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  Topic: Converting a Gta SA car mod to Mafia 1
huckleberrypie

Replies: 3
Views: 258

PostForum: Ask a Modder - Modding   Posted: Wed Jul 01, 2020 9:53 am   Subject: Re: Converting a Gta SA car mod to Mafia 1
Thank you Huckleberrypie, I didn´t knew that there was another program apart from Zmodeler 1.07b to edit .4ds files. I will give it a try and post any progress later.

You're welcome! Smile
  Topic: Converting a Gta SA car mod to Mafia 1
huckleberrypie

Replies: 3
Views: 258

PostForum: Ask a Modder - Modding   Posted: Wed Jul 01, 2020 5:31 am   Subject: Re: Converting a Gta SA car mod to Mafia 1
Hi everyone. I´d like to ask if there is the possibility to convert a car mod from Gta San Andreas, and bring it to Mafia 1, which in my opinion would be more fun to play in this platform (I´ve alwa ...
  Topic: Updated 4ds plugin for 3ds Max (by pudingus)
huckleberrypie

Replies: 11
Views: 740

PostForum: Mafia Mods   Posted: Sun Jun 28, 2020 11:16 pm   Subject: Re: Updated 4ds plugin for 3ds Max (by pudingus)
Is this stable enough for importing and exporting custom cars into the game? And weapons for that matter since I'd like to have a Half-Life crowbar mod lol.
Yes
That's good to know.
  Topic: Updated 4ds plugin for 3ds Max (by pudingus)
huckleberrypie

Replies: 11
Views: 740

PostForum: Mafia Mods   Posted: Sun Jun 28, 2020 2:55 am   Subject: Updated 4ds plugin for 3ds Max (by pudingus)
Is this stable enough for importing and exporting custom cars into the game? And weapons for that matter since I'd like to have a Half-Life crowbar mod lol.
  Topic: Tommy vs Sam in Sekiro
huckleberrypie

Replies: 0
Views: 208

PostForum: Mafia 1 Game   Posted: Sat Jun 27, 2020 2:51 am   Subject: Tommy vs Sam in Sekiro
https://www.youtube.com/watch?v=nmcnq8lcUDQ

This one's a collab between myself and Sliderv2 - Slider supplied the models and recorded gameplay whilst I was the one who rigged Tommy and Sam into Sek ...
  Topic: Mission "Just for Relaxation" scripting bug SOLVED
huckleberrypie

Replies: 5
Views: 463

PostForum: Ask a Modder - Modding   Posted: Sun Jun 21, 2020 2:13 am   Subject: Mission 18 "Just for Relaxation" - scripting bug
Has this exploit been used by speedrunners before?
  Topic: World's first proper custom Mafia character
huckleberrypie

Replies: 96
Views: 36160

PostForum: Mafia Mods   Posted: Sat May 30, 2020 12:28 pm   Subject: World's first proper custom Mafia character
In any case, someone else has to pick up where Duelist left off assuming he has indeed left the community. :/
  Topic: World's first proper custom Mafia character
huckleberrypie

Replies: 96
Views: 36160

PostForum: Mafia Mods   Posted: Fri Dec 20, 2019 2:34 am   Subject: Re: World's first proper custom Mafia character
Can you be sure if he disappeared?

I lot of us have been pretty inactive over the past few months and things have been especially inactive likely because we are busy with stuff in our lives.

If ...
  Topic: World's first proper custom Mafia character
huckleberrypie

Replies: 96
Views: 36160

PostForum: Mafia Mods   Posted: Sun Dec 30, 2018 5:24 am   Subject: Re: World's first proper custom Mafia character
Very nice shadows! Mafia always did need a shadow improvement since each time when I played the game, the shadows always flickered.

I had that too, I think most-if-not-all had it. I've wondered if ...
  Topic: World's first proper custom Mafia character
huckleberrypie

Replies: 96
Views: 36160

PostForum: Mafia Mods   Posted: Tue Nov 13, 2018 1:33 am   Subject: World's first proper custom Mafia character
That video of Tommy spazzing around definitely needs to go along with this song:
https://www.youtube.com/watch?v=pDkw_JolOgI
  Topic: World's first proper custom Mafia character
huckleberrypie

Replies: 96
Views: 36160

PostForum: Mafia Mods   Posted: Sat Sep 22, 2018 1:27 pm   Subject: World's first proper custom Mafia character
Any progress on the Max script? Been itching to rig some peds into the game myself.
  Topic: New script engines for lighting and water
huckleberrypie

Replies: 7
Views: 3645

PostForum: Mafia Mods   Posted: Sat Aug 04, 2018 2:54 pm   Subject: Re: New script engines for lighting and water
Nice work! Thumbs up (left)

Dynamic time of day would be golden. Sticking out tongue Except that it would require one hell of a lightmap atlas in that case unless you move to real time shadow maps.
The approach detailed

A ...
  Topic: New script engines for lighting and water
huckleberrypie

Replies: 7
Views: 3645

PostForum: Mafia Mods   Posted: Sat Aug 04, 2018 5:15 am   Subject: New script engines for lighting and water
Dynamic time of day would be golden. Sticking out tongue Except that it would require one hell of a lightmap atlas in that case unless you move to real time shadow maps.
  Topic: World's first proper custom Mafia character
huckleberrypie

Replies: 96
Views: 36160

PostForum: Mafia Mods   Posted: Sun Jul 01, 2018 12:53 am   Subject: Re: World's first proper custom Mafia character
Any updates on LS3D tools plugin for 3ds max? Do you also plan to release it?
No progress there :/ At some point yes.

I look forward to the release. Smile
Smile

Good news, we're waiting. Normals ...
  Topic: Mafia pre-release screenshots (over 400 screenshots!)
huckleberrypie

Replies: 57
Views: 26311

PostForum: Mafia 1 Game   Posted: Mon Jun 25, 2018 6:00 am   Subject: Re: Mafia pre-release screenshots (~400 screenshots!)
I've often wondered who the models were for the LH population, they must have got those faces from somewhere.. Thinking
Developers' friends and relatives, perhaps? At least that was the case with the origi ...
 
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