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  Topic: World's first proper custom Mafia character
huckleberrypie

Replies: 84
Views: 32269

PostForum: Mafia Mods   Posted: Sat May 30, 2020 12:28 pm   Subject: World's first proper custom Mafia character
In any case, someone else has to pick up where Duelist left off assuming he has indeed left the community. :/
  Topic: World's first proper custom Mafia character
huckleberrypie

Replies: 84
Views: 32269

PostForum: Mafia Mods   Posted: Fri Dec 20, 2019 2:34 am   Subject: Re: World's first proper custom Mafia character
Can you be sure if he disappeared?

I lot of us have been pretty inactive over the past few months and things have been especially inactive likely because we are busy with stuff in our lives.

If ...
  Topic: World's first proper custom Mafia character
huckleberrypie

Replies: 84
Views: 32269

PostForum: Mafia Mods   Posted: Sun Dec 30, 2018 5:24 am   Subject: Re: World's first proper custom Mafia character
Very nice shadows! Mafia always did need a shadow improvement since each time when I played the game, the shadows always flickered.

I had that too, I think most-if-not-all had it. I've wondered if ...
  Topic: World's first proper custom Mafia character
huckleberrypie

Replies: 84
Views: 32269

PostForum: Mafia Mods   Posted: Tue Nov 13, 2018 1:33 am   Subject: World's first proper custom Mafia character
That video of Tommy spazzing around definitely needs to go along with this song:
https://www.youtube.com/watch?v=pDkw_JolOgI
  Topic: World's first proper custom Mafia character
huckleberrypie

Replies: 84
Views: 32269

PostForum: Mafia Mods   Posted: Sat Sep 22, 2018 1:27 pm   Subject: World's first proper custom Mafia character
Any progress on the Max script? Been itching to rig some peds into the game myself.
  Topic: New script engines for lighting and water
huckleberrypie

Replies: 7
Views: 3535

PostForum: Mafia Mods   Posted: Sat Aug 04, 2018 2:54 pm   Subject: Re: New script engines for lighting and water
Nice work! Thumbs up (left)

Dynamic time of day would be golden. Sticking out tongue Except that it would require one hell of a lightmap atlas in that case unless you move to real time shadow maps.
The approach detailed

A ...
  Topic: New script engines for lighting and water
huckleberrypie

Replies: 7
Views: 3535

PostForum: Mafia Mods   Posted: Sat Aug 04, 2018 5:15 am   Subject: New script engines for lighting and water
Dynamic time of day would be golden. Sticking out tongue Except that it would require one hell of a lightmap atlas in that case unless you move to real time shadow maps.
  Topic: World's first proper custom Mafia character
huckleberrypie

Replies: 84
Views: 32269

PostForum: Mafia Mods   Posted: Sun Jul 01, 2018 12:53 am   Subject: Re: World's first proper custom Mafia character
Any updates on LS3D tools plugin for 3ds max? Do you also plan to release it?
No progress there :/ At some point yes.

I look forward to the release. Smile
Smile

Good news, we're waiting. Normals ...
  Topic: Mafia pre-release screenshots (over 400 screenshots!)
huckleberrypie

Replies: 57
Views: 24484

PostForum: Mafia 1 Game   Posted: Mon Jun 25, 2018 6:00 am   Subject: Re: Mafia pre-release screenshots (~400 screenshots!)
I've often wondered who the models were for the LH population, they must have got those faces from somewhere.. Thinking
Developers' friends and relatives, perhaps? At least that was the case with the origi ...
  Topic: Mafia pre-release screenshots (over 400 screenshots!)
huckleberrypie

Replies: 57
Views: 24484

PostForum: Mafia 1 Game   Posted: Sat Jun 23, 2018 5:34 am   Subject: Re: Mafia pre-release screenshots (~400 screenshots!)
The varying times of day are interesting, though most likely just done for press - I can't imagine mission 14 originally had a dynamic sky/lighting system or anything like that.
Wouldn't that call fo ...
  Topic: Mafia pre-release screenshots (over 400 screenshots!)
huckleberrypie

Replies: 57
Views: 24484

PostForum: Mafia 1 Game   Posted: Sat Jun 23, 2018 2:35 am   Subject: Re: Mafia pre-release screenshots (~400 screenshots!)
The varying times of day are interesting, though most likely just done for press - I can't imagine mission 14 originally had a dynamic sky/lighting system or anything like that.
Wouldn't that call fo ...
  Topic: Looking back: Mafia hype in the year 2000
huckleberrypie

Replies: 31
Views: 13965

PostForum: Mafia 1 Game   Posted: Sat Jun 16, 2018 12:50 am   Subject: Looking back: Mafia hype in the year 2000
TBH I didn't realise that Mafia 1 used navmeshes for peds.
  Topic: Extracting mission/level scene to 3DS Max?
huckleberrypie

Replies: 3
Views: 2156

PostForum: Ask a Modder - Modding   Posted: Fri Jun 01, 2018 12:53 am   Subject: Re: Extracting mission/level scene to 3DS Max?
you alone should know this should be posted in

Alright, noted. I've heard from Rob that map objects are built up from a script instead of a dedicated definition file like in GTA.
  Topic: Extracting mission/level scene to 3DS Max?
huckleberrypie

Replies: 3
Views: 2156

PostForum: Ask a Modder - Modding   Posted: Thu May 31, 2018 7:11 am   Subject: Extracting mission/level scene to 3DS Max?
Can anyone point me into extracting scenes from Mafia 1 (or perhaps Mafia ICool shades to 3DS Max? I am looking into getting the epilogue scene (i.e. where Tommy gets shot) from the game to Unity 3D as part of ...
  Topic: Ruby is asking for opinions on a Mafia Graphic Novel series.
huckleberrypie

Replies: 7
Views: 3940

PostForum: Mafia Related   Posted: Mon Apr 02, 2018 11:28 am   Subject: Ruby is asking for opinions on a Mafia Graphic Novel series.
I'd be looking forward to it, that's for sure. Wink
 
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