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  Topic: 'Detective', a proof-of-concept
mammix

Replies: 1
Views: 79

PostForum: Mafia Mods   Posted: Thu Feb 21, 2019 4:02 pm   Subject: 'Detective', a proof-of-concept
Weird, I am working (in my head so far) about the same concept... Very happy
But I won't make it in years, got to finish Paulie's Stories first.
Can't wait to play your mod! Hopefully I'll do it over the we ...
  Topic: Mafia: The Hit
mammix

Replies: 11
Views: 274

PostForum: Mafia 1 Game   Posted: Thu Feb 14, 2019 7:28 pm   Subject: Mafia: The Hit
Would you mind sharing the files (scene2s) you based this on? I'm very interested in some of the animations you used, as well as the moving camera (which, for the love of god, I still can't figure out ...
  Topic: Trying to replace Mafia 1 loading screens
mammix

Replies: 5
Views: 105

PostForum: Ask a Modder - Modding   Posted: Sun Feb 10, 2019 9:29 am   Subject: Trying to replace Mafia 1 loading screens
I was using gimp to save file as .tga. When you save, there is some option (I think about conversion) and you either have to click it, or not (I actually do not remember). Even though the file is .tga ...
  Topic: Giving an Actor some Health
mammix

Replies: 6
Views: 860

PostForum: Ask a Modder - Modding   Posted: Mon Dec 31, 2018 7:42 pm   Subject: Giving an Actor some Health
Won't "human_setproperty actor_ID,amount_of_HP,Energy" work? Smile
  Topic: script for playing the next script
mammix

Replies: 2
Views: 698

PostForum: Ask a Modder - Modding   Posted: Thu Oct 04, 2018 9:07 am   Subject: script for playing the next script
Ok, so it goes like this.
Either in one of the enemy's script, or in one script created just for this, you write:

-all the dim_ to make it work,
-find_actors and frames,

then you have to make ...
  Topic: Paulie's Stories : History of Lost Heaven [p.1-2]
mammix

Replies: 37
Views: 13232

PostForum: Mafia Mods   Posted: Mon Sep 24, 2018 4:11 pm   Subject: Paulie's Stories : History of Lost Heaven [p.1-2]
Thank you for very kind words Smile
Quick update - 2 of 4 missions are done. I started doing PHD, so works will be even slower... Hopefully in a week or two I'll be back to doing Mafia, so far I absolut ...
  Topic: Blue cross on a map
mammix

Replies: 3
Views: 686

PostForum: Ask a Modder - Modding   Posted: Tue Sep 18, 2018 3:32 pm   Subject: Blue cross on a map
Aaaaaaaah, blue on the map, of course Very happy It is the same as the red on the compass, it is the same command (setcompass x, x being the frame id).
  Topic: Blue cross on a map
mammix

Replies: 3
Views: 686

PostForum: Ask a Modder - Modding   Posted: Mon Sep 17, 2018 8:29 pm   Subject: Blue cross on a map
I actually don't know what do you mean. Do you mean red cross? If so, that's the setcompass x command (x being a frame, not actor).
  Topic: Prequel to Mafia CoLH?
mammix

Replies: 17
Views: 2360

PostForum: Mafia 1 Game   Posted: Wed Aug 22, 2018 4:36 pm   Subject: Prequel to Mafia CoLH?
Well, you have my mod which is a prequel of Mafia... Wink The things you mention are directly answered in it (or will be, as I'm working on its 3rd part).
But yes, I lack the skills to reconstruct the ...
  Topic: How to give an actor a Weapon in Bscriptview?
mammix

Replies: 9
Views: 1299

PostForum: Ask a Modder - Modding   Posted: Sat Jul 28, 2018 11:11 am   Subject: How to give an actor a Weapon in Bscriptview?
Did you define who the actor is, like on the photo posted above?
You can easily make the script under the actor you created in the program (so - you create a new Actor, and there you write all these ...
  Topic: How to give an actor a Weapon in Bscriptview?
mammix

Replies: 9
Views: 1299

PostForum: Ask a Modder - Modding   Posted: Fri Jul 27, 2018 6:18 pm   Subject: How to give an actor a Weapon in Bscriptview?
This is basic work in scrypting Mafia, you need to research more before you can progress anywhere.
At the beginning of every script you need to define actors and frames. Imagine it like that - actor ...
  Topic: Expanding Yellow Petes Gunshop
mammix

Replies: 3
Views: 1062

PostForum: Ask a Modder - Modding   Posted: Mon May 28, 2018 3:53 pm   Subject: Expanding Yellow Petes Gunshop
I have the same problem, and I couldn't solve it with Yellow Pete's shop (not that I bothered a lot to do it). In other areas, it was usually matter of turning the objects around (even if in MWE it se ...
  Topic: Sniper script
mammix

Replies: 4
Views: 1158

PostForum: Ask a Modder - Modding   Posted: Sun May 27, 2018 10:10 am   Subject: Sniper script
He runs faster with that, maybe has quicker reactions or sth (shooting, reloading?), that's why it was added.
  Topic: Sniper script
mammix

Replies: 4
Views: 1158

PostForum: Ask a Modder - Modding   Posted: Sat May 26, 2018 10:43 am   Subject: Sniper script
Maybe try adding
enemy_lockstate fight_guard_stand, 3
into the script. That should keep him in place.
  Topic: Objects not inserting in MWE
mammix

Replies: 6
Views: 1455

PostForum: Ask a Modder - Tools   Posted: Sat May 26, 2018 10:41 am   Subject: Objects not inserting in MWE
Are you loading from a save or restarting the mission? If I just load from a save, sometimes the newly inserted things don't show up.
 
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