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AsaSK
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Joined: 24 Feb 2013 Posts: 785 Location: London, England 12004 Bank Notes
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Duelist
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Well, scripts were ready for quite some time but only recently I've started writing the tutorial. While doing so I'm changing scripts a bit, simplifying or removing unnecessary stuff and adding something that I didn't plan initially - like skin support for character's LOD. I'm also thinking about adding exporting normals by vertex option (this is important for round, rather low-mid poly shapes). |
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Jaqub
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Any updates on LS3D tools plugin for 3ds max? Do you also plan to release it? _________________
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Melhior
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Joined: 25 Dec 2014 Posts: 51 Location: Russian 592 Bank Notes
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Duelist wrote: | Well, scripts were ready for quite some time but only recently I've started writing the tutorial. While doing so I'm changing scripts a bit, simplifying or removing unnecessary stuff and adding something that I didn't plan initially - like skin support for character's LOD. I'm also thinking about adding exporting normals by vertex option (this is important for round, rather low-mid poly shapes). |
I look forward to the release.  |
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lol200004
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Joined: 21 Jan 2014 Posts: 25
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Good news, we're waiting. Normals by vertex will allow us to reexport the original models without loss of appearance. |
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Duelist
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Jaqub wrote: | Any updates on LS3D tools plugin for 3ds max? Do you also plan to release it? |
No progress there :/ At some point yes.
Melhior wrote: | I look forward to the release.  |
lol200004 wrote: | Good news, we're waiting. Normals by vertex will allow us to reexport the original models without loss of appearance. |
Yup, unfortunately getting them slows importing and exporting a lot. Although I'm not sure if it's not my C2D E7200 fault It would need to be some "toggleable" option for both scripts. |
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ASM.
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Do you mind releasing that test scene shown in the video/screenshots in the first post at some point?  |
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huckleberrypie
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Duelist wrote: | Jaqub wrote: | Any updates on LS3D tools plugin for 3ds max? Do you also plan to release it? |
No progress there :/ At some point yes.
Melhior wrote: | I look forward to the release.  |
lol200004 wrote: | Good news, we're waiting. Normals by vertex will allow us to reexport the original models without loss of appearance. |
Yup, unfortunately getting them slows importing and exporting a lot. Although I'm not sure if it's not my C2D E7200 fault It would need to be some "toggleable" option for both scripts. |
Makes me wonder if a Ryzen or at least a late-model Pentium (e.g. G4560) would make any difference. Are you considering a Github release once this gets public? |
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Duelist
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Joined: 06 Nov 2016 Posts: 150 Location: Poland 306 Bank Notes
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Github? I know it's some kind of sharing code site but you can download it once it's ready and make your own changes with notepad. It's not closed source or anything.
ASM. wrote: | Do you mind releasing that test scene shown in the video/screenshots in the first post at some point?  |
It's a scene from Boz's elevator example: http://mafiascene.com/forum/viewtopic.php?p=126099 |
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lol200004
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Joined: 21 Jan 2014 Posts: 25
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I also had Q2D LGA 775 and I updated it on the Xeon e5450 with an adapter. On aliexpress.com it can be bought for $ 21. You will need to update the BIOS. |
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ASM.
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Duelist wrote: |
Github? I know it's some kind of sharing code site but you can download it once it's ready and make your own changes with notepad. It's not closed source or anything.
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The advantage of using Github (or any other code sharing platform for that matter) is that people can easily contribute bugfixes and other improvements.
Thanks a lot.  |
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Duelist
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Joined: 06 Nov 2016 Posts: 150 Location: Poland 306 Bank Notes
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I've solved terrible performance of exporting vertex normals. It was just a really really dumb part of the code in one of the loops. Even though I was looking at it whole time nothing occured to me To put things in a perspective; importing port from mission 15 takes now ~30s, exporting it (previously) took 20min. , and now it takes ~20s.  |
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lol200004
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Joined: 21 Jan 2014 Posts: 25
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Congratulations. Sounds good |
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AMadeMan
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Joined: 23 May 2017 Posts: 395 Location: United States 552 Bank Notes
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Sounds good. Keep up the great work Duelist! |
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huckleberrypie
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Any progress on the Max script? Been itching to rig some peds into the game myself. |
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