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Downtown 1930s Mafia V 2 Public Development Version

 
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starvanger

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PostPosted: Sat Jun 17, 2017 3:37 pm    Post subject: Downtown 1930s Mafia V 2 Public Development Version Reply with quote

Hello Friends,

good news, after plugins for browsers died, there will be a WebGL version of the upcoming Downtown 1930s Mafia Version 2.

Downtown 2 will be available mainly for smartphones ( android first ), but I realised, the game runs without big issues on WebGl, too.

So I decided to develop the game ( as I also did for downtown 1 ) publicly.

Everyone could test the game in his browser ( firefox has improved hardware support since a few days ), without any plugin needed.

The game gets sometimes daily updates. Constructive feedback is very welcome, but I I have to see what I could realise with the limits of just beeing one person.

Click here to visit Downtown 2

A quick screenshot



Well, hope you like it and looking forward to your ideas and such.

Yours starry Very happy
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AMadeMan

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PostPosted: Sat Jun 17, 2017 10:08 pm    Post subject: Downtown 1930s Mafia V 2 Public Development Version Reply with quote

Looks awesome!
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linukkis

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PostPosted: Sun Jun 18, 2017 8:11 am    Post subject: Downtown 1930s Mafia V 2 Public Development Version Reply with quote

I played this and it's really fun! If only cars didn't have such huge understeer... Laughing But great job, man, really looking good!
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Hunter

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PostPosted: Sun Jun 18, 2017 8:24 am    Post subject: Downtown 1930s Mafia V 2 Public Development Version Reply with quote

Not for me.

Quote:
The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.
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starvanger

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PostPosted: Tue Jun 20, 2017 10:33 pm    Post subject: Re: Downtown 1930s Mafia V 2 Public Development Version Reply with quote

AMadeMan wrote:
Looks awesome!


Thanks man.

linukkis wrote:
I played this and it's really fun! If only cars didn't have such huge understeer... Laughing But great job, man, really looking good!

Also big thanks for the warm words.

I made an update and hope that car does not so much understeer now anymore.
I am using a good car physics system where there is a looot to tweak. So far I just used the demo setup for a car. So I hope to make decent car behavior for all the cars I will add. I gave more grip to the tires for now.


Hunter wrote:
Not for me.

Quote:
The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.


Heya Hunter,

running WebGl games in the browser seems not working all the time. I found a good summary of what to do to get content working. Personally I tested the game on a weak lenovo thinkpad with no decent video card and could run the game ok.

Please follow the advice the people on miniclip collected for running WebGL Games.

Some hints are older, you don't need to activate WebGL in any current browser.

Especially "some other tips" give you usefull advice.

Here for WebGL hints

I am in no way connected with miniclip, but there summary is complete.


Greetings

Starry
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AMadeMan

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PostPosted: Wed Jun 21, 2017 12:40 am    Post subject: Downtown 1930s Mafia V 2 Public Development Version Reply with quote

Is their any story or set characters in this game?
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starvanger

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PostPosted: Wed Jun 21, 2017 5:48 am    Post subject: Re: Downtown 1930s Mafia V 2 Public Development Version Reply with quote

AMadeMan wrote:
Is their any story or set characters in this game?


The game should have 5 main parts.
Mafia PvP Shooter.
Mafia Missions for Multiplayer/Singleplayer
Multiplayer Racing Mode
Singleplayer Story Mode
Singleplayer Shooting Mode

My idea is to realize part by part, after the basic part is finished.

Basically I will make the PvP with racing mode.

Greetings

Starry
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