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World's first proper custom Mafia character
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AsaSK

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PostPosted: Fri Jun 01, 2018 11:20 pm    Post subject: World's first proper custom Mafia character Reply with quote

It's excellent that new ground is still being broken in Mafia. Long live!
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Duelist

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PostPosted: Tue Jun 26, 2018 6:24 pm    Post subject: World's first proper custom Mafia character Reply with quote

Well, scripts were ready for quite some time but only recently I've started writing the tutorial. While doing so I'm changing scripts a bit, simplifying or removing unnecessary stuff and adding something that I didn't plan initially - like skin support for character's LOD. I'm also thinking about adding exporting normals by vertex option (this is important for round, rather low-mid poly shapes).
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PostPosted: Wed Jun 27, 2018 2:30 pm    Post subject: World's first proper custom Mafia character Reply with quote

Any updates on LS3D tools plugin for 3ds max? Do you also plan to release it?
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PostPosted: Wed Jun 27, 2018 10:24 pm    Post subject: Re: World's first proper custom Mafia character Reply with quote

Duelist wrote:
Well, scripts were ready for quite some time but only recently I've started writing the tutorial. While doing so I'm changing scripts a bit, simplifying or removing unnecessary stuff and adding something that I didn't plan initially - like skin support for character's LOD. I'm also thinking about adding exporting normals by vertex option (this is important for round, rather low-mid poly shapes).


I look forward to the release. Smile
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lol200004

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PostPosted: Thu Jun 28, 2018 11:08 pm    Post subject: World's first proper custom Mafia character Reply with quote

Good news, we're waiting. Normals by vertex will allow us to reexport the original models without loss of appearance.
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PostPosted: Sat Jun 30, 2018 6:48 pm    Post subject: Re: World's first proper custom Mafia character Reply with quote

Jaqub wrote:
Any updates on LS3D tools plugin for 3ds max? Do you also plan to release it?

No progress there :/ At some point yes.

Melhior wrote:
I look forward to the release. Smile

Smile

lol200004 wrote:
Good news, we're waiting. Normals by vertex will allow us to reexport the original models without loss of appearance.

Yup, unfortunately getting them slows importing and exporting a lot. Although I'm not sure if it's not my C2D E7200 fault Cool shades It would need to be some "toggleable" option for both scripts.
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ASM.

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PostPosted: Sat Jun 30, 2018 11:25 pm    Post subject: World's first proper custom Mafia character Reply with quote

Do you mind releasing that test scene shown in the video/screenshots in the first post at some point? Guilty
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PostPosted: Sun Jul 01, 2018 12:53 am    Post subject: Re: World's first proper custom Mafia character Reply with quote

Duelist wrote:
Jaqub wrote:
Any updates on LS3D tools plugin for 3ds max? Do you also plan to release it?

No progress there :/ At some point yes.

Melhior wrote:
I look forward to the release. Smile

Smile

lol200004 wrote:
Good news, we're waiting. Normals by vertex will allow us to reexport the original models without loss of appearance.

Yup, unfortunately getting them slows importing and exporting a lot. Although I'm not sure if it's not my C2D E7200 fault Cool shades It would need to be some "toggleable" option for both scripts.

Makes me wonder if a Ryzen or at least a late-model Pentium (e.g. G4560) would make any difference. Are you considering a Github release once this gets public?
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Duelist

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PostPosted: Sun Jul 01, 2018 10:56 am    Post subject: Re: World's first proper custom Mafia character Reply with quote

Github? I know it's some kind of sharing code site but you can download it once it's ready and make your own changes with notepad. It's not closed source or anything.

ASM. wrote:
Do you mind releasing that test scene shown in the video/screenshots in the first post at some point? Guilty

It's a scene from Boz's elevator example: http://mafiascene.com/forum/viewtopic.php?p=126099
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PostPosted: Sun Jul 01, 2018 11:45 am    Post subject: World's first proper custom Mafia character Reply with quote

I also had Q2D LGA 775 and I updated it on the Xeon e5450 with an adapter. On aliexpress.com it can be bought for $ 21. You will need to update the BIOS.
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ASM.

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PostPosted: Sun Jul 01, 2018 5:17 pm    Post subject: Re: World's first proper custom Mafia character Reply with quote

Duelist wrote:

Github? I know it's some kind of sharing code site but you can download it once it's ready and make your own changes with notepad. It's not closed source or anything.

The advantage of using Github (or any other code sharing platform for that matter) is that people can easily contribute bugfixes and other improvements.

Duelist wrote:

It's a scene from Boz's elevator example: http://mafiascene.com/forum/viewtopic.php?p=126099

Thanks a lot. Smile
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PostPosted: Sat Jul 21, 2018 11:19 am    Post subject: World's first proper custom Mafia character Reply with quote

I've solved terrible performance of exporting vertex normals. It was just a really really dumb part of the code in one of the loops. Even though I was looking at it whole time nothing occured to me Sticking out tongue To put things in a perspective; importing port from mission 15 takes now ~30s, exporting it (previously) took 20min. , and now it takes ~20s. Sticking out tongue
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PostPosted: Sat Jul 21, 2018 2:31 pm    Post subject: World's first proper custom Mafia character Reply with quote

Congratulations. Sounds good
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PostPosted: Sat Jul 21, 2018 7:31 pm    Post subject: World's first proper custom Mafia character Reply with quote

Sounds good. Keep up the great work Duelist!
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huckleberrypie

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PostPosted: Sat Sep 22, 2018 1:27 pm    Post subject: World's first proper custom Mafia character Reply with quote

Any progress on the Max script? Been itching to rig some peds into the game myself.
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