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Creating new Check.bin from scratch

 
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Mr Robville

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PostPosted: Sun Mar 10, 2013 12:06 pm    Post subject: Creating new Check.bin from scratch Reply with quote

I want to create a few pedestrian paths on the Titanic using the check editor. But so far it seems I can only open existing check.bin files. But the mod's scene files are all made from scratch so there is no check.bin to be opened.

Does anyone have any experience with this editor and knows how to create a new file?

Any help would be greatly appreciated! Very happy
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Mr Robville

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PostPosted: Wed Mar 13, 2013 5:30 pm    Post subject: Creating new Check.bin from scratch Reply with quote

Nobody? ;_;
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AsaSK

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PostPosted: Wed Mar 13, 2013 6:08 pm    Post subject: Creating new Check.bin from scratch Reply with quote

I'd find that useful for my mod too, would make the scene more dynamic with NPCs walking about. I'll download the checkRE and let you know Rob, it looks complicated but i'll give it a shot.
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Mr Robville

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PostPosted: Wed Mar 13, 2013 6:27 pm    Post subject: Creating new Check.bin from scratch Reply with quote

Thanks, I appreciate it! Very happy
I hope you find something.
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MatteoCapoletti

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PostPosted: Mon Apr 01, 2013 11:24 pm    Post subject: Creating new Check.bin from scratch Reply with quote

I am about to try and crack into that nut myself...I guess the three of us my make some progress
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PostPosted: Sun May 06, 2018 8:25 am    Post subject: Creating new Check.bin from scratch Reply with quote

just wondering if any of you ever found your answers to the check.bin question? I'd love to know how to add coordinate points if none exist and is ther a maximum amount of coordinates allowed?
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