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AsaSK
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Joined: 24 Feb 2013 Posts: 793 Location: London, England 12026 Bank Notes
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KrumpolcPetr
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Joined: 17 Mar 2017 Posts: 21 Location: Czech Republic 45 Bank Notes
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AsaSK wrote: | This looks intriguing! |
Thank you. I would like to add scene2.bin support, but actually I have no time to do that due to school. Also there is still bug with text encoding. Localized texts are encoded differently according to language. The rest is probably encoded always by one type of encoding or it depends on the game language version. The text rendering is too slow because it is realized by CPU... It is still a lot of space for improvements.
If you want to follow M Editor on facebook, you can, but I have no idea when new actualities about the tool will appears. |
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Revan31
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Joined: 07 Mar 2013 Posts: 35 Location: Slovakia 85 Bank Notes
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Your editor was working for me before installing some updates to Windows 10. Now I get this error.
Do you know where might be a problem? You can PM me and we can use Czech/Slovak language. |
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KrumpolcPetr
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Joined: 17 Mar 2017 Posts: 21 Location: Czech Republic 45 Bank Notes
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M Editor v1.3 is available.
Changelog:
- encoding adjustments of non-localized texts (credits)
- fixed bug causing crash the application immediately after opening
- improved tool stability
- some minor adjustments
Last edited by KrumpolcPetr on Sun Feb 04, 2018 3:22 pm; edited 1 time in total |
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Melhior
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Joined: 25 Dec 2014 Posts: 52 Location: Russian 594 Bank Notes
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KrumpolcPetr wrote: |
Changelog:
- encoding adjustments of non-localized texts (credits)
- fixed bug causing crash the application immediately after opening
- improved tool stability
- some minor adjustments
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After installed the new version and run, the program crashes with this here window ("Discontinued operation of the program..."). Tried to run as administrator and in compatibility mode with XP.
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KrumpolcPetr
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Joined: 17 Mar 2017 Posts: 21 Location: Czech Republic 45 Bank Notes
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Quote: | After installed the new version and run, the program crashes with this here window ("Discontinued operation of the program..."). Tried to run as administrator and in compatibility mode with XP.
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I changed installer for actual and future versions. Uninstall installed version and download new from here. |
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Melhior
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Joined: 25 Dec 2014 Posts: 52 Location: Russian 594 Bank Notes
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KrumpolcPetr wrote: |
I changed installer for actual and future versions. Uninstall installed version and download new from here. |
All the same. Nothing has changed  |
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KrumpolcPetr
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Joined: 17 Mar 2017 Posts: 21 Location: Czech Republic 45 Bank Notes
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Melhior wrote: |
All the same. Nothing has changed  |
Could you please send me the parameter labeled by "Problem Signature 09: " from the error window you posted before?
The thing is that Launcher.exe stayed untouched since I released the first version of the tool. According to the image you posted before it looks like the problem is in mscorlib.dll. This is the core library of .NET framework. I have been searching on the internet about CLR20r3 bug and it is probably .NET framework - Windows (7) bug. |
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Melhior
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Joined: 25 Dec 2014 Posts: 52 Location: Russian 594 Bank Notes
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KrumpolcPetr wrote: |
Could you please send me the parameter labeled by "Problem Signature 09: " from the error window you posted before?
The thing is that Launcher.exe stayed untouched since I released the first version of the tool. According to the image you posted before it looks like the problem is in mscorlib.dll. This is the core library of .NET framework. I have been searching on the internet about CLR20r3 bug and it is probably .NET framework - Windows (7) bug. |
Screenshot attached. If that, then I have Net Framework 4.6.1
P.S. What programming language is the editor written in?
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KrumpolcPetr
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Joined: 17 Mar 2017 Posts: 21 Location: Czech Republic 45 Bank Notes
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Melhior wrote: |
Screenshot attached. If that, then I have Net Framework 4.6.1
P.S. What programming language is the editor written in?
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Try download new distribution here.
The tool is written in C#/WPF but some parts are in C++. |
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Melhior
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Joined: 25 Dec 2014 Posts: 52 Location: Russian 594 Bank Notes
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KrumpolcPetr wrote: |
Try download new distribution here.
The tool is written in C#/WPF but some parts are in C++. |
It worked. Await the global updates))) |
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KrumpolcPetr
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Joined: 17 Mar 2017 Posts: 21 Location: Czech Republic 45 Bank Notes
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Melhior wrote: | It worked. Await the global updates))) |
It is .Net Framework bug under Windows 7.
I am working on scene2.bin.  |
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NikoTheBosnian
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Joined: 29 Oct 2015 Posts: 13 Location: Yugoslavia 10 Bank Notes
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Something I noticed, it seems like the vehicle editor will crash every time I start it with a modded version, works fine on the vanilla game though. Also any weapon stat related to time does not seem to save, it just resets to "-" every time I finish with it, damage, accuracy and everything else works but delay and shell reject and load times cannot be changed. Any fix? |
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KrumpolcPetr
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Joined: 17 Mar 2017 Posts: 21 Location: Czech Republic 45 Bank Notes
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NikoTheBosnian wrote: | Something I noticed, it seems like the vehicle editor will crash every time I start it with a modded version, works fine on the vanilla game though. Also any weapon stat related to time does not seem to save, it just resets to "-" every time I finish with it, damage, accuracy and everything else works but delay and shell reject and load times cannot be changed. Any fix? |
Thank you for the bug report.
Inventory is fixed (not released yet), but could you be more specific about the vehicle editor? I have done some tests, but it seems that M Editor save changes and also can reload from file successfully. You mean modded version by M Editor or another tool? If you modified vehicles by M Editor, could you please send me the carcyclopedia.def, carindex.def and vehicles.bin for analysis? |
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NikoTheBosnian
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Joined: 29 Oct 2015 Posts: 13 Location: Yugoslavia 10 Bank Notes
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KrumpolcPetr wrote: | NikoTheBosnian wrote: | Something I noticed, it seems like the vehicle editor will crash every time I start it with a modded version, works fine on the vanilla game though. Also any weapon stat related to time does not seem to save, it just resets to "-" every time I finish with it, damage, accuracy and everything else works but delay and shell reject and load times cannot be changed. Any fix? |
Thank you for the bug report.
Inventory is fixed (not released yet), but could you be more specific about the vehicle editor? I have done some tests, but it seems that M Editor save changes and also can reload from file successfully. You mean modded version by M Editor or another tool? If you modified vehicles by M Editor, could you please send me the carcyclopedia.def, carindex.def and vehicles.bin for analysis? |
Oh no, I mean the vehicle editor worked fine, but after I installed a total conversion mod ( The 80s mod, to be specific, haven't tested it with other mods) the tool just crashes when I click on the "vehicles" section. Maybe the modded files overload the program or something? Not sure. |
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