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  Topic: Elsa of Arendelle character model
huckleberrypie

Replies: 2
Views: 307

PostForum: Mafia Mods   Posted: Sun Aug 02, 2020 12:34 pm   Subject: Re: Elsa of Arendelle character model
Gives "Sarah" a new twist Sticking out tongue

Awkward indeed xD

But eh, it's been a rather tongue-in-cheek tradition for me to port Elsa in as many games as possible especially when the game in questi ...
  Topic: Elsa of Arendelle character model
huckleberrypie

Replies: 2
Views: 307

PostForum: Mafia Mods   Posted: Sat Aug 01, 2020 11:21 am   Subject: Elsa of Arendelle character model
Original model by Jam City
Converted to Mafia by huckleberrypie

https://i.imgur.com/hHMoQCL.png
Gallery: https://imgur.com/a/2uCVCPK

"The cold never bothered me anyway." ~ Elsa

Wh ...
  Topic: Tony Montana player model
huckleberrypie

Replies: 1
Views: 294

PostForum: Mafia Mods   Posted: Sat Aug 01, 2020 10:56 am   Subject: Tony Montana player model
Original model by Radical Entertainment
Converted to Mafia by huckleberrypie

https://i.imgur.com/1N4SJOM.png
Gallery: https://imgur.com/a/0kAWAtN

"Say hello to my little friend!" ~ T ...
  Topic: Hitman "Agent 47"
huckleberrypie

Replies: 4
Views: 348

PostForum: Mafia Mods   Posted: Thu Jul 30, 2020 11:45 pm   Subject: Re: Hitman "Agent 47"
amazing!
finally it's known how to import new characters, now the possibilities are endless!
are duelist and huckleberry the only people to do it so far?
You can add Pudingus to that since he also ...
  Topic: Mafia : City of Lost Heaven DEFINITIVE EDITION COMING SOON
huckleberrypie

Replies: 124
Views: 12256

PostForum: Mafia 1 Game   Posted: Tue Jul 28, 2020 12:34 pm   Subject: Re: Mafia : City of Lost Heaven DEFINITIVE EDITION COMING SO
Something ugh
That doesn't sit right with me ugh
Is the voice acting ugh
Particularly Paulie's ugh.

Just pay attention to how he sounds when they get out of the trucks to investigate. Paulie sou ...
  Topic: Updated 4ds plugin for 3ds Max (by pudingus)
huckleberrypie

Replies: 16
Views: 2659

PostForum: Mafia Mods   Posted: Tue Jul 28, 2020 12:32 am   Subject: Re: Updated 4ds plugin for 3ds Max (by pudingus)
Version 0.4.0 released.

- Import and export of skinned meshes and bones
- Import of morphs
- Faster vertex splitting algorithm
- Added support for Physical Material
- Added error message when i ...
  Topic: World's first proper custom Mafia character
huckleberrypie

Replies: 127
Views: 40558

PostForum: Mafia Mods   Posted: Fri Jul 24, 2020 10:13 am   Subject: Re: World's first proper custom Mafia character
amazing, love the Shrek!
is he available for download?

Yep, you can download him and Elsa here:
https://gamebanana.com/skins/179359
https://gamebanana.com/skins/179334
  Topic: World's first proper custom Mafia character
huckleberrypie

Replies: 127
Views: 40558

PostForum: Mafia Mods   Posted: Fri Jul 24, 2020 4:03 am   Subject: World's first proper custom Mafia character
Here's what I did so far using the plugins:

https://www.youtube.com/v/Pw90yUKfa20
https://www.youtube.com/v/YbRCH6CdCCs
  Topic: Updated 4ds plugin for 3ds Max (by pudingus)
huckleberrypie

Replies: 16
Views: 2659

PostForum: Mafia Mods   Posted: Thu Jul 23, 2020 11:45 am   Subject: Re: Updated 4ds plugin for 3ds Max (by pudingus)
Just want to inform you, that my work on this plugin is going to continue. My focus from the start has been on ease of use, quality and performance. That is going to stay the same. For the next versio ...
  Topic: World's first proper custom Mafia character
huckleberrypie

Replies: 127
Views: 40558

PostForum: Mafia Mods   Posted: Thu Jul 23, 2020 2:32 am   Subject: Re: World's first proper custom Mafia character
Glad to hear that. I have added link to the first post and updated archive posted earlier with fixed exporter version.

Again thank you so much for making my day, er, our day! <3
  Topic: Quick and dirty guide on rigging character models
huckleberrypie

Replies: 0
Views: 401

PostForum: Modding Tutorials   Posted: Wed Jul 22, 2020 10:41 am   Subject: Quick and dirty guide on rigging character models
Thought I'd do this just after Duelist has released an experimental 4DS import/export script with support for characters:

https://www.youtube.com/v/nObBgh6qhmM

Apologies if I've glossed over som ...
  Topic: World's first proper custom Mafia character
huckleberrypie

Replies: 127
Views: 40558

PostForum: Mafia Mods   Posted: Wed Jul 22, 2020 6:31 am   Subject: Re: World's first proper custom Mafia character
Try now https://drive.google.com/file/d/1EBVCJSsa6xsCeT62iDchhveOZcIgGlFl/view?usp=sharing

There, it works now:
https://i.ibb.co/Hzz8V1Q/2020-07-22-14-10-01.pnghttps://i.ibb.co/TPVcX1x/2020-07-22- ...
  Topic: World's first proper custom Mafia character
huckleberrypie

Replies: 127
Views: 40558

PostForum: Mafia Mods   Posted: Tue Jul 21, 2020 1:21 pm   Subject: Re: World's first proper custom Mafia character
Even if you just import it and don't change anything you have to press Prepare mesh button before exporting it back. Try to do this on Trevor or Tommy and let me know if it is still messed up.

Like ...
  Topic: World's first proper custom Mafia character
huckleberrypie

Replies: 127
Views: 40558

PostForum: Mafia Mods   Posted: Tue Jul 21, 2020 1:00 am   Subject: World's first proper custom Mafia character
Looks like we have another problem:

The bone assignments are fine prior to export, but they'd end up like a John Carpenter-esque mess after exporting:
https://i.ibb.co/25b6SpM/2020-07-19-22-05.png ...
  Topic: World's first proper custom Mafia character
huckleberrypie

Replies: 127
Views: 40558

PostForum: Mafia Mods   Posted: Sun Jul 19, 2020 2:09 pm   Subject: Re: World's first proper custom Mafia character
Ok, I know what's up. It's not unmapped faces either. These are simply isolated vertices without faces at all. Just click "Remove Isolated Vertices" under Edit Geometry tab for Vertex editin ...
 
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