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Mafia World Editor
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ASM.

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PostPosted: Wed Apr 25, 2018 10:15 pm    Post subject: Re: Mafia World Editor Reply with quote

agens wrote:
I asked Oleg to make an export for maps, if everything works out, then soon there will be mods for maps in Mafia 2. If you are interested in this topic to contact Oleg.

Sounds good! Smile

Does he also plan to support Collision resources?
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AMadeMan

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PostPosted: Wed Apr 25, 2018 11:49 pm    Post subject: Mafia World Editor Reply with quote

A Mafia 2 World Editor? I'm already looking forward to it.Drooling

Great job guys on such amazing progress! Soon we will be able to have even better Mafia 2 mods.Very happy
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agens

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PostPosted: Thu Apr 26, 2018 7:16 am    Post subject: Re: Mafia World Editor Reply with quote

ASM. wrote:
agens wrote:
I asked Oleg to make an export for maps, if everything works out, then soon there will be mods for maps in Mafia 2. If you are interested in this topic to contact Oleg.

Sounds good! Smile

Does he also plan to support Collision resources?


Collision maps are stored in the file "Collision_0.bin." So far, the import can't read it, this file has yet to be parsed.
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Jaqub

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PostPosted: Thu Apr 26, 2018 11:48 am    Post subject: Re: Mafia World Editor Reply with quote

agens wrote:
ASM. wrote:
agens wrote:
I asked Oleg to make an export for maps, if everything works out, then soon there will be mods for maps in Mafia 2. If you are interested in this topic to contact Oleg.

Sounds good! Smile

Does he also plan to support Collision resources?


Collision maps are stored in the file "Collision_0.bin." So far, the import can't read it, this file has yet to be parsed.


And agens documented so far that only one collision model can be applied per model.
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Jaqub

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PostPosted: Sat May 19, 2018 3:23 pm    Post subject: Mafia World Editor Reply with quote

Is it possbile to disable scene.4ds on FREERIDE and only have the buildings from cache.bin enabled on the MWE viewport?
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ASM.

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PostPosted: Mon May 21, 2018 6:28 pm    Post subject: Re: Mafia World Editor Reply with quote

Jaqub wrote:
Is it possbile to disable scene.4ds on FREERIDE and only have the buildings from cache.bin enabled on the MWE viewport?

Unfortunately, no. Sad

However almost all buildings, vegetation and road signs you see in freeride/mesto missions are located in cache.bin. There're only a few exceptions such as the construction yard in Hoboken or Salieri's Bar which are both located in scene.4ds. The scene2.bin mostly contains decoration objects such as hydrants, trash bins, phone booths, mailboxes etc..
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Jaqub

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PostPosted: Mon May 21, 2018 6:34 pm    Post subject: Mafia World Editor Reply with quote

No, I just want to have the buildings only visible, as you said the content from cache.bin. But its not possible to do that?
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ASM.

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PostPosted: Wed May 23, 2018 8:33 pm    Post subject: Re: Mafia World Editor Reply with quote

Jaqub wrote:
No, I just want to have the buildings only visible, as you said the content from cache.bin. But its not possible to do that?

No, that's currently not implemented in MWE.

What exactly do you need this for if you don't mind me asking?
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Jaqub

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PostPosted: Wed May 23, 2018 8:37 pm    Post subject: Re: Mafia World Editor Reply with quote

ASM. wrote:
Jaqub wrote:
No, I just want to have the buildings only visible, as you said the content from cache.bin. But its not possible to do that?

No, that's currently not implemented in MWE.

What exactly do you need this for if you don't mind me asking?


For amateur purposes xD ...ripping
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