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Real Car Facing MOD v1.6
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How it will be better the new version ?
Only the original Mafia types of cars and other vehicles should not be included in (eg. Buses, commercial vehicles). In order to remaining the walkthrough of the original game.
45%
 45%  [37]
There may be other vehicles, but do not interfere with the walkthrough, so instead of just nicer truck to be used, for example. Buses are not for example.
14%
 14%  [12]
Rather, the original '30-'40 street view let there be most importance. In the freeride mode in the authentic atmosphere and buses, lorries nicer, newer cars, typical of the era. No matter Walkthrough, play more freeride mode.
39%
 39%  [32]
Total Votes : 81

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Abradox

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PostPosted: Fri May 12, 2017 1:29 pm    Post subject: Real Car Facing MOD v1.6 Reply with quote

Thank you.
Now I understand the conception of Real Car Facing 1.6

SilverFlatcher said you can use a "4ds Distance Fix" tool, to fix LOD-problems of your models.
Probably it increase the load on LS3D engine, maybe even crash it, may be not, who knows.
Try it. I hope you can solve a problem.

Also we are thinking about new car shadows for original models. Vanilla shadows are very bad quality.
RCF 1.6 deserve new shadows too!

We are waiting for release RCF 1.6! Good luck!

p.s. how about this colors for your taxi? Wink
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Neutral

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PostPosted: Mon May 15, 2017 8:59 am    Post subject: Real Car Facing MOD v1.6 Reply with quote

Now i had a little time to thinking about our problems here. Thinking
Unfortunately, the LOD problem can not be solved easily, I think. I have tried everything and did not show long distance models and I have an idea why. The secret is because of the low usable part of the memory, because the game loads dta files for each run every time you load (all existing textures 24 and 8 bits, models that can only be in the game, etc.) and our mod stuff only To allow only the remaining memory to be recharged by us. So we're in a difficult situation. In addition to the nice old working memory upgrade (which you do not see it removed immediately) under XP, it's limited under win7 because of the privilege levels. Plus this also comes with the fact that the old directx is not supported by the nvidia driver. Impossible
So, in principle, it's a simple solution to use the big mods, you should be able to write to the dta files so that they are loaded into the memory as a game original and then it would be normal. I have seen over the years that the LS3D calculates all the traffic on the city plan and as a defense if you run on a weak PC or set lower the traffic size in the game settings, just skip a few of them and if that is too few for security reasons LOD models are also turned off. Well, that's my suspicion now, so I'm sorry to experiment with anything, the maps and models too much for the LS3D memory.
Because you have professional scripters like Golod (perhaps the best scripter in the world), you might want to rewrite these dta files or even create a new dll for the game.exe and change the original dts-s in memory with our new ones. Think about it feasible or not. Unfortunately I do not understand the scripts at all. Embarassed
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Zsolti

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PostPosted: Wed May 17, 2017 7:36 am    Post subject: Real Car Facing MOD v1.6 Reply with quote

That's why we had Pinkshit, right?
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Neutral

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PostPosted: Mon May 22, 2017 8:22 pm    Post subject: Real Car Facing MOD v1.6 Reply with quote

The day finally came when the mod is ready. Very happy
The work lasted for two years, but I'm sure it was worth it.
I really can not scripting, so I worked together with scripters in Ikarus mod. Embarassed
That was why it was simple for me now because I did not have to wait for anyone, but I was able to go by myself.
I hope you can run it smoothly and moders can use all or just a few cars to their liking.
Yeah, now the actual RCF mod starts with buses, ice cream cars, and vintage vehicles in the game. This will be the last real RCF mod, the ultimate freeride release.
I uploaded the mod to download section but if not yet works then you can use my home site to download.

http:/www.realcarfacing.hu/download/RCF16replay.7z
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AdilTL

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PostPosted: Tue May 23, 2017 1:03 am    Post subject: Real Car Facing MOD v1.6 Reply with quote

This is awesome, Dude. Thank You! Congratulate)
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spartaque12

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PostPosted: Tue May 23, 2017 5:26 am    Post subject: Real Car Facing MOD v1.6 Reply with quote

amazing , i have no words 2 say how good they are , i love it , ty very much <3
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AMadeMan

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PostPosted: Tue May 23, 2017 3:54 pm    Post subject: Real Car Facing MOD v1.6 Reply with quote

Such an awesome and beautiful mod! This will go great with the Boz mod! With the 2 mixed together, Mafia would look completely remade.
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Abradox

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PostPosted: Tue May 23, 2017 8:12 pm    Post subject: Real Car Facing MOD v1.6 Reply with quote

Brilliant mod! Congratulations Applause

...but game crashes every few minutes, because i have nvidia graphic card Sad
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AMadeMan

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PostPosted: Wed May 24, 2017 1:48 am    Post subject: Re: Real Car Facing MOD v1.6 Reply with quote

Abradox wrote:
Brilliant mod! Congratulations Applause

...but game crashes every few minutes, because i have nvidia graphic card Sad


I also got an Nvidia graphics card, though the worst I'm suffering is poor framerate when a few cars spawn. I guess a patch is out of the question.

Last edited by AMadeMan on Wed May 24, 2017 1:49 am; edited 1 time in total
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PtyIersworId

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PostPosted: Wed May 24, 2017 1:49 am    Post subject: Real Car Facing MOD v1.6 Reply with quote

I am very, very happy that you pulled through and finished this mod. It really means a lot, and I am thrilled to finally be able to play it, after waiting so long! Very happy

Does anybody know how you can use this alongside the Water Shaders mod? Apparently, both the RCF mod and the Water Shaders mod have their own scene2.bin. I haven't bothered opening up those files in so long, I am very afraid to do so.
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AMadeMan

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PostPosted: Wed May 24, 2017 1:51 am    Post subject: Re: Real Car Facing MOD v1.6 Reply with quote

PtyIersworId wrote:
I am very, very happy that you pulled through and finished this mod. It really means a lot, and I am thrilled to finally be able to play it, after waiting so long! Very happy

Does anybody know how you can use this alongside the Water Shaders mod? Apparently, both the RCF mod and the Water Shaders mod have their own scene2.bin. I haven't bothered opening up those files in so long, I am very afraid to do so.


I think you just have to copy the water shader content folders into Mafia's base folder since those files shouldn't conflict with each other unless if the Water shader mod was installed last according to Neutral in the "read me". I don't know which files go though other than the main content folders.
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Abradox

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PostPosted: Thu May 25, 2017 9:50 pm    Post subject: Real Car Facing MOD v1.6 Reply with quote

Need a little fix Smile

Сompressed textures without trucolor



non-compressed textures with trucolor
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silent_gxg

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PostPosted: Sat May 27, 2017 7:37 am    Post subject: Real Car Facing MOD v1.6 Reply with quote

This is by far the best Mafia mod ever.

Neutral, you made a super job with this mod.

Thank you very much.
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AdilTL

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PostPosted: Sun May 28, 2017 1:35 pm    Post subject: Real Car Facing MOD v1.6 Reply with quote

Amazing mod, thx again) With this stuff http://enbdev.com/download_convertor_dx8todx9.htm i get stable 40 fps Very happy If somone needs it.
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AMadeMan

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PostPosted: Sun May 28, 2017 4:56 pm    Post subject: Re: Real Car Facing MOD v1.6 Reply with quote

AdilTL wrote:
Amazing mod, thx again) With this stuff http://enbdev.com/download_convertor_dx8todx9.htm i get stable 40 fps Very happy If somone needs it.


Thanks! Hopefully this will help those who have Nvidia graphics cards.
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