you can leave less polygons, make things more squared, but it won't help much, cause you HAVE to increase texture size to have more definition. Which is what kills it, and makes the game crash. And its all guesswork... you don't know how much to increase but within what limits to stay. Plus, i hate doing things half measure. There would be a monumental amount of work to properly make this HD, and to do it half measure, only to see it looks... meh,kinda better... would kill it for me.
But, there is a sliver of hope, IMHO.. :

1. AI image resampling - Nvidia put out some sort of AI image resampling that uses AI to resize textures, so you could resize Mafia textures while keeping them original. But again, the problem will be how much can you increase them until the game crashes ?
2. Raytracing. Many of you have seen what raytracing did to Minecraft. Imagine that in Mafia. I think that will be a feature on day, to implement it in all old games.

Again, we need a proper tool to turn 4ds to ANY modern format, and viceversa, and removing memory limitations from the game. The game could be made to look better than Mafia 2.


I agree. Without the limitation of memory, we could make Mafia COLH look better than Mafia 2. Is it possible to create a custom tool that can turn 4DS to any current format and vice versa?
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