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Introduction: Icra

 
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icra

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PostPosted: Sun Jan 18, 2015 1:49 pm    Post subject: Introduction: Icra Reply with quote

Hi all,

I'm Icra. I'm a Mafia1 big fan and 1930's passionate.
I have experience in 3D design and animation.
Inspired by Mafia I would like to create an open world with a 30's theme.
I don't know scripting and I'm looking a way to avoid the scripting part.
I've started a project in Blender game engine named "Once.." to integrate my 3D models.
Next I'll add my wip:
This is the 1936 Ford Factory from Bucharest:

Unreal variant of Thomson-Houston tram Bucharest:

More apropriate variant of Thomson-Houston tram Bucharest:


Now some test I've done in-game:
1935 Ford: (ford not design by me)

DC3 airplane: (plane not design by me)

Main character entering a shop: (the shop is not design by me)


I hope you will give me your feedback, ideas and other comments.

Thank you.
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Mr Robville

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PostPosted: Sun Jan 18, 2015 10:16 pm    Post subject: Introduction: Icra Reply with quote

Hi Icra, welcome to Mafiascene! Very happy

It's great to see that Mafia has inspired you to create your own game. Smile
Yes, the dreadful programming. Every artist's nightmare. How annoying it is, unfortunately there is no way around it if you want to make a game. Especially an open world game. Artwork alone is only 50% of the work involved if not way less.

Engines like Unity3D or Unreal Engine 4 are quite easy to learn though. Especially Unreal 4- which has a "blueprint" system where programming is basically changed into connecting a bunch of nodes which is far easier to learn than programming languages. They have loads of tutorials who make it easy -even for the artist- to create a workable game. Big advantage is that there is most likely someone out there willing to help out on the programming side with an engine like this. Scout the Unity3D/Unreal4 forums I shall say. Very happy

I think many have tried it, but in most cases, artists make crap programming, and programmers make crap artwork. So leaving each area to it's own expert saves you a big headache. Wink

Good luck! Thumbs up (left)
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Last edited by Mr Robville on Tue Jan 20, 2015 8:41 am; edited 1 time in total
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icra

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PostPosted: Mon Jan 19, 2015 7:29 pm    Post subject: Introduction: Icra Reply with quote

Thank you Mr Robville.

I've worked in Blender Game Engine.

I've seen the Titanic Mod and it looks great. Shocked
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Mnich

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PostPosted: Sat Jan 24, 2015 11:44 am    Post subject: Introduction: Icra Reply with quote

It's good to see another very talented member Smile Welcome to MafiaScene.
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icra

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PostPosted: Sat Jan 24, 2015 6:24 pm    Post subject: Introduction: Icra Reply with quote

Thank you Mnich!
I'll post the updates.
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Muggy

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PostPosted: Sun Jan 25, 2015 1:48 pm    Post subject: Introduction: Icra Reply with quote

My apologies Icra for not having responded to your
introduction to Mafia Scene. A very warm welcome
to you.

It is so nice to see new members register that don't
just do so to download and take no part in the community.
This project you are working on looks very interesting and
as Mnich has said:

Mnich wrote:
It's good to see another very talented member


Looking forward to further developments and progress.


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icra

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PostPosted: Sun Jan 25, 2015 4:39 pm    Post subject: Introduction: Icra Reply with quote

Thanks Muggy!

Do I need to do another post to keep my updates and questions or I can piost them in this topic?
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Muggy

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PostPosted: Sun Jan 25, 2015 7:14 pm    Post subject: Re: Introduction: Icra Reply with quote

icra wrote:
Thanks Muggy!

Do I need to do another post to keep my updates and questions or I can piost them in this topic?


If you plan to start an actual project and are submitting
regular updates (both typed and images) I would suggest
you create a dedicated topic in Mafia Mods

We can keep this one as your introduction to the site.
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